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Old 11-14-13, 04:31 PM   #46
Targor Avelany
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Quote:
Originally Posted by sober View Post
Atm its a choice between silent hunter online or mental - breakdown . Too lazy to do anything outside atm .
I would have chosen mental breakdown myself, but I barely have any time at the computer at all to do anything. Just finishing up the mk17 mine model for OH2 has been a challenge and taken already too much time, stretching out the release for Trev. And I still have to UVW map it and texture it... And then import it. Just not enough time in a day. I don't think I launched the game in good 4-5 month.

/goes to a corner and cries
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Old 11-14-13, 07:14 PM   #47
Husksubsky
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Mental breakdown is underestimated. Ppl seem to view it as something negative???

Anyway this list is not big: but it doesnt work:
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
Real Environment - Revision_3
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers water splash anim SH5
sobers see thru wake fix
sobers best ever fog V22 SH5
sobers better terrain v4 SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon files
SH5_Starshells_patch
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
TDW FX Fix for Sobers chimney smoke
OPEN HORIZONS II_full v2.2


just removed sobers gameloading tips and it still didn t work.. If I remove

TDW FX Fix for Sobers chimney smoke
or
OPEN HORIZONS II_full v2.2
or
AI_sub_crew_1_0_2_TheDarkWraith
or this group
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
or ofc
SH5_Starshells_patch

it works. Trallalaa

thx for the test mod Rongel

Is it the mods? the mods and jsgme? It always works with no mods..thats for the time being the only solid fact in this madness

Edit:full list now works with starshell patch, but I removed ai subcrew and tdw chimney fix. Before that it was CTD.Just saying again it was only Silentotto starts.

Last edited by Husksubsky; 11-15-13 at 12:52 AM.
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Old 11-15-13, 02:25 AM   #48
Husksubsky
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I tested the mission(tried even at TC 32 till I died and no CTD )
I saw a flare each time I hit is that right?
I tried again and surfaced. I saw one white , then a red flare was shot up when the boat explodad..I m happy with that

Last edited by Husksubsky; 11-15-13 at 02:40 AM.
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Old 11-15-13, 04:08 AM   #49
Rongel
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Quote:
Originally Posted by Husksubsky View Post
I tested the mission(tried even at TC 32 till I died and no CTD )
I saw a flare each time I hit is that right?
I tried again and surfaced. I saw one white , then a red flare was shot up when the boat explodad..I m happy with that
Finally! I'm glad you got it working!

Destroyers and some merchants fire starshells if they spot you or a torpedo or an explosion. Red distress flare is fired when a certain damage zone has been damaged/destroyed. You should have seen several white flares, when the destroyers start to fire them, probably around 5-10 flares together.
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Old 11-15-13, 04:27 AM   #50
Husksubsky
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Quote:
Originally Posted by Rongel View Post
Finally! I'm glad you got it working!

Destroyers and some merchants fire starshells if they spot you or a torpedo or an explosion. Red distress flare is fired when a certain damage zone has been damaged/destroyed. You should have seen several white flares, when the destroyers start to fire them, probably around 5-10 flares together.
Yes Im happy now.

I only saw one starshell. I kept staring at the sky while they hammered me with shells. All times one white starshell..and the red distress flare.Might it be me using Real Environment?does particles or objects need to be 100 percent?I think I put most graphics stuff like couple of notches down
Wasn t there something in IRAI ..39 :"I want to see the starshells" and an instruction. I never did anything with those files

Fx 22 it was:

HTML Code:
; Edited by TheDarkWraith for FX_Update_0_0_22
; Edited on 8/5/2013 @ 1830


  To add the Starshell shooting gun to a ship (class) do the following. You will have to do this to every ship (class) you want this added to. It will appear on every ship spawned from that class. The Starshell gun has 60 rounds of Starshells, each lasting 1 minute in duration in the sky when launched.

