![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2941 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() ![]() |
||
![]() |
![]() |
![]() |
#2942 |
Samurai Navy
![]() |
![]() |
![]() |
![]() |
![]() |
#2943 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() I will see what I can do anyway. ![]() |
|
![]() |
![]() |
![]() |
#2944 |
Samurai Navy
![]() |
![]() |
![]() |
![]() |
![]() |
#2945 |
Black Magic
![]() |
![]()
ordered diveplanes to position for punching through ice:
Don't think the aft diveplane is going to make much difference though ![]() |
![]() |
![]() |
![]() |
#2946 |
Black Magic
![]() |
![]()
This is pretty cool! The physics are modeled for each diveplane. If I only change the front diveplane the front of the boat either raises or falls and drag is induced depending on the angle of the diveplane. Same goes for aft diveplane except it affects the rear of the boat.
Here I set the front diveplane to ~45 degrees up and the aft diveplane to ~45 degrees down: Sub's depth is constant (it did rise to ~9.5m from it's ordered depth of 12m) but it's attitude reminds me of making an approach in a Learjet ![]() |
![]() |
![]() |
![]() |
#2947 | |
Black Magic
![]() |
![]() Quote:
![]() If you can add those icons to this: https://www.mediafire.com/?v2drvv2rjwqg3ad that would be excellent ![]() |
|
![]() |
![]() |
![]() |
#2948 |
Black Magic
![]() |
![]()
I need some other info:
- what is the standard order for changing the fore diveplanes? - what is the standard order for changing the aft diveplanes? I have the patch working like so: - you ask for manual control of diveplanes (either fore, aft, or both) - you then order the required angle for fore, aft, or both - crew then carries out your order (slowly changing angle from existing to new ordered angle) - when you're done with manual control you give control back to crew (game) who then automatically controls the angle of the planes |
![]() |
![]() |
![]() |
#2949 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]()
Over and over again TDW...
You ARE a magician in total control of black magic ![]() Brilliant is a by far too weak word ![]() |
![]() |
![]() |
![]() |
#2950 | |
Samurai Navy
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#2951 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
Quote:
![]() ![]() @ TDW You can replace Orders04.dds' alpha channel with the image above. Quote:
![]() manual dive plane control might come in handy when sneaking into enemy ports, for avoiding sudden obstacles. Quote:
![]() If you are looking for the full diving/surfacing sequences, the following page got detailed descriptions of them: http://www.uboatarchive.net/KTBNotesDiving.htm This makes me to think of a possible complication when using your new patch. It will make us able to dive/surface the boat without having to issue one of the stock orders, but how is it going to handle the crew on deck and conning tower's hatch? |
||||
![]() |
![]() |
![]() |
#2952 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
__________________
What we do in life echoes in Eternity Last edited by tonschk; 03-12-14 at 02:52 PM. |
![]() |
![]() |
![]() |
#2953 | |
Black Magic
![]() |
![]() Quote:
![]() I was not able to get the sub to submerge just using the diveplanes. It would sink some in the water if you force the diveplanes down but it would not totally submerge. Adds a huge amount of drag doing this also (speed decreases due to deflection of dive planes) |
|
![]() |
![]() |
![]() |
#2954 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() Quote:
![]() |
|||
![]() |
![]() |
![]() |
#2955 |
Samurai Navy
![]() |
![]()
@GAP The new ones are perfect.
|
![]() |
![]() |
![]() |
|
|