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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Watch
![]() Join Date: Apr 2008
Location: Lowestoft, UK
Posts: 22
Downloads: 105
Uploads: 0
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![]() Quote:
As you said "run fm interiors". It sounds like to me that you have managed to install the mod with JSGME but can't run it. Which isn't quite the same thing as Pathealey2 cunning trick to get his JSGME install deal with a big mod on his machine. Have you tried using the 4 Gig patch ( sometimes called the 3 Gig patch) in conjunction with the bcedit command? If you have not then your game is still only accessing 2 gb of your available ram. If you have not. May I suggest you have a look at page 16 in the LSH3_V5.1_Installation_EN.pdf found on the Living Silent Hunter Website. http://www.lsh3.com/dl/v5/LSH3_V5.1_Installation_EN.pdf It's a superb guide even if you don't actually use Living Silent Hunter. The only omission in the guide I would add is the method to turn off the switch if you have some problems with other applications. To disable the 3GB switch: 1) Right-click on the Command Prompt in the Accessories program group of the Start menu 2) Click Run as Administrator. 3) At the command prompt, enter: bcdedit /deletevalue IncreaseUserVa 4) Restart the computer Also the suggested settings in the guide are to get LSH5 working perfectly. If you really want to max out your mods with say fm interiors and a big chunk of the iambecomelife merchant fleet mod for example. You could try bcdedit /set IncreaseUserVa 3072 I'm using that setting on my Win7 32bit machine at the moment. I hope I have not got the wrong end of the stick and totally misunderstood your post. Your situation with XP running fm interiors and Win 7 not. Doesn't make a lot of sense to me. |
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#2 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 282
Uploads: 0
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I made duplicate file for FM interiors folder - then i split the NSS_uboat7 file into 2 parts ( as it is the largest component of mod) and placed in duplicate file. Just keep file structure same C:\Program Files\Ubisoft\SilentHunterIII\MODS\FM_interiors pt2\data\Interior\NSS_Uboat7.
I hope it works for you. One must find the good in any situation- especially XP. |
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#3 |
Torpedoman
![]() Join Date: Mar 2014
Posts: 116
Downloads: 56
Uploads: 0
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Hello,
Before I say anything else I just wanted to take a moment to thank you for making this incredible mod! It absolutely adds value to my SH3 experience ![]() I have just a question or two. Firslty, using v1.0, whenever I click on the Engine Room area (the spot in the command room that should take you to the engine room) the camera instead seems to disconnect from wherever it is pointing at that time and floats up to the top of the sub. Also, when I am on the bridge the camera seems to be disconnected by default. It will stay with the bridge as the Uboat moves, but if I move the arrow keys it moves away instead of staying in place and moving the 'view direction' around as it does without the mod. Perhaps this is intended and I cannot read? >< Either way, if anyone could weigh in on this behavior it would be much appreciated. For reference I have GWX 3 Gold and SH3Commander. Thank you in advance! |
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#4 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,517
Downloads: 110
Uploads: 0
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![]() Quote:
I will try to see if pathealey2 method can fix this or not. Thank you! |
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#5 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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looks great! i will use this for sure!
Correct me if I am wrong, but is there a mod similar to this for the Type II? Thanks! |
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#6 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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Yes , there is such a mod.
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#7 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
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This work is outstanding and gorgeous....I'm really impressed. This is a MUST have. Bravo et merci infiniment to share your beautiful work with us. Thankx very, very much...
PS: I should not imagine that, SHIII, today impressed me at this point. All I can say is that my system run like a charm with SHIII GWX: Antec P193, Seasonic M12D, QuadCore i7_960@3316 MHz, Cooler Master V8, eVGA X58 SLI MICRO, Barracuda 7200.10 SATA 3.0Gb/s 3 TO (x2), 12Go DDRIII-1333, eVGA GeForce GTX 680 Classified (4096 Mo DDR5 VRAM), Iiyama ProLite E2607WS [26" LCD], Windows Seven x64, Logitech G9 Laser Mouse, Logitech G19s Keyboard, Logitech G13 Advanced gameboard, Logitech Flight System G940, Logitech G35 Surround Sound Headset, Creative Labs 5.1 Inspire T6100, NaturalPoint TrackIR 5. Edit: Finally, I notice that the mod is not totally compatible with others interior mods like aces super turms, coning tover, damo's light and open hatch. So i'm going to seek here and here if I could find more recent informations...
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![]() << "Quod me non necat me fortiorem facit"... Last edited by Jochem; 03-25-14 at 04:57 PM. |
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#8 | |
Argentinian Skipper
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![]() Quote:
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#9 | |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
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Quote:
Glad to see you after all this time! Thank you for your reply, but as you can imagine I have not wasted my time tonight. In fact, I found another way to add new compartments in my typ 7, compatible with the necessary Aces's modifications , of course. And since the configuration of my system allows it, I was looking forward to push silent hunter 3 in these rentranchements to see what happens. However, out of curiosity, I wanted to enjoy the Flam's work on my system...What emotion...To see these guys sleep in their bunks...It touched me deeply...I felt, well they slept, they were alive. It was very touching. So, I had to start everything from the beginning, and I had read long, wide and across pages and pages of the forum to find a consensus. And I must say, you helped me a lot there. I read everything on the Flakmonkey's topic mod; three, four, five times, could not remember (there are some pages indeed), the topic "New compartments", talking, among other things, the mod ccom. I have read and reread, although recess, tons of information issued by Aces on his page about Super Turms and everything that revolves around it. It's simple, as you see me, I did not sleep that night. I had to sleep three hours since noon. But the result was worth it, I confirm this ! Moreover, in this regard, I would like to thank everyone of the subsim forumers without which this game would have left long forgotten. Thanks to Neal to make Subsim possible. How much time have gone by since Fighting Steel ! Thanks to Jaesen Jones, TheDarkWraith, Brett25, Flakmonkey, Thomsen, Raptor, Venatore, Aces, JcWolf, Rubini, Carotio, OLC, Fubar, Desertstriker, Makman, GWX team, Plissken and you, Fitzcarraldo, and all others I may have forgotten. Thanks to all of of you to make Silent hunter III, always today a great submarine simulator. I will create a new topic with a modifications list that I have mixed together. ![]()
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![]() << "Quod me non necat me fortiorem facit"... Last edited by Jochem; 03-26-14 at 10:45 AM. |
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