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Old 03-12-06, 10:53 PM   #31
TLAM Strike
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Old 03-12-06, 10:55 PM   #32
LuftWolf
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Thanks... I don't want to promise something I know I can't deliver.

So, what do you guys think about doubling the Strike load to 8 Hellfires?
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Old 03-13-06, 03:10 AM   #33
Dr.Sid
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Still no alternative download location for the new mod ?
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Old 03-13-06, 04:09 AM   #34
LuftWolf
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Ok, I just posted the LWAMI 3.01 update at the CADC. Here is the 3.01 addition to the readme:

Quote:
XX-Changes for LWAMI 3.01-XX

FFG ASTAC MH60 Loadout—In LWAMI 3.00, the ASuW loadout was incorrect and this has been fixed. Also, since we are unable to add two torpedoes to the Strike configuration such as for the player MH60, we have added an extra rack of four Hellfire’s, making the Strike Loadout now 8 Hellfire’s. Note: Although they are still called Hellfire Strike, they are capable of attacking ships and surfaced submarines, and will behave exactly like the player-fired Hellfire’s. The same fix that prevents Mavericks from homing on submarine below PD and damaging fully submerged subs has been applied to the Penguin and both Hellfires.
The update will also be posted soon to www.subguru.com .
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Old 03-13-06, 05:13 PM   #35
OneShot
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The Mod now comes in three flavours

- Pure Mod
- Mod + JSGME tool
- Comfortable Installer including the JSGME Tool and a modified Boot Screen

Quote:
Originally Posted by OneShot
I'm happy to announce that the LwAmi Mod now comes in an easy to use Install/Uninstall package. Just download the LwAmi_301_Installer.zip, unzip it and run the included Installer. Included is the JSGME Tool and the installer will put everything where it belongs, plus adds a Desktop Icon / Start Menu Entry for easy access of both the JSGME tool and the Uninstaller.

Further, for the first time ever you will now notice a change to the DW Boot Screen. Currently its only text "Luftwolf & Amizaur - Realism Mod - 3.01" however I'm going make a much nicer looking one in the future.

This change was made to ensure easier usability and as a first step on including and properly installing models and eye candy in later releases.

Cheers
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Old 03-13-06, 05:48 PM   #36
GunnersMate
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This would be my choice for loadouts :
ASW - 2 MK50 1 MK54
ASuW - 4 Hellfires 1 Penguin 1 MK50
Strike - 8 Hellfires 1 Penguin
Make for more thought a launch.
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I\'m having trouble with the radar, sir.
What\'s wrong with it?
I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
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Old 03-14-06, 01:38 AM   #37
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Well, the MH60R doesn't have the available payload of the other MH60s because its full of sensor equipment and such, i think... I think what we've got now is pretty good.
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Old 03-14-06, 04:38 AM   #38
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Quote:
Originally Posted by LuftWolf
If you go to use the SAM now, you are going to die... the layer and the presence of MAD on the MH60 makes being shallow unattractive.

It is up to the mission designer to make sure the acoustic conditions or mission placement gives everyone a chance to win using the proper tactics.
I suppose Helix and May do not have MAD, then. In 2nd-to-last scenario of RSR, you have 2 May, 1 Bear and 1 Helix hunting for you in relatively shallow waters (<400ft) with no layer.

Playing it sneaky I died. Going sam-ho they died. This is of course bit exploity since it's not possible to pick up periscope in radar. So I can monitor airdales with impunity..
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Old 03-14-06, 09:20 AM   #39
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Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LuftWolf
Is that a hint? :hmm:
From what I've seen of you in MP I guessed you could use all the help you can get.

How much air is left on the K-317? Two days? :P
Well, all I need to do is have Molon Labe draw a big circle around me and then put two lines on either side of my location, and you are all set to hunt submarines.

And I've already been rescued... living in a tent until my Akula II Gepard is done.
Well I hope you new Akula gets farther than 150 miles from port before it gets sunk.

Well I’m glad you got picked up, hate to see you die when Driftwood, Fish and Micksp will need the company in a Tyrian POW camp.
He! Wait I am resqued, all I need is a SeaWolf and a litle space to maneuver.
Not as last time, no change to get away.
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Old 03-14-06, 10:37 AM   #40
TLAM Strike
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Quote:
Originally Posted by Fish
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by LuftWolf
Is that a hint? :hmm:
From what I've seen of you in MP I guessed you could use all the help you can get.

How much air is left on the K-317? Two days? :P
Well, all I need to do is have Molon Labe draw a big circle around me and then put two lines on either side of my location, and you are all set to hunt submarines.