         TheDarkWraith


  First disable the 'FX_Update_x_x_x_ByTheDarkWraith' mod via JSGME. Next navigate to \Ubisoft\Silent Hunter 5\MODS\FX_Update_x_x_x_ByTheDarkWraith\data\Sea and open up the folder of the ship you want to add the Starshell gun to. In that folder will be a file called xxx.eqp (where xxx=the class of the ship). This is the ship's equipment list. I'll use the NLL (large merchant) as an example. Opening up the NLL.eqp file in notepad gives us:

[Equipment 1]
NodeName=M01
LinkName=NULL
StartDate=19380101
EndDate=19400131

[Equipment 2]
NodeName=M01
LinkName=4.5In_Mk9_US
StartDate=19400201
EndDate=19451231

[Equipment 3]
NodeName=M02
LinkName=NULL
StartDate=19380101
EndDate=19400131

[Equipment 4]
NodeName=M02
LinkName=4.5In_Mk9_US
StartDate=19400201
EndDate=19451231

[Equipment 5]
NodeName=A01
LinkName=NULL
StartDate=19380101
EndDate=19400131

[Equipment 6]
NodeName=A01
LinkName=20mm_single_Oerlikon
StartDate=19400201
EndDate=19451231

[Equipment 7]
NodeName=A02
LinkName=NULL
StartDate=19380101
EndDate=19400131

[Equipment 8]
NodeName=A02
LinkName=20mm_single_Oerlikon
StartDate=19400201
EndDate=19451231

[Equipment 9]
NodeName=A03
LinkName=NULL
StartDate=19380101
EndDate=19410531

[Equipment 10]
NodeName=A03
LinkName=20mm_single_Oerlikon
StartDate=19410601
EndDate=19451231

[Equipment 11]
NodeName=A04
LinkName=NULL
StartDate=19380101
EndDate=19410531

[Equipment 12]
NodeName=A04
LinkName=20mm_single_Oerlikon
StartDate=19410601
EndDate=19451231

[Equipment 13]
NodeName=A05
LinkName=NULL
StartDate=19380101
EndDate=19410531

[Equipment 14]
NodeName=A05
LinkName=20mm_single_Oerlikon
StartDate=19410601
EndDate=19451231

[Equipment 15]
NodeName=A06
LinkName=NULL
StartDate=19380101
EndDate=19410531

[Equipment 16]
NodeName=A06
LinkName=20mm_single_Oerlikon
StartDate=19410601
EndDate=19451231

[Equipment 17]
NodeName=A07
LinkName=NULL
StartDate=19380101
EndDate=19410531

[Equipment 18]
NodeName=A07
LinkName=20mm_single_Oerlikon
StartDate=19410601
EndDate=19451231

[Equipment 19]
NodeName=A08
LinkName=NULL
StartDate=19380101
EndDate=19410531

[Equipment 20]
NodeName=A08
LinkName=20mm_single_Oerlikon
StartDate=19410601
EndDate=19451231

[Equipment 21]
NodeName=L01
LinkName=reflector_base
StartDate=19380101
EndDate=19451231

[Equipment 22]
NodeName=L02
LinkName=reflector_base
StartDate=19380101
EndDate=19451231





;SH5 FX Update
[Equipment 23]
NodeName=M90
LinkName=NULL
StartDate=19380101
EndDate=19451231

;SH5 FX Update
[Equipment 24]
NodeName=M91
LinkName=NULL
StartDate=19380101
EndDate=19451231

;SH5 FX Update
[Equipment 25]
NodeName=M92
LinkName=NULL
StartDate=19380101
EndDate=19451231

;SH5 FX Update
;below reserved for AI torps

[Equipment 26]
NodeName=M93
LinkName=NULL
StartDate=19380101
EndDate=19451231

...


   What we are looking for are the ';SH5 FX Update' entries. They will be NodeNames 90-93. Now Nodes 90-92 are for the PA announcements and horns/whistles and Starshell gun. NodeName 93 is reserved for my upcoming AI torps mod. Now to get the Starshell gun we have to add the new equipment to the .eqp file. For the Starshell gun it's '5InchStarShellGun'.. Let's say we add this as our new equipment for NodeName 90. It would then look like:

;SH5 FX Update
[Equipment 23]
NodeName=M90
LinkName=5InchStarShellGun
StartDate=19380101
EndDate=19451231

  Save the file and close it. Enable the mod via JSGME and enjoy the new ship's Starshell lobbing gun. This will be present on any large merchant the game spawns.

Last edited by Husksubsky; 11-15-13 at 04:40 AM.
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Old 11-15-13, 04:48 AM   #51
Rongel
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Yep, you don't need to edit the equipment files, they are all right. It sounds to me that the destroyers weren't firing starshells, only the one merchant in your test.

