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Old 03-07-14, 02:51 PM   #1
ETR3(SS)
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Quote:
Originally Posted by Sniper297 View Post
Except seagulls, come to think of it, them squawkers are about the same decibel level.
Idk, they're a lot quieter in game than real life. But you make a few valid points about the game being screwy and difficult to mod in some aspects. I wouldn't mind a Mk 46 on a surface unit but depth is preset prior to launch and the sound head won't track vertically.
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Old 03-07-14, 03:58 PM   #2
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Den0, thanks, working on another version based on an early Alco switcher that was similar to sub engines. When that's done I'll check it out.

ET (phone home) don't get me started on torpedoes, especially the ones dropped by the TBD - how in blazes could the beta testers NOT notice the animation?! Devastator flies low and slow toward the target, then pulls up in a zoom climb - the torpedo shoots out the TAIL of the aircraft, going backwards in a high sub orbital ballistic arc to splash down 3000 yards behind where it was dropped going the wrong direction. Sometimes they manage to hit anyway, but it looks ridiculous.

For those who are wondering what we're yakking about;



One of my buddies in HS-75 about 35 years ago loafing under the starboard sponson of an SH-3D antisub helicopter. That's a Mark 46 he has his hand on, about 8 1/2 feet long and 13 inches in diameter, weight about 500 pounds. Smaller and lighter than the WWII cutie but much faster at 40 knots.
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Old 03-07-14, 04:07 PM   #3
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Many times I've watched the TBDs come in do just that, then I got curious and watched the fish underwater...made my brain hurt even more. If the 46 is anything like the 48 in the coloring dept, that looks like a exercise unit. Am I right?
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Old 03-07-14, 04:18 PM   #4
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Here's the latest WIP:



What do we think, does the idle volume need to be reduced to 75% or so?
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Old 03-07-14, 04:57 PM   #5
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Missed the question, yeah, AUTEC in the Bahamas if my recollector is recollecting recorrectly. Exercises with dummy fish at real subs, that's where I got the nickname "Sniper", one shot one kill. I had some kind of idiot savant where I could think like a sub skipper and almost always guess where he was gonna go, so I never needed to launch two.

Back on topic (gotta pay attention if you want to keep up, Navy guys are wild and loose by regulation ), this sounds more like it;



That's one with the original spray "vapor siaj" at full volume. Deeper bass makes a big difference, it don't drown it out so much.
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Old 03-07-14, 07:47 PM   #6
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Default The fine tuning.

Sorry I was away for abit family emergency. To be honest with you I think the idle is getting closer but I wouldnt think it would be looping so fast. More like chug--chug--chug versus speed its at now. I am no diesel pro but I know they do idle higher then drop tone under load but finding that right mix is going to be from you I cant tell really until I hear it in game like this guys idle is pretty good http://www.subsim.com/radioroom/down...o=file&id=4246 buts its way to low to hear. I like the way its coming along and look forward to Version 2.

Keep up the good work Sir.

PS Just bought these so maybe I can get some use out of that sound card http://www.logitech.com/en-us/produc...d-speaker-z506

Semper Fi
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Old 03-07-14, 08:58 PM   #7
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Default Strange...

How the sounds from you vids are a lot louder on youtube then they are in game for me
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Old 03-07-14, 09:54 PM   #8
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My considered opinion is that it beats the hell out of me. If I'm remembering the details you're playing SH4 on a Nintendo 64 with an Apple/MAC emulator displayed on a projection TV using a 1958 Japanese Transistor Pocket Radio for a speaker?
Seriously, my computer is 8 years old, a DELL XPS-400 that originally came with a Sigmatel chip on the motherboard instead of a real sound card. I had so much trouble with that lame thing recording and playing back I finally disabled it in the ROM BIOS and bought a real sound card. On my system the videos sound pretty much the same as what I'm hearing in game.

IIRC you said you have VISTA which is probably different from XP, but check this;



To see if your sound sliders are all the same - for example the game might be using WAVE while you're hearing youtube on MIDI, if one slider is high and the other low you would get that effect.
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