![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 282
Uploads: 0
|
![]()
I made duplicate file for FM interiors folder - then i split the NSS_uboat7 file into 2 parts ( as it is the largest component of mod) and placed in duplicate file. Just keep file structure same C:\Program Files\Ubisoft\SilentHunterIII\MODS\FM_interiors pt2\data\Interior\NSS_Uboat7.
I hope it works for you. One must find the good in any situation- especially XP. |
![]() |
![]() |
![]() |
#2 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
|
![]()
Hello,
Before I say anything else I just wanted to take a moment to thank you for making this incredible mod! It absolutely adds value to my SH3 experience ![]() I have just a question or two. Firslty, using v1.0, whenever I click on the Engine Room area (the spot in the command room that should take you to the engine room) the camera instead seems to disconnect from wherever it is pointing at that time and floats up to the top of the sub. Also, when I am on the bridge the camera seems to be disconnected by default. It will stay with the bridge as the Uboat moves, but if I move the arrow keys it moves away instead of staying in place and moving the 'view direction' around as it does without the mod. Perhaps this is intended and I cannot read? >< Either way, if anyone could weigh in on this behavior it would be much appreciated. For reference I have GWX 3 Gold and SH3Commander. Thank you in advance! |
![]() |
![]() |
![]() |
|
|