You could check your IRAI settings (data/scripts/AI/ship-weapons.aix), it should look something like this:

Code:
###################################################################################################
#
#    Ship weapons:
#

strategy ShipFire(Ship)
 {
    precond
    {
        Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0)
    }
    strategies
    {
        DC,
        Cannons,
        CannonsAtSubmerged,
        #CheckStarshellEnable,
        ShipFireStarShells,
        ShipFireStarShellsDistance
    }
}

strategy DC(Ship)
{
    precond
    {
        Ship:ContactIs(SUBMARINE) or (Ship:ContactIs(UNITUNKNOWN) and Ship:GetContactDepth() <= -4.0)        #SUBISSUBMERGEDDEPTH
    }
    strategies
    {
        DCRacks,
        HHogs,
        DCThrower
    }
}

strategy DCRacks(Ship)
{
    precond
    {
        Ship:CanFireDCRacks() and Ship:GetContactDepth() <= -4.0 and Ship:GetCurrentSpeed() >= 2        #SUBISSUBMERGEDDEPTH
    }
    action
    {
        Ship:FireDCRacks();
    }
}

strategy HHogs(Ship)
{
    precond
    {
        Ship:CanFireHHogs()
    }
    action
    {
        Ship:FireHHogs();
    }
}

strategy DCThrower(Ship)
{
    precond
    {
        Ship:CanFireDCThrowers()
    }
    action
    {
        Ship:FireDCThrowers();
    }
}

strategy Cannons(Ship)
{
    precond
    {
        Ship:CanFireCannons()
    }
    action
    {
        Ship:FireCannons();
    }
}

strategy CannonsAtSubmerged(Ship)
{
    precond
    {
        (Ship:ContactPresenceIs(PRESENCE_LOOKOUT, 0) or Ship:ContactPresenceIs(PRESENCE_SONAR, 0)) and (Ship:ContactIs(SUBMARINE) or Ship:ContactIs(UNITUNKNOWN)) and Ship:GetContactDepth() <= 0.0 and Ship:GetContactDepth() >= -20.0 and Ship:GetContactRelDist() <= 8000
    }
    action
    {
        Ship:FireCannons();
    }
}

#strategy CheckStarshellEnable(Ship)
#{
#    precond
#    {
#        (Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or Ship:ContactPresenceIs(PRESENCE_LOOSING, 0)) and Ship:GetContactRelDist() <= 10000
#    }
#    action
#    {
#        Ship:EnableStarshells();
#    }
#}

strategy ShipFireStarShells(Ship)
{
    precond
    {
        Ship:CanFireStarShells() and Ship:GetContactRelDist() <= 10000
    }
    action
    {
        Ship:FireStarShells();
    }
}

strategy ShipFireStarShellsDistance(Ship)
{
    precond
    {
        Ship:GetContactRelDist() <= 10000
    }
    action
    {
        Ship:FireStarShells();
        #Ship:ShipWaitAction(10)
        Ship:TimeEventHappen(5);
    }
}
Main thing is that FireStarShells and ShipFireStarShellsDistance is unchecked!
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Old 11-15-13, 04:59 AM   #52
gap
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Quote:
Originally Posted by Husksubsky View Post
Mental breakdown is underestimated. Ppl seem to view it as something negative???
__________________
_____________________
|May the Force be with you!|
...\/
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Old 11-15-13, 05:43 AM   #53
Husksubsky
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Heres mine is ok no?

HTML Code:
# Edited by TheDarkWraith for IRAI_0_0_39
# Edited on 1/20/2013 @ 1700

# Copyright notice:
# The code changes made to this file are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole,
# or in part, without the express written permission of TheDarkWraith. The code changes made to this file may not be used in any commercial
# application of any form without the express written permission of TheDarkWraith.


