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Old 03-09-14, 11:13 PM   #1
TheGeoff
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Glad you like the changes. I probably will be adding mouse control for the switches, levers etc soon, the idea of a nuclear submarine with DCS-style clickable controls is very appealing

Maybe the depth gauges should be labelled better, they both display your depth but are on different scales. The top one shows 0-40m while the bottom one shows 0-400m - basically the top one allows you to more accurately measure and control your depth while near the surface.
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Old 03-10-14, 12:38 AM   #2
Red October1984
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It's been a while since I checked in with this project.

Coming along nicely! I like it.
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Old 03-10-14, 05:08 AM   #3
rooivalk
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Thank for the response, I see the scale now

Will you be adding SLBM,s ?

Really looking forward to the next vesrion
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Old 03-10-14, 11:43 AM   #4
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This is great stuff! The new panels, fire defense and sound effects take this to another level!!
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Old 03-11-14, 12:18 PM   #5
Thetube
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I've really enjoyed this sim over the past couple of weeks, it's the kind of thing I grew up playing in the 80s/90s.

My only question being is there a way to repair items like the diesel generators without having them blow up and kill the guy trying to fix them? The torp fuel tanks do this as well although I can live without those.
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Old 03-12-14, 12:02 AM   #6
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Welcome back to the surface after 6 years: Thetube!
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Old 03-12-14, 05:32 AM   #7
TheGeoff
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Quote:
Originally Posted by rooivalk View Post
Thank for the response, I see the scale now

Will you be adding SLBM,s ?

Really looking forward to the next vesrion
Yes, SLBMs will be added eventually. I plan to add more submarines in the future, including missile submarines (which will have both nuclear and conventional missiles).

Quote:
My only question being is there a way to repair items like the diesel generators without having them blow up and kill the guy trying to fix them? The torp fuel tanks do this as well although I can live without those.
The diesel generators should only explode if they are 1) on fire or 2) being run while damaged. But I think there's a bug at the moment causing them to explode more often than they should, including when they're not actually switched on... I'll look into it.
The torp fuel tanks explode if there is a major HTP leak, which is accelerated if the ventilation system in the tank fails. If you order a damage assessment you'll see the status of the ventilation system and the HTP tank - if the HTP tank is damaged, especially more than 50%, it's very risky to attempt repairs. If the HTP tank itself is not damaged there is no immediate risk of explosion and it's safe to attempt repairs (but if the ventilation system is not working, the HTP tank will take slowly damage and eventually fail).

The whole system definitely still needs tweaking balancing, some things happen way too quickly and others happen too slowly. I'm also considering giving more warning before things explode... maybe the object starts flashing and the crewman tries to run away, or something like that. At the moment it's a bit too easy to lose valuable crewmen to seemingly random explosions.
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Old 03-12-14, 12:24 PM   #8
Thetube
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The diesel generators also explode (whether running or not) if you are repairing them and the damage percentage gets to about 64 (counting down from 100). Unfortunately this kills the guys repairing them!
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Old 03-18-14, 07:27 AM   #9
TheGeoff
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New version released: Version 0.20
Link: http://goo.gl/1PzpZK

Changelog:
  • Added AI controlled aircraft to the game. The aircraft are based in major cities and will patrol their nation's airspace and territorial waters - they are equipped with anti-shipping missiles and will fire them at your submarine if you are spotted.
  • Added air search radar to the player submarine - this can detect air contacts up to 80 nautical miles away. It is controlled in the same way as the surface search radar.
  • Added 10 new ship types. They aren't simply "Destroyers" or "Frigates" any more, there are now "Charles F. Adams Class Destroyers", "Sverdlov Class Cruisers" etc. All ships are equipped with historical armaments, and are used in the game only by the nations which actually used them in the mid-late 20th century.
  • Added the ability to repair and rearm at friendly ports. Approach the port (can't be more than 1 square away) and press LShift+R - your submarine will be immediately repaired, rearmed, radiation will be removed etc.
  • Added a new mission type: reconnaissance. You will be tasked to infiltrate a hostile port and observe enemy activities in the area.
  • Improved hit detection; it is slightly more difficult to hit hostile ships, but your sub will also be hit less often.
  • Minor graphical improvements.
  • The "constantly exploding diesel engine" bug has been fixed! Several changes have also been made to the behaviour of other components when damaged. Now the damage models should be working correctly - generators, turbines etc can explode if they're being run while severely damaged, but if you turn them off you can safely conduct repairs. Similarly, radiation leaks from the reactors more slowly if they are shut down.
  • Other bugfixes, mostly relating to the way missions are assigned.

Enjoy!

If there are any ship classes, cities or countries you want added to the game, don't hesitate to ask! It's quick and easy to add them.
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Old 03-18-14, 11:21 AM   #10
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Hi geoff, the latest update is awesome! I don't know if I've just missed it but is there any bilge pump facility to pump out flood water yet? What do you think would be a suitable max depth for the pumps to work before the outside water pressure is too great for the pumps to get water out of the boat? I'm thinking maybe 50 - 60 metres, this way there can be a race against time to get the water out before the weight drags you too deep.
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