SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-28-14, 10:31 AM   #1
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by maillemaker View Post
I did not cut the engines completely, just cut back to 1-0 knots. I find that just clicking the "slow" setting is not low enough to avoid detection, you have to manually choose 1-0 knots to get your engine revolutions under 100 RPM for true silent running. But this looks like "stop" on the telegraph.

Even without those mods depth keeping was tricky - my sub kept wanting to slowly rise over time. I guess my chief over-trimmed the tanks as a safety precaution.

The most unrealistic part I think was getting rammed and the destroyer blowing up and not much happening to us.

I vaguely remember this bug from stock SH3 days - you could ram an enemy merchant with your conning tower at full speed and destroy it with minimal damage to your sub. In reality it probably would have sheared the tower off of the sub and sunk it!

Steve
Are you using GWX? IIRC, GWX gives the sub a slight positive buoyancy. NYGM trims negative, and stock, I have heard, is neutral. Slight positive buoyancy is generally safer. But silent running adds an additional problem. Pumps are shut down, and there is always a slight inflow of water, making the sub gradually heavier. Plus, at depth, the pressure hull is somewhat compressed, decreasing the internal volume and lowering the buoyancy vice what it was at/near the surface. The result is that the boat drifts lower with time. To compensate, you must increase shaft rpm and/or turn on the pumps. Either alternative increases your sound signature. Stiebler's Slient Running Fix simulates this, regardless of which megamod you are using. It works whether the boat is initially trimmed positive, neutral, or negative.

I believe there is at least one mod which addresses the ramming damage issue, but don't know offhand which it is. Of course, USS Growler famously survived a collision which sank a steel-hulled IJN patrol boat. Growler was a Fleet boat, and collision survivability might be comparable to a Typ XXI. But Growler took serious damage, although still (somewhat) capable of submerging.

Cheesy? Yebbut, cheese tastes better than salt water. Savor it!
BigWalleye is offline   Reply With Quote
Old 01-28-14, 10:52 AM   #2
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I'm using GWX.

I don't think I want a mod that makes my boat not keep depth, realistic or not. I think twice I've sunk my boat by not noticing a very slow increase in depth and I've jacked the time compression up and BANG black screen of death.

I don't mind it when I'm damaged or something (I think I had some slight flooding when it happened to me before so it was my own stupidity).

Quote:
Cheesy? Yebbut, cheese tastes better than salt water. Savor it!
LOL!

Steve
maillemaker is offline   Reply With Quote
Old 01-28-14, 10:59 AM   #3
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Growler's bow after the collision:

http://en.wikipedia.org/wiki/File:US...5_Bent_Bow.jpg

I don't feel so bad about my survival now.

Steve
maillemaker is offline   Reply With Quote
Old 01-28-14, 11:02 AM   #4
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

As a result of this action, after the collision, Growler was raked by machine gun fire. The captain, unable to get below, ordered his sub to dive without him. He earned the Medal of Honor for his sacrifice.

Two other men died in the attack also.

Steve
maillemaker is offline   Reply With Quote
Old 01-28-14, 12:06 PM   #5
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Commander Howard W Gilmore, USN. Gilmore was awarded the CMH and a sub tender was named for him..
BigWalleye is offline   Reply With Quote
Old 01-28-14, 08:31 PM   #6
Tonnage_Ace
XO
 
Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
Default

If I remember correctly, the type XXI can go to 300m if the hull is 100% and you're desperate.
And the drift is pretty crazy too, it can glide for a while before it comes to a stop
Tonnage_Ace is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.