###################################################################################################
#
#    Ship weapons:
#

strategy ShipFire(Ship)
 {
    precond
    {
        Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or (Ship:ContactPresenceIs(PRESENCE_LOOSING, 0) and Ship:GetContactLostTime() <= 360.0)
    }
    strategies
    {
        DC,
        Cannons,
        CannonsAtSubmerged,
        #CheckStarshellEnable,
        ShipFireStarShells,
        ShipFireStarShellsDistance
    }
}

strategy DC(Ship)
{
    precond
    {
        Ship:ContactIs(SUBMARINE) or (Ship:ContactIs(UNITUNKNOWN) and Ship:GetContactDepth() <= -4.0)        #SUBISSUBMERGEDDEPTH
    }
    strategies
    {
        DCRacks,
        HHogs,
        DCThrower
    }
}

strategy DCRacks(Ship)
{
    precond
    {
        Ship:CanFireDCRacks() and Ship:GetContactDepth() <= -4.0 and Ship:GetCurrentSpeed() >= 2        #SUBISSUBMERGEDDEPTH
    }
    action
    {
        Ship:FireDCRacks();
    }
}

strategy HHogs(Ship)
{
    precond
    {
        Ship:CanFireHHogs()
    }
    action
    {
        Ship:FireHHogs();
    }
}

strategy DCThrower(Ship)
{
    precond
    {
        Ship:CanFireDCThrowers()
    }
    action
    {
        Ship:FireDCThrowers();
    }
}

strategy Cannons(Ship)
{
    precond
    {
        Ship:CanFireCannons()
    }
    action
    {
        Ship:FireCannons();
    }
}

strategy CannonsAtSubmerged(Ship)
{
    precond
    {
        (Ship:ContactPresenceIs(PRESENCE_LOOKOUT, 0) or Ship:ContactPresenceIs(PRESENCE_SONAR, 0)) and (Ship:ContactIs(SUBMARINE) or Ship:ContactIs(UNITUNKNOWN)) and Ship:GetContactDepth() <= 0.0 and Ship:GetContactDepth() >= -20.0 and Ship:GetContactRelDist() <= 8000
    }
    action
    {
        Ship:FireCannons();
    }
}

#strategy CheckStarshellEnable(Ship)
#{
#    precond
#    {
#        (Ship:ContactPresenceIs(PRESENCE_SENSORS, 0) or Ship:ContactPresenceIs(PRESENCE_LOOSING, 0)) and Ship:GetContactRelDist() <= 10000
#    }
#    action
#    {
#        Ship:EnableStarshells();
#    }
#}

strategy ShipFireStarShells(Ship)
{
    precond
    {
        Ship:CanFireStarShells() and Ship:GetContactRelDist() <= 10000
    }
    action
    {
        Ship:FireStarShells();
    }
}

strategy ShipFireStarShellsDistance(Ship)
{
    precond
    {
        Ship:GetContactRelDist() <= 10000
    }
    action
    {
        Ship:FireStarShells();
        #Ship:ShipWaitAction(10)
        Ship:TimeEventHappen(5);
    }

This is third attempt no idea why some stuff turn blue
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Old 11-15-13, 06:39 AM   #54
Rongel
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Looks ok (except the blue text!) so everything should be allright. Sometimes destroyers fire several shells, sometimes less. In the test mission I get about 8 starshells when I stay submerged and just fire couple of torpedoes to the ship docked in front of me. So the destroyers can't see me, they just search for me.

There is basicly three things that make starshells work:

1. IRAI with starshell commands, it gives the order to ships to fire starshells
2. a weapon that can fire starshells. In stock game destroyers have starshell-ammo in their guns, so unless some mod changes this, destroyers can fire starshells.
3. starshell materials and particles in a dat file, this is also comes with the stock game, except that they make the game lag really bad.
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Old 11-15-13, 07:23 AM   #55
Husksubsky
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Ok I see. I can try again and stay submerged, but I tried 5 times and only saw one. I put that on hold until I hear what others get. BTW the text only turned blue here in the message. File look normal
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Old 11-15-13, 06:31 PM   #56
Husksubsky
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My list use zones.cfg from RSD. I can t make anything out of it

HTML Code:
; Edited by TheDarkWraith for FX_Update_0_0_22
; Edited on 8/5/2013 @ 1830
; Further edited by vdr1981 for "R.S.D.-Reworked Submarine Damage v5.4" on oct 17 2013. , (UBoat Items -only)

