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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Eternal Patrol
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All of the supermods change a great many of the same files. Whichever is installed last will overwrite the ones installed before. Bits will be left over, conflict and inevitably cause a crash.
It is possible to pick and choose which pieces you like best from each supermod and combine them to make your own, but not only would that take weeks or even months of work but you would almost certainly have conflicts that you would then have to resolve. This is the problem encountered by supermod makers in the first place. Also, most supermods aren't just a combination of different mods. They also involve dedicated modders and some programmers to create their own parts and combine them the way they want. Trying to dig through that would take someone with programming experience and the knowledge and willingness to find out what the other guys did in the first place. Many years ago someone requested a "combined" supermod containing the best of each. My reply was similar to the paragraph above, but I also had to ask "What do you consider the 'best' of each supermod? GWX's graphics with NYGM's AI routines? Or do you like GWX's AI and LSH3's graphics? WAC's campaign with LSH3's graphics but with GWX's sea life and blimps?" The problem is that everybody has their own idea of what's "best", and no two players will ever agree on that. So no, trying to combine supermods is not a good idea.
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