SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-20-14, 09:36 PM   #1
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Sniper297 View Post
Test I ran submerged to 100 feet while stationary, then ran ahead 1/3rd until the time acceleration went to 1 with the "battery down to 10%" warning. All the boats went about 40 miles....
I have seen the same thing with my tests. I didn't bother with all the sub classes; after getting nowhere with the S-class and Porpoise class, I figured I was wasting my time.


As far as why all this doesn't work, I have no idea. It doesn't make sense to me. I thought perhaps there was a hard coded limit according to what U-boat performance was, but you said they had similar endurance, so that can't be it. While the game ignores higher numbers, it is possible to reduce sub. range.

The only thing I have to add, is that the recharge times are also a function of the eng power and E eng power. The relationship didn't seem to be linear, however, and I didn't really try to pin it down. Messing with those, would screw up propulsion, and I had no intention of jacking up everything else, to improvise a fix for the batteries.

You would think they would have fixed this sort of thing, before getting to version 1.5 of the game.



TorpX is offline   Reply With Quote
Old 02-21-14, 12:01 AM   #2
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Yeah, the one experiment I made years ago with the S class diesel horsepower worked, the batteries recharged in a reasonable time. It didn't change the top speed at all, but it changed the acceleration characteristics - IIRC from a dead stop to 12 knots took about a minute without the hack, 10 seconds with the hack. I'm wondering if SKWAS misread what did what to who (and who paid the bail if anyone got arrested) when he was programming S3D. Or possibly the original programmer of the subroutine put a comment in the wrong place.
Sniper297 is offline   Reply With Quote
Old 02-21-14, 12:11 AM   #3
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Fun being senile, I was off in several places. It was about one year ago - this is 2014 or 2041? Never mind. Anyway it went 0-12 about 40 seconds in stock, 5 seconds with the horsepower hack, and only cut the charging time in half.

http://www.subsim.com/radioroom/show...=200773&page=3

Since the range miles and speed numbers don't seem to have any effect on anything else, that's probably a better way to get close to realistic recharge times.

If we could find the recharge times, possibly THAT data would actually have nothing to do with recharge times but extend the range.
Sniper297 is offline   Reply With Quote
Old 02-21-14, 06:52 AM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Don't forget that S-boats weren't a part of the original program. They were added at the last minute when potential players insisted, and people pointed out then that they weren't completed properly. Whether they can be properly fixed is a question no one has been able to answer yet.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-21-14, 12:08 PM   #5
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Meantime try the improper fix and see what you think - change the numbers in the S boat SIM file to match the fleet boats, see if it affects anything other than the recharge time.
Sniper297 is offline   Reply With Quote
Old 02-22-14, 01:25 AM   #6
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Sailor Steve View Post
Don't forget that S-boats weren't a part of the original program. They were added at the last minute when potential players insisted, and people pointed out then that they weren't completed properly. Whether they can be properly fixed is a question no one has been able to answer yet.
The battery problem seems to go across the board. I couldn't get the Porpoise batteries to proper spec, either.





I was wondering if S3D was somehow malfunctioning (not actually putting in the values we enter), but I guess that is unlikely.



TorpX is offline   Reply With Quote
Old 02-22-14, 04:19 AM   #7
TG626
Lieutenant
 
Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
Default

I don't know much about the inner workings of these files, but I do know that as time went by in the world of flight simulator, there were variables that became ineffective. They were vestigal left over a from earlier versions that while they would appear in the config files of later versions, were ignored.

Perhaps that's what is going on here?
__________________
T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145))
TG626 is offline   Reply With Quote
Old 02-22-14, 05:23 AM   #8
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Hard to tell, SH4 was essentially SH3 version 2 with a few changes for the Pacific war. There's probably a few hundred megs of SH3 u-boat files that aren't used at all but were never removed because the programmers either didn't have time or were unsure which files weren't used.
Sniper297 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.