;This file contains the damages zones list and their properties to be considered
;in damage sistem. The file structure is quite simple and contains one main section
;    [Zones List]
; inside this section each zone is enumerated at the proper location, which is an
; index. Note that the index where the zone appears doesn't count for damage system
; it only provides the unicity of the zone (is an INDEX). Therefore, one must be
; carefull to provide the right index one by one until the last one.
;     For each zone appearing in the [Zones List] section there will be a special
; section containing its values for parameters
;    The effects to be played at the zone location depending on the aquired damage
; level are enumerated in [Zones List] section as a key "Effecti", where i is the
; index of the effect in list. This key contains the name of the effect and the
; amount of the damage (in percents) the effect starts from, separated by a coma
;     Ex:
;        Effect1=BAZA_FX_FocFum_mic, 0
;        Effect2=#Catastrofic_explosion, 100
;
; It'a advisible to edit the values for parameters using the Zones Properties
; Editor. Note that the Editor doesn't provide the feature to add/delete a zone 
; from [Zones List], therefore before edit the parameter for a new zone, one must
; manually add it in [Zones List] section then start the Zones Properties Editor.

[Zones List]
;Under water
0=Keel
1=Rudders
2=Propellers
3=URadar
4=UAntenae
5=EngineRoom
6=FuelBunkers
7=AmmoBunkersAbove
8=UZO
9=CargoFuel
10=CargoMerchandise
11=Command deck
12=Funnels
13=WeaponsHeavy
14=Antennae
15=Mast
16=ASWweapon
17=Load
18=Pipe
19=NavDeck
20=boat
21=DieselEngine1
22=ElectricEngine1
23=ForeBattery
24=Quarters1
25=Quarters2
26=PeriscopeAttack
27=PeriscopeObservation
28=Snorkel
29=DieselEngineRoom
30=ElectricEngineRoom
31=TowerWatch
32=CommandRoom
33=BowPlanes
34=TorpidoTubes
35=Ice
36=TorpedoRoomFront
37=TorpedoRoomStern
38=FlotabilityGeneric
39=FireSmall
40=FireMedium
41=WeaponsLight
42=CommunicationsRoom
43=DeckGun
44=Flak
45=FireBig
46=FloodFrontb
47=FloodBackf
48=FloodFrontf
49=Hidrophone
50=LRRadio
51=Sonar
52=Radar
53=Pumps
54=FuelTanks
55=DieselEngine2
56=ElectricEngine2
57=Compresor
58=BowTorpedoTubes
59=AftBattery
60=SternPlanes
61=SternTorpedoTubes
62=DGun
63=ExternalStorage
64=FlakGun1
65=blabla
66=FlakGun3
67=URudders1
68=UPropellers1
69=EngineRoomB
70=FuelBunkersB
71=AmmoBunker
72=UPropellers2
73=URudders2
74=ShipBubbles
75=F_WingsBack
76=PlaneSmoke
77=F_PlaneEngine
78=F_PlaneFuelBunker
79=F_WingsFront
80=PlaneFire
81=Platform
82=KeelB
83=Cargo1
84=Cargo2
85=Floodf
86=Floodb
87=FireBigga
88=FloodBackb
89=MB_WingsFront
90=MB_WingsBack
91=PlaneRudder
92=PlanePropeller
93=MB_PlaneEngine
94=MB_PlanePropeller
95=LB_WingsFront
96=LB_WingsBack
97=LB_PlaneEngine
98=LB_PlaneFuelBunker
99=HB_WingsFront
100=HB_WingsBack
101=HB_PlaneEngine
