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Old 02-15-14, 01:30 PM   #1
maillemaker
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In game, magnetic torpedoes usually will not prematurely detonate inside of 1000 meters.

There is always the chance of a dud at any range, at any angle, if you have dud torpedoes checked.

I generally reserve magnetic torpedoes for pursuing escorts.

Steve
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Old 02-15-14, 06:35 PM   #2
Tonnage_Ace
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Quote:
Originally Posted by maillemaker View Post
In game, magnetic torpedoes usually will not prematurely detonate inside of 1000 meters.

There is always the chance of a dud at any range, at any angle, if you have dud torpedoes checked.

I generally reserve magnetic torpedoes for pursuing escorts.

Steve
Magnetic torpedo fired from the aft tube, 5m running depth, fast, 0 gyro angle

GAME OVER
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Old 02-15-14, 07:14 PM   #3
GreyBeard
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Quote:
Originally Posted by Tonnage_Ace View Post
Magnetic torpedo fired from the aft tube, 5m running depth, fast, 0 gyro angle

GAME OVER
I'm guessing you mean "game over" for the escort, right?
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Old 02-15-14, 07:35 PM   #4
RussaX37
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Originally Posted by GreyBeard View Post
I'm guessing you mean "game over" for the escort, right?


I'm thinking about that I need to try to sink all escorts of convoy and then make fun of the convoy until I have any ammo
but also surfacing in the middle of the convoy is a big fun because when escorts from the outside of the convoy start to shot on merchants sounds like fun
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Old 02-15-14, 11:26 PM   #5
maillemaker
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but also surfacing in the middle of the convoy is a big fun because when escorts from the outside of the convoy start to shot on merchants sounds like fun
I have been known to sail beside an unarmed ship in a convoy while reloading torpedoes or whatever and letting it shield me from enemy fire. It is fun to watch them shell the friendly ship.

Steve
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