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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Mods FOLDER, not FILE. If your Silent Hunter 4 Wolves of the Pacific\MODS folder doesn't exist, right click inside the Silent Hunter 4 Wolves of the Pacific folder, select create new folder, name it MODS.
Do you have JSGME? Got a \Silent Hunter 4 Wolves of the Pacific\MODS folder? I haven't seen the readme for a while, but as I recall I copied JSGME.exe, JSGME.ini and JSGMEHelp.txt into the main \Silent Hunter 4 Wolves of the Pacific folder. Then created a new folder named MODS, then switched to the temp folder where I unzipped \Magnified HUD Dials MAIN Folder_1.4. Open that folder and there are two subfolders inside; Magnified HUD Dials for v1.4_Large Magnified HUD Dials for v1.4_Medium I want the medium sized dials, so I open Magnified HUD Dials for v1.4_Medium and see a Data folder - if I wanted to do it manually instead of with JSGME I would copy that Data folder into the main \Silent Hunter 4 Wolves of the Pacific folder, yes to overwrites. Don't panic, that won't delete any existing files or overwrite all of them, it will only overwrite the ones with the same filename as the files in the mod. The advantage of JSGME for those not in the habit of backing up files is that you can UNDO the overwrites. So when you find a data folder, the one that it's in is the one that goes into the Silent Hunter 4 Wolves of the Pacific\MODS folder. For example the path is C:\Downloads\TempFiles\sh4 mods\Magnified HUD Dials MAIN Folder_1.4\Magnified HUD Dials for v1.4_Large\Data you want to go up one folder from Data, copy the \Magnified HUD Dials for v1.4_Large into Silent Hunter 4 Wolves of the Pacific\MODS Then fire up JSGME.exe and see if the new mod is listed for install. |
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#2 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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![]() Quote:
All I have done so far is load up the standard version of SH4. Then I bought the Uboat missions which also included the version 1.5 upgrade. I don't know what JSGME is and I don't have a mods file in my SH4 main file.
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"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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begin the beguine
Okay, for starters you keep saying "file" when you mean "folder". A file is ONE thing, a FOLDER contains one or many FILES.
http://www.trainsim.com/vbts/showthr...er-for-dummies Best way to start at the beginning is to learn basic computer operation and file/folder management so you're putting your car in the garage instead of trying to stuff it in the freezer. Download JSGME here; http://www.subsim.com/radioroom/down...o=file&id=4333 And there's a user guide here; http://www.subsim.com/radioroom/down...o=file&id=3814 If you intend to install and uninstall mods of any type, that is the beginning, so you might as well take time out and learn to use JSGME. ![]() |
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#4 | |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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![]() Quote:
I used to do this all the time but it it has been something like 5 years since I played around with folders or modding. Used to do it in the old SH2 and destroyer command days. European Air War was one of my favorites that we used to play with the files (yes I meant to say files) all the time. We would change the bomber count from a very small amount until they filled the skies. Looked so realistic. anyway moving on. thank you very much for your help. Be back shortly.
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#5 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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Here's a problem.
Subsim won't let me download the JSGME or the readme. It says I've reached my limit of downloads for the day. Thing is I haven't downloaded anything today.
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#6 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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Alright solved that problem.
Made a donation to become a full time member. Wish I could have done more but I only use a small debit card for any online stuff and I have to put more on the card. Does JSGME.exe allow you to just move mods in and out of the game with no problems? What about putting multiple mods in, are they all compatible or is there a list to show you which ones will work with which?
__________________
"Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land."- The Lawgiver "You know what the chain of command is? It's the chain I get and beat you with till you understand who's in command." -ME |
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#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"Does JSGME.exe allow you to just move mods in and out of the game with no problems?"
Yes, if you read the directions and use it properly - for example you install a mod that overwrites cameras.dat then manually replace cameras.dat with a different one it can blow up. JGSME is mainly for those who aren't "power users", people who are comfortable with managing and backing up safe copies of files or folders. "What about putting multiple mods in, are they all compatible..." No. Some mods will conflict, especially mods which overwrite the same file with different info. "...or is there a list to show you which ones will work with which?" Yes, if you try to install something that might conflict JGSME will pop up a warning telling you which files have already been overwritten and by which already installed mod, and gives you the option to install anyway or cancel. Not completely failsafe, if you have SH4 1.4 and install a 1.5 mod, usually it will find no conflicts but the game crashes anyway because one of the data files references 1.5 files which don't exist in a 1.4 version. For example the Weapons.upc in your 1.4 version is the original, a new 1.5 mod wants to overwrite that file, JGSME has no problem with that since the Weapons.upc file has not been overwritten by any previous mod. But the new Weapons.upc has references to U-boat weapons, and the files it's calling for don't exist in a 1.4 game. Easily fixed tho, JGSME saves a backup of the original Weapons.upc so it will replace that when you uninstall the 1.5 Das Boot mod. It actually calls it "enable" and "disable" rather than install or uninstall, but it's basically the same thing, an automated backup - copy - paste - restore gadget. |
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