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#9 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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I read somewhere on this forum that the blast radius in the ZON file affects whether or not the hole texture will appear, the larger the radius of destruction the more likely you are to see a hole. But they don't recommend hacking the blast radius to be too large, since it also affects how far the damage spreads to other compartments.
Which is what you're seeing - any warship is compartmented into lots of watertight zones so it takes more damage to sink. A mark 17 with 879 pounds of torpex (equivalent of about 1300 pounds of TNT) will make a big blast which will bend break weaken and make holes in several adjacent decks and bulkheads, thus flooding a bunch of compartments. A cutie warhead at 90 to 95 pounds will make a very small hole in comparison, and the blast radius would affect only one or two compartments. Even if the entire crew was dead drunk on sake and incapable of damage control, four small holes in a destroyer would be unlikely to cause a big problem unless all the hatches and watertight doors were latched open. Ergo, your scenario with four cuties hitting a destroyer ANYWHERE and not doing much damage is very realistic. The destroyer isn't invincible, it's just shrugging off what's actually very minor damage from four 90 pound explosive hits. Mark 17 is a much better choice if you actually want to sink it, the idea behind the cutie is to hit it in the stern to damage propellers and shafts, to disable it so you can get away. Or slow it down enough, or even stop it, so it's easier to hit with a big torpedo. |
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