![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
"When all else fails, cheat" - Joliet Jake, "The Blues Brothers".
![]() Them crooks are gonna charge me cash money just to move the deck gun from one end of the boat to the other I'm just gonna steal the money. ![]() "Why would I want a stern deck gun? Who am I running away from?" - Sam Dealey, USS Harder |
![]() |
![]() |
![]() |
#2 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
It just takes the crew slot away. There is a few huge threads on it about well this fixes it and that fixes it but I looked at some of the files they where talking about and did not see what exactly had to be changed or deleted or if something was said to be deleted I didnt have that phrase in the file. I do know its somewhere in the crew area but its crazy. If I start out in a Sargo no telling how long I am going to have to wait for a Gato to get a Bow gun. I know if you start in a Gar its about 2 return to ports.
I guess I will have to use the rudder alot again ![]()
__________________
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
Hmmm, Le Bug. Version 1.3 often did that, I thought it was fixed in 1.4. Still got the bug where you start with an aft gun you got an aft gun forevermore, there's no changing it between patrols. At the very start of a career it works fine though in 1.4, just moves the gun crew to empty slots.
What I always did for 1.3; ![]() Increase renown, ![]() Move the gunners out of the crew slots for the aft deck gun so it don't have a crew. ![]() Spend some renown to slide a fore gun to replace the aft gun. ![]() Check that the slot now says fore deck gun, slide the scurvy swabs back in. ![]() Gots fore deck gun so I can shoot where I'm going instead of where I been. ![]() Possibly that Narwhal is gumming up the works somehow, if I'm reading your previous posts correctly it uses some parts from the Porpoise? If so it might be using something from Sargo as well, and screwing up the base model it's taking parts from. Where did you get the Narwhal? |
![]() |
![]() |
![]() |
#4 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
Uploads: 0
|
![]()
And Den0, I find it hilarious your subs tower is 818 and hull is 101...
And as for OP, this will likely help me out a bit as I am just NOT used to the early war boats...or..anything at all. I've always played SH3 GWX as my laptop could play it, but not SH4....I'm a sneaky Type VII skipper! |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
Actually saw that on a helicopter once, the AM guys painted 554 on one side then knocked off for the night, next day painted 557 on the other side. This was on a shore station so a night at the enlisted club was probably a factor. (HIC!)
I still don't have 1.5 yet so no SH4 Das Boot, but when I played SH1 through SH3 the type VII was my favorite too. ![]() |
![]() |
![]() |
![]() |
#6 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
I moved them to DC changed then mount bow went back to put crew and deck gun slot is gone.
The narwhal comes with 1.5 Ok disregard my last.... If you do it before you touch anything else on the sub it works! [IMG] ![]()
__________________
Last edited by Den0; 03-09-14 at 09:23 PM. |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
![]()
Hmmm. Troubleshooting 101, compare faulty thing to "known good" thing, see what the difference is. I assume you saved a backup after last re-install before you started hacking? If you copy the entire \Silent Hunter 4 Wolves of the Pacific folder to a different folder, you can just open either folder in windows explorer, double click on SH4.exe, and launch a game with a different set of mods. I frequently unzip the compressed original to a folder on the desktop to test hacks and mods, at the moment I have three folders with a complete SH4 folder on my desktop, C:\Program Files\Ubisoft, C:\Ubisoft, and three more in different folder names on the F drive for a total of 8. That simplifies the whole backup and restore procedure, C:\Program Files\Ubisoft is an untouched original I never play with at all so restoring an original file is just copy from that one and paste. Also have two zipped files in different places, only once had a disaster that required using one.
There I go rambling again, what was I talking about? Oh yeah, fore deck gun. I got 1.4 and can't duplicate here, I start a Sargo career and got the two gunners in the aft deck gun slot, change to systems and slide the 3"50 bow gun in to replace the aft gun, change back to the crew screen and there's an empty fore deck gun with the crew kicked upstairs to the torpedo rooms. Just now tried the no-no, started a career with the aft deck gun, returned to port and swapped for a fore deck gun, it automatically kicked the gunners up to damage control and changed to fore deck gun. I HAVE seen the missing slot once, but only when I tried to mod a sargo for fore and aft 5"25s. Otherwise nary a problem, I'm wondering if all the guys getting this have a mega mod that's causing it? |
![]() |
![]() |
![]() |
#8 |
Torpedoman
![]() Join Date: Feb 2014
Posts: 116
Downloads: 103
Uploads: 0
|
![]()
Like Sniper has figured out along with me will trying to get it modded out. It is put together with different model sub parts. Why I don't know. I do have a regular Nautilus skin but I am not to crazy about the skinny new black look. Just my taste. Its here. http://www.subsim.com/radioroom/showthread.php?t=211702
__________________
|
![]() |
![]() |
![]() |
|
|