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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I have seen the same thing with my tests. I didn't bother with all the sub classes; after getting nowhere with the S-class and Porpoise class, I figured I was wasting my time. |
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Yeah, the one experiment I made years ago with the S class diesel horsepower worked, the batteries recharged in a reasonable time. It didn't change the top speed at all, but it changed the acceleration characteristics - IIRC from a dead stop to 12 knots took about a minute without the hack, 10 seconds with the hack. I'm wondering if SKWAS misread what did what to who (and who paid the bail if anyone got arrested) when he was programming S3D. Or possibly the original programmer of the subroutine put a comment in the wrong place.
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Fun being senile, I was off in several places. It was about one year ago - this is 2014 or 2041? Never mind. Anyway it went 0-12 about 40 seconds in stock, 5 seconds with the horsepower hack, and only cut the charging time in half.
http://www.subsim.com/radioroom/show...=200773&page=3 Since the range miles and speed numbers don't seem to have any effect on anything else, that's probably a better way to get close to realistic recharge times. If we could find the recharge times, possibly THAT data would actually have nothing to do with recharge times but extend the range. ![]() |
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#4 |
Eternal Patrol
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Don't forget that S-boats weren't a part of the original program. They were added at the last minute when potential players insisted, and people pointed out then that they weren't completed properly. Whether they can be properly fixed is a question no one has been able to answer yet.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Meantime try the improper fix and see what you think - change the numbers in the S boat SIM file to match the fleet boats, see if it affects anything other than the recharge time.
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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The battery problem seems to go across the board. I couldn't get the Porpoise batteries to proper spec, either. |
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#7 |
Lieutenant
![]() Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
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I don't know much about the inner workings of these files, but I do know that as time went by in the world of flight simulator, there were variables that became ineffective. They were vestigal left over a from earlier versions that while they would appear in the config files of later versions, were ignored.
Perhaps that's what is going on here?
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T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
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#8 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Hard to tell, SH4 was essentially SH3 version 2 with a few changes for the Pacific war. There's probably a few hundred megs of SH3 u-boat files that aren't used at all but were never removed because the programmers either didn't have time or were unsure which files weren't used.
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