And I've already been rescued... living in a tent until my Akula II Gepard is done.
Well I hope you new Akula gets farther than 150 miles from port before it gets sunk.

Well I’m glad you got picked up, hate to see you die when Driftwood, Fish and Micksp will need the company in a Tyrian POW camp.
He! Wait I am resqued, all I need is a SeaWolf and a litle space to maneuver.
Not as last time, no change to get away.
You did a good job of fooling Swimsalot. But me and Piervit were just ariving in our Seahawks when you got sunk so your luck was running out.

Good to know you got picked up too. Its sad to see an entire fleet's officers listed as sunk.

Quote:
Originally Posted by Barleyman
Quote:
Originally Posted by LuftWolf
If you go to use the SAM now, you are going to die... the layer and the presence of MAD on the MH60 makes being shallow unattractive.

It is up to the mission designer to make sure the acoustic conditions or mission placement gives everyone a chance to win using the proper tactics.
I suppose Helix and May do not have MAD, then. In 2nd-to-last scenario of RSR, you have 2 May, 1 Bear and 1 Helix hunting for you in relatively shallow waters (<400ft) with no layer.

Playing it sneaky I died. Going sam-ho they died. This is of course bit exploity since it's not possible to pick up periscope in radar. So I can monitor airdales with impunity..
The helix and may do have MAD sensors, but MAD dosn't give data as to a platforms classifcation.

Quote:
Originally Posted by LuftWolf
Well, the MH60R doesn't have the available payload of the other MH60s because its full of sensor equipment and such, i think... I think what we've got now is pretty good.
Also the MH-60R only has 1 full pylon and 1 half pylon since it needs to fit in to a ship's hanger so it has only 1 Penguin/Hellfire hardpoint.
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Old 03-14-06, 12:41 PM   #41
GunnersMate
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How about fixing the sonar?
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\"Sir they just fired an Exocet at us!\"
\"Very well, Bosn pipe Sweepers\"


I\'m having trouble with the radar, sir.
What\'s wrong with it?
I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
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Old 03-14-06, 12:46 PM   #42
TLAM Strike
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Quote:
Originally Posted by GunnersMate
How about fixing the sonar?
whats wrong with it?
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Old 03-14-06, 12:59 PM   #43
GunnersMate
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BB shows traces I cant mark see http://www.subsim.com/phpBB/viewtopi...er=asc&start=0
I had to uninstall LWAMI because of it
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\"Sir they just fired an Exocet at us!\"
\"Very well, Bosn pipe Sweepers\"


I\'m having trouble with the radar, sir.
What\'s wrong with it?
I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps.
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Old 03-14-06, 01:14 PM   #44
OKO
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you do'nt have to reinstall anything at all

this is in fact absolutly normal you couldn't assign a tracker before there is some redondant reliable informations.

The LWAMI modifications allow you to see much brighter the faint contact than you did before.
This doesn't mean you have more informations, this mean there is more contrast on them.

But to assign a tracker on BB screen, you will ALWAYS need (on TA as for SA) more informations on the contact than you will need on the NB.

What does it mean => first, assign trackers on NB, then close the target until you could be able to put a tracker at the same contact on the BB display.

you need more information on NB because NB need only some part of the informations (a frequency), when the BB need a larger spectrum.

Maybe you could say BB is quite too much efficient to catch up new contacts now (with a sooo clean black background and so brightning contacts) but you can't say that's a bug you can't assign a tracker as soon as you see it ... because it is as designed ...
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Old 03-14-06, 04:55 PM   #45
LuftWolf
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Quote:
Originally Posted by Barleyman
Quote:
Originally Posted by LuftWolf
If you go to use the SAM now, you are going to die... the layer and the presence of MAD on the MH60 makes being shallow unattractive.

It is up to the mission designer to make sure the acoustic conditions or mission placement gives everyone a chance to win using the proper tactics.
I suppose Helix and May do not have MAD, then. In 2nd-to-last scenario of RSR, you have 2 May, 1 Bear and 1 Helix hunting for you in relatively shallow waters (<400ft) with no layer.

Playing it sneaky I died. Going sam-ho they died. This is of course bit exploity since it's not possible to pick up periscope in radar. So I can monitor airdales with impunity..
Helix has no MAD, the range of the sam is greater than the range of MAD... if you want to play pong with DW, then go ahead, I can't eliminate all arcade play except eliminating the SAM launcher.

In multiplayer, the reaction time of humans to fire on visually detected submarines tend to be much lower.
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