102=HB_PlanePropeller
103=Test
104=OilLeak
105=CargoTest
106=AmmoBunkerA
107=AmmoBunkANels
108=AmmoBunkFNels
109=FlotabilityUpper
110=FloodTower
111=FlotabilityShow
112=FlotabilityGenB
113=KeelBB
114=FloodfB
115=FloodbB
116=FlakXXI
117=PumpsXXI
118=RudderXXI
119=UPropellersXXI1
120=UPropellersXXI2
121=SternPlanesXXI
122=FlakGunXXI
123=FuelTanksII
124=RudderII
125=UPropellersII1
126=UPropellersII2
127=SternPlanesII
128=SternTorpedoTubes2
129=SternTorpedoTubes3
130=SternTorpedoTubes4
131=BowTorpedoTubes2
132=BowTorpedoTubes3
133=BowTorpedoTubes4
134=BowTorpedoTubes5
135=BowTorpedoTubes6
136=FlotabilityFisher
137=Troops
138=UBold
139=UHydrophReceivers
140=URWR
141=UActiveSonar
142=SnorkelXXI
143=UBoldXXI
144=UBoldII
145=CreepEngine1
146=CreepEngine2
147=UNibelung
148=AmmoTorp
149=AftBatteryIX
150=CargoLST
151=PlaneDebris
152=FlakGun4
153=NKeel
154=NFlotMain
155=NFlotShow
156=NFlotUpper
157=NEngineRoom
158=NFuelBunker
159=NFloodF
160=NFloodB
161=NEKeel
162=NEEngineRoom
163=NEFlotMain
164=NEFlotShow
165=NEFlotUpper
166=NEFuelBunker
167=NEFloodF
168=NEFloodB
169=FlakGun2
170=NCargoFuel
171=NCargoFuSide
172=HLoad
173=NSKeel
174=NSFlotMain
175=NSFlotShow
176=NSFlotUpper
177=NSFuelBunker
178=ULongAntenae
179=HangarDeck
180=CLoad
181=NSFlotEmpty
182=SmokeLarge
183=NFlotEmpty
184=NTFlotEmpty
185=BBAmmoBunkerA
186=BBAmmoBunkersAbove
187=BBAmmoBunkers
188=BBFuelBunkers
189=BBEngineRoom
190=BBFlotEmpty
191=ExtCargoFuel
192=AttackCenter
193=SampanMast
194=SampanFlotability
195=SonarHeadPort
196=SonarHeadStb
197=HydrophoneSensor
198=FltDeckGunStern
199=FltTorpRmFront
200=FltTorpRmStern
201=FltEngineRoom
202=FltComRoom
203=FlakFore
204=UbtTorpRmFront
205=UbtTorpRmStern
206=UbtEngineRoom
207=UbtComRoom
208=UbtRadioRoom
209=UKDBReceivers
210=BowPlanesPort
211=New_FX_Zone1
212=CmdRoomNP
213=TrpRoomFrNP
214=QuartersNP
215=EngineRoomNP
216=DistressFlareWarship
217=DistressFlareMerchant
218=SmokeSmall
219=SmokeMedium
220=SmokeLarge
221=Mine
222=None
;**************** FX Update improved zones
223=NFlotCapsize
224=NFlotFlood
;**************** gap external cargo zones
225=ExtCargoExplA
226=ExtCargoExplB
227=ExtCargoFlamA
228=ExtCargoFlamB
229=ExtCargoFuelA
230=ExtCargoFuelB
231=ExtCargoGenA
232=ExtCargoGenB
233=ExtCargoVehicA
234=ExtCargoVehicB
;**************** tdw/gap radio equipment zones
235=RadioRoom
236=RadioTransmitAntenna
237=RadioReceiverAntenna
;*****************R.S.D. zones/vdr1981
238=RSDBowPlanes
239=RSDUKDB
240=RSDRudder1
241=RSDRudder2
242=RSDShaft1
243=RSDShaft2
244=RSDAftPlanes
245=RSDAftQuarters
;*******************************************************
;NEW SMALL MERCHANT
;*******************************************************
[NSKeel]
Category=Keel
Multiplier=5.0
Flotability=25.0
HitPoints=120
Destructible=No
Armor Level=20
Critic Flotation=0.75
Critical=Yes
Critical Chance=1.0 
FloodingTime=1800
CargoType=None
Crash Depth=15

