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Old 02-13-14, 12:14 PM   #1
TG626
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That much I know.

In fact:



That's a picture of my wife and I right there...

No, what I was saying was that while picking through catainroom.dat I was expecting to see "picture.tga" as the texture for that part of the model, but it's not, it's "oficer.tga"

Every other "node" of the model has an associated texture, and that name matches what you see in the game. Only the picture is different, and I was wondering why/how it's done.

My ultimate goal is to have a deeper understanding of the inner workings of the game.

Can't help it, I've been mucking about with game code, mods, and hacks since the days of my Coleco ADAM computer... (Google it)
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Old 02-13-14, 02:24 PM   #2
Madox58
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If you use a Captain's name that is hidden in the SH4.exe the coffee mug gets a different texture.
Use any Hex editor to see the names.
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Old 02-13-14, 04:59 PM   #3
aanker
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Quote:
Originally Posted by TG626 View Post
My ultimate goal is to have a deeper understanding of the inner workings of the game.

Can't help it, I've been mucking about with game code, mods, and hacks since the days of my Coleco ADAM computer... (Google it)
The simple answer is the code from SH3 was used to save time in making SH4, slightly modified of course to create the Pacific campaign, and the graphics were 'improved'.

One of the first pre-release movies about SH4 proudly displayed the large amount used to achieve a more realistic behaving ocean.

Back to your issue, there are many files that are not used that are still in the file structure.

Yep, Coleco ADAM - just before I had any interest in computers... the end of that decade (80's) I forced myself to buy a computer and learn how to use it.... lol
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Old 02-14-14, 08:34 PM   #4
merc4ulfate
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I get a kick out of having my fiancées photos on my desk in the office ... with her hands tied together ...

I love the pin ups for loading screens that Traveler has in his mods.
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