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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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This is from his readme:
I haven't tried it or messed with it myself but can't you simply change the X values to the ones you want? |
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#2 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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I didn't create a TMO version because it already changes the crew. While the numbers aren't the same, they're pretty close. If you want my numbers, you can try the RSRDC version, though that might change some other settings from TMO. Or you can do as HertogJan suggested, and just change the values in TMO. I give the numbers for each class in the readme, and you can see which file for each class to edit by looking in the mod.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. Last edited by fred8615; 02-13-14 at 05:23 PM. |
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#3 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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#4 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() ![]() Thx GreyBeard ![]() ![]() I looked into the Mod a while back and remembered that part so I posted it. |
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#5 |
Officer
![]() Join Date: Jul 2010
Location: Corinth, MS
Posts: 242
Downloads: 127
Uploads: 0
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I changed both these lines in the submarine UPC file:
MaxPettyOfficers=XX ; max number of crewmembers over rank 4 MaxOfficers=XX ; max number of crewmembers over rank 7 And these lines in the ActiveUserPlayerUnits UPC file: MaxOfficers=XX MaxPettyOfficers=XX And it still says I'm at the maximum number. Any ideas?
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"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is." ![]() Last edited by ijnfleetadmiral; 05-30-17 at 02:57 AM. |
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#6 |
CTD - it's not just a job
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Besides the Data / UPCData... folders, they are repeated and saved in your Save folder in My Documents, though I don't remember which of the internals... Next career might have the changes...
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Officer
![]() Join Date: Jul 2010
Location: Corinth, MS
Posts: 242
Downloads: 127
Uploads: 0
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After fiddling around with it for about 20 mins, I managed to get it working. My crew is well on its way to having all officers by the end of the war. It's only late December 1942 and I don't have a single person on my boat (U.S.S. Drum) below PO2.
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"It does not matter how the enemy travels, in convoy, in pairs, or alone...I will find him and sink him wherever he is." ![]() |
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#8 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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The problem is, during the war they started a regular rotation off boat. At the end of every war patrol, I think it was something like 15% of your crew rotated off and brand new graduates from sub school were rotated in. This included sailors, PO's, CPO's, and Officers. We really need something like SHCommander to help us randomize this process to make it more realistic.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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