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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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You seem to have very subjective opinions on what you like and don't like. Only you can determine if it is what you would play. There are enough of us players carrying on to hint that someone must like it.
I suggest you try, perhaps with that mega mod you named. See how it goes. Don't rely on us--each of us having our own subjective list of preferred mods. Take it out and drive it.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#2 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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However you miss the point - I want to come back to the game and enjoy it, having said that there are a couple of issues that 2-3 years ago had not been settled despite the best efforts of the the various modders who have tried That is not a criticism of the modders, rather of the publisher who made such a hash of it in the first place So my queries still stand Do the enemy fight back - Is their behavior realistic / rational - in the original this was not the case Are the environmental affects fixed and not crashing - this was a problem as there were a number of mods in the area and some seemed to clash with others Did any one get additional crew or other interior to work, there were some very promising mods in this respect but I am unsure if they were completed Did any one successfully add additional merchants and other ships, if so are they part of any super mod Did any one solve the piss poor FX following an attack, usually if you scored a hit you got a big explosion and the ship sank in a minute - there was no attempt to simulate secondary explosions or damage that accrued over time - I want to see spectacular explosions or slow damage over time, I want it random, surprising, graphic and realistic Do the subs look wet, like they are in water..............etc Please dont waste my time, or your own telling me what I'm seeking is a matter of opinion, every one knows that, the trouble with the original is it lacked anything convincing on ALL of the above. My question is if any of the various modding teams managed to solve any of the above, or at least some of it to an acceptable level for those of us who are seeking a simulation as opposed to a game I do not mean to criticize any one or anything, I am simply interested to know how far we have have come while I have been inactive - its unlikely we will ever sea more Sub-sim from any publisher, certainly not one that offers realism or historical accuracy. I fully recognize and salute the incredible skills and effort that has gone into making Silent Hunter 5 worth playing - so instead of stating the obvious, please tell me some features of one or the other mod that you think are outstanding Screenshots would be great, even activity reports whatever - there are a heap of us old sub-simmers coming back from time to time to see how things have progressed in the years after we gave up in disrepair Please tell me something to make me excited Best Regards to all SubSimmers R |
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