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Old 03-11-14, 11:55 AM   #19
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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It's entirely possible the mod is perfect as is but the game is discombobulated, while programming and testing that Gone Asiatic mod I had setups with 12 US heavy cruisers surrounding one Maya or Takao, hammering away at it from all points of the compass and it just will not sink. My guess is that the Maya and Takao have 3000 armor while the Northhampton has 3 in the game. Ridiculous part is MAYA had eight 8 inch guns, NORTHHAMPTON had nine 8 inch guns. So eight 8 inch against 72 8 inch, place your bets, ALL 12 US CRUISERS SUNK AND THE SINGLE MAYA IS STILL AFLOAT?! This game is rigged!

I take your point though, I have Webster's GFO mod but I don't think he looked into armor and hit points for each ship class. In any case damage over time is more realistic than sink or don't sink. I'll run more tests with mixes of warships and merchies, see what looks most realistic.
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