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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Occam's razor says the simplest explanation is that they hacked SH3 to "create" the "new" SH4, adding some files, eliminating some files, changing some files, and forgetting to eliminate - change some files. My guess is they edited the SH3 file for the diesels for more depth in SH4, but forgot to change the file with the crew air supply. Type VII u-boat had a smaller diameter (smaller in every dimension) than the US fleet boats, so had less freeboard and drew less water on the surface. Decks awash for Das Boot would probably be about 20 to 21 feet.
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#2 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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Very nice, works perfect! Thanks.
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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considering how many versions of boats there are on both sides I'm surprised no on ever created a JSGME ready mod to adjust the files for all of them.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#4 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"Not uploading this as a mod since Commands.cfg is altered with several existing mods, do it yourself means you can change any version of SH4 or any mod for it."
Take whatever mod you use, make the simple changes, and save that as your own version of the mod. |
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#5 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I'm curious is this only for campaigns or should this work in single missions as well?
I went by the letter of what you instructed and then played Bungo Pete single Mission with a GAR but the boat never went to any type of snorkel depth and every time I pressed Ctrl; the text said Radar depth but actual depth never changed. I changed both file for that type but it did not seem to change any attributes for the boat.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#6 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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"both file for that type"
There's only one file for each type, and one global for all just to activate the snorkel depth command. \Data\Cfg\Commands.cfg [Cmd195] Name=Snorkel_depth Ctxt=1 Str=1033 Key0=0xBA,c,"Comma" I don't find a radar depth in either file, for the Gar class you need; \Data\Submarine\NSS_Gar\NSS_Gar.cfg After a little trial and error (never tried a Gar myself before so I didn't have that one set) I came up with 8.8 which gets her down to 25 feet in about two minutes. That's stock 1.4, I have the flooding speed for the Sargo ballast tanks hacked to get down quicker, but that's in the SIM file and requires Silent 3ditor. Also no gots bungo pete, closest I have is "Last Targets" quick mission, tried that with a Gar and it says "snorkel depth", not "radar depth", and stabilizes at 25 feet every time. Never tried RFB, possibly they hacked something else that overrides the snorkel depth with a radar depth? |
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#7 | |
Admiral
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Bungo Pete is a Ducimus mission (TMO).
Whatever attributes his subs/ships used when the mission was developed/saved......that's what you'll get when you play the mission. That's why the "Training Missions" don't always reflect the mods we apply to the assets in-game. Their different.
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