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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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No Mike, coatings.sim only contains a number of AntiSensorCoating controllers, each with the following properties:
RadarReduction SonarReduction TextureSuffix Likewise other equipment upgrades, coating availability dates are found in UpgradePacks.upc. Editing those dates is quite straightforward. ![]() |
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#512 |
Nub
![]() Join Date: Jan 2014
Posts: 2
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It's great!
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#513 |
Gefallen Engel U-666
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Welcome aboard MOP 1818
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#514 |
Nub
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Posts: 2
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#515 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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Well looking at the Upgrade.eqp file, dates seem reasonable. Sobers fix is something I also did a long time ago to my personal game, I took out all the ";" and made those equipment available to use.
The reason those semi colons were there, TheBeast was testing if things were working or not. Since he stopped development on it he just left them there. This is what he told me back then about it. I sent him a message back then asking permission to change equipment release date and torpedoes, I wanted to release it for the community to have the available equipment. I can across it when I was doing my AMMO mod, I'm sure Sober saw the same thing. I'm glad Sober released it, because I stepped away from community for a few years and never released it. Dates for certain additions to ubaots are very hard to find. Hydrophone and Radar are probably the ones that are easy to come by. Those to me seen correct in looking in Sobers Upgade.eqp, I am using that as reference since its the most current .eqp everyone uses. Torpedoes are another one to find easy, these can be easily found in past SH games and in GWX. I think the 105mm needs a release date, but I feel like I debated this with someone and they told me they had them early on in other ships and they experimented with them on the larger uboats. I believe they did really use them on uboats until uboats were going deep in the Atlantic. When they were reaching the American coastal waters, 1941, 1942. I'm going to look into more of the sound coatings. |
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#516 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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I doubt that Type VII U-boats were ever (re)fitted with any deck gun heavier/bulkier than the common 88mm. On the contrary, standard deck guns being removed from Atlantic boats starting from June 1943, is a well documented fact. ![]() sources: http://www.navweaps.com/Weapons/WNGER_41-45_skc32.htm http://en.wikipedia.org/wiki/10.5_cm_SK_C/32_naval_gun http://www.uboataces.com/weapon-deck-gun.shtml http://uboat.net/technical/guns.htm |
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#517 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
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Yeah I kind of figured they would have to be fitted on larger u-boats. The decks needed to be able to handle them. I never really used them much, I have much luck with 88mm. Then again I haven't played much of the game in past to get later in campaign to where I need to use them.
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#518 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#519 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
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Yeah those decks guns were obsolete, when they were forced to stay off the surface more. This is when Type XXI was needed, but it came too late in war. Germans kept using the Type VII and never changed with the changes of technologies. I've read and watched documentaries on why it came so late in war, if not at all.
Type XXI was really the true answer to shift of Atlantic naval warfare. I wish it could be used in SH5, I remember using it in SH3 and it was a really nice boat. Quote:
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#520 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#521 |
Commander
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Yeah I think its a good idea, needs penalties for having it. Like your idea of it adding drag. Pretty much all three ideas are good ideas.
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#522 |
Swabbie
![]() Join Date: Jan 2014
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Sorry if this is a stupid question but is this the correct order for equipment upgrades? Also is the last one by Choum necessary, I've read through the thread and am still confused about that. I rarely see it on peoples mod list.
Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober Fix Equipment_Upgrades Date Sober V9 I see in one of the readme's this line, but it's still in there. 09/15/2011 Removed UBoot_Sensors.sim from this MOD Could a guy, if he wanted to, extract these in the right order to get it down to one folder for your mods directory. |
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#523 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
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Thats correct order. With my game I put the first three in one folder, doesn't really matter.
Never heard of Fix Equipment_Upgrades Date Sober V9. Quote:
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#524 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
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Sober uncommented the ; for some upgrade.upc items for better dates. It has been in his modlist thread, [inf] sobers mega mod.
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/down...o=file&id=3683
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JSGME help links and common error solutions |
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#525 |
Ace of the deep .
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This is the way it works afaik . You want an equipment before it was available . You might have sunk a lot of ships so you have a lot of renown . The Kriegsmarine might let you have the equipment for testing (they wouldn't give a valuable equipment for testing to some noob captain that worries too much about environmental issues for example) . I guess because you have the renown you can get the equipment earlier then other captains . Otherwise just get it when historically available for 300 renown .
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