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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Count Dracula
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take a look here how to use the generic patcher
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#2 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
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I took to rolling my own combos of simple mods, in sh 4 I have a mod that adds a nomograpgh to the nab map, another that makes the medals real navy medals, and another that adds a green filter to the observation scope.
These gave that same warning, and always for the same file. With a bit of examination I realized that each one had taken the "stock" version of that file (menu_1024_748.INI) and added or edited something. So I made a combined copy of all the other files in each mod, and then edited my own inini to have the changes of each mods INI. Theresult was all of the mods happily coexsisting. Of course this could take some experimentation to pull off depending on the mods, and as they say YMMV.
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T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
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#3 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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I think the biggest issue is that i don't even understand what I'm doing with these patchers and such. It's all very complicated and much different than modding other games such that are based on more popular engines (ARMA, Quake, Unreal, Source, Etc).
That's the biggest struggle, i want to figure out what I'm actually doing and modifying and what it means so if and when it goes wrong i can trouble shoot it. |
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#4 |
Ace of the deep .
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When you have worked out how to install mods once , it is easy from there .
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Sober, mods are one thing but the Patcher is something different altogether. If you don't know or understand what you're doing it's a daunting task. Especially for me and others.
It's too bad everything needed to be done with the Patcher can't be done in TDW's UI mods for the Cfgs.... just instal the mod with JSGME and it's done. I tried once and screwed the pooch on changing the necessary Cfgs. That's one reason some of us are very leary of using TDW's mods where the Cfgs need to be changed. Do it wrong and you have more than mod soup. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 | |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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#7 |
Ace of the deep .
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Re the EXE patcher
Extract it and place the complete folder on the desktop . Click on the EXE patcher (application)and click on file open then follow the prompts until the patches appear. Download my GES file and extract it anywhere . http://www.subsim.com/radioroom/down...o=file&id=4331 Click on the patcher and then click on File/restore snapshot then click on my GES file to apply the patches . Copy the SH5 icon from the SH5 main game folder and send shortcut to desktop . Click on the Desktop SH5 icon to launch SH5 . |
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