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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Posts: 327
Downloads: 33
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I am using gwx and commander, I play with no fatigue but in my current mission I have crew becoming tired and I could not understand why, I presumed I had started the game from my sh3/gwx shortcut so I saved and exited and restarted from my commander shortcut but I am still getting fatigue, any ideas?
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#2 | |
Lieutenant
![]() Join Date: Feb 2014
Location: TubeONE
Posts: 250
Downloads: 103
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Last edited by ValoWay; 03-12-14 at 08:15 AM. |
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#3 |
Eternal Patrol
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Valoway's suggestion is a good one. Also, did you roll back Commander before initiating the changes? If not, the Commander automatically defaults to the old setting. Unless you are creating new mods it's easier and a better idea to keep Commander set to Auto-Rollback.
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#4 |
Stowaway
Posts: n/a
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Launch SH3 Commander as administrator.
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#5 |
Chief
![]() Join Date: Mar 2010
Posts: 327
Downloads: 33
Uploads: 0
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Thanks for all the tips but it seems to have corrected itself
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#6 |
Eternal Patrol
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Can't complain when that happens.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Chief
![]() Join Date: Mar 2010
Posts: 327
Downloads: 33
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Im wondering if when I saved and exited my crew were all tired, when I restarted via commander with no fatigue ticked the game started with them tired as from previous save but when I rested them they have not gotten tired again??? is this possible?
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#8 | |
Sea Lord
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IMO, none of the other fatigue models works properly. With all of them, you, as skipper, still have to micromanage the crew to keep them at peak effectiveness. That was the Einswo's job. It would be nice to have a fatigue model that only kicked in when at GQ, as is effectively done in SH4. Then the skipper would have to manage the amount of time spent at GQ, and the resultant strain on the crew - but wouldn't have to get involved otherwise. That's seems pretty close to the historical situation. GWX has a fatigue model where fatigue only accumulates below TC 32. The idea here is that you keep TC up when not in critical situations. But I like to run approaches at TC 1, starting long before the call to Battle Stations. Does anyone know if there is a way to create or simulate a fatigue model where fatigue only accumulates when at GQ? Last edited by BigWalleye; 03-13-14 at 07:43 AM. |
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#9 |
Chief
![]() Join Date: Mar 2010
Posts: 327
Downloads: 33
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Thanks for the info, I play with no fatigue because I do not want to be fiddling with the crew, with exception to the lazy watch officer, especially in a typeII where you dont have many spare hands.
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#10 | |
Sea Lord
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http://www.mediafire.com/download/27...1-Patch-Kit.7z contains a fix for the "Lazy Watch Officer" bug. It does many other good things as well, and is compatible with any megamod. IMO, it's a must-have mod. |
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#11 |
Chief
![]() Join Date: Mar 2010
Posts: 327
Downloads: 33
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From what I have quickly read in the docs with this it is not as straight forward to install as some other mods, so I will have a go with it when I have a little more time.
Thanks Bert. |
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#12 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
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Indeed , it takes some time. But once it is installed it takes the game to another level.
Try it. |
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