[NSFlotMain]
Multiplier=1.0
Flotability=13.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
FloodingTime=600
CargoType=Custom
Crash Depth=12

[NSFlotEmpty]
Multiplier=1.0
Flotability=17.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
FloodingTime=900
CargoType=None
Crash Depth=12

[NSFlotShow]
Multiplier=1.0
Flotability=11
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=12

[NSFlotUpper]
Multiplier=1.0
Flotability=10.00
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=225
CargoType=None
Crash Depth=0.5

[NSFuelBunker]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=10
HitPoints=150
Destructible=No
Armor Level=20
Critic Flotation=0.15
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=Fuel
Crash Depth=15


;*******************************************************
;NEW ESCORT
;*******************************************************

[NEEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=8.0
HitPoints=150
Destructible=No
Effect1=Oil_spot, 100
Armor Level=10
Critic Flotation=0.27
Critical=Yes
Critical Chance=0.05 
FloodingTime=900
CargoType=None
Crash Depth=25

[NEKeel]
Category=Keel
Multiplier=5.0
Flotability=25.0
HitPoints=150
Destructible=No
Armor Level=30
Critic Flotation=0.75
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=None
Crash Depth=30

[NEFlotMain]
Multiplier=1.0
Flotability=13.0
HitPoints=125
Destructible=No
Armor Level=10
Critic Flotation=0.32
Critical=No
FloodingTime=1350
CargoType=None
Crash Depth=30

[NEFlotShow]
Multiplier=1.0
Flotability=9.0
HitPoints=125
Destructible=No
Armor Level=10
Critic Flotation=0.32
Critical=No
FloodingTime=900
CargoType=None
Crash Depth=30

[NEFlotUpper]
Multiplier=1.000000
Flotability=10.00
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=0

[NEFuelBunker]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=4.000000
HitPoints=250
Destructible=No
Armor Level=30
Critic Flotation=0.2
Critical=Yes
Critical Chance=0.05
FloodingTime=1800
CargoType=Fuel
Crash Depth=30

[NEFloodF]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=1

[NEFloodB]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=1




;*******************************************************
;NEW MERCHANT
;*******************************************************
[NKeel]
Category=Keel
Multiplier=5.0
Flotability=20.0
HitPoints=120
Destructible=No
Armor Level=30
Critic Flotation=0.75
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=None
Crash Depth=20

[NFlotMain]
Multiplier=1.0
Flotability=13.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1350
CargoType=Custom
Crash Depth=15

[NFlotEmpty]
Multiplier=1.0
Flotability=18.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1800
CargoType=None
Crash Depth=15

[NTFlotEmpty]
Multiplier=1.0
Flotability=16.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1500
CargoType=None
Crash Depth=15

[NCargoFuel]
Multiplier=1.0
Flotability=1.2
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
Critical Chance=0.05 
FloodingTime=1350
CargoType=Custom
Crash Depth=15

[NCargoFuSide]
Multiplier=1.0
Flotability=10.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
Critical Chance=0.05 
FloodingTime=1000
CargoType=Custom
Crash Depth=15

[NFlotShow]
Multiplier=1.0
Flotability=9
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=900
CargoType=None
Crash Depth=15

[NFlotUpper]
Multiplier=1.0
Flotability=10.0
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=225
CargoType=None
Crash Depth=0

[NEngineRoom]
Category=Engines Room
Multiplier=8.0
Flotability=10
HitPoints=100
Destructible=No
Effect1=Oil_spot, 100
Armor Level=15
Critic Flotation=0.36
Critical=Yes
Critical Chance=0.05 
FloodingTime=1000
CargoType=None
Crash Depth=15

[NFuelBunker]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=4.0
HitPoints=200
Destructible=No
Armor Level=20
Critic Flotation=0.2
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=Fuel
Crash Depth=20

[NFloodF]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.25
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=5

[NFloodB]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.25
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=5

[NFlotCapsize]
Multiplier=1.0
Flotability=6
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=0

[NFlotFlood]
Multiplier=1.0
Flotability=4
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=0


;*******************************************************
;BattleShips
;*******************************************************

[KeelB]
Category=Keel
Multiplier=5.000000
Flotability=60.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[KeelBB]
Category=Keel
Multiplier=5.000000
Flotability=30.000000
HitPoints=120
Destructible=No
Armor Level=30
Critic Flotation=0.99
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[BBFlotEmpty]
Multiplier=1.0
Flotability=15.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=28

[EngineRoomB]
Category=Engines Room
Multiplier=5.000000
Flotability=25.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Effect1=Oil_spot, 100
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=30

[FuelBunkersB]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=5.0
Critic Flotation=0.3
Armor Level=-1
HitPoints=100
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel

[BBEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=0.5
HitPoints=100
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=30


[BBFuelBunkers]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=2.0
Critic Flotation=0.3
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel


[AmmoBunker]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkers]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkerA]
Category=Aft Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo


[AmmoBunkerA]
Category=Aft Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[AmmoBunkFNels]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[AmmoBunkANels]
Category=Aft Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=NO
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo


[AmmoBunkersAbove]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Critical Chance=0.05 
Effect1=#dc_bubbles, 50
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkersAbove]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Critical Chance=0.05 
Effect1=#dc_bubbles, 50
FloodingTime=59.999996
CargoType=Ammo



[AmmoTorp]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FlotabilityGeneric]
Multiplier=1.000000
Flotability=20.000000
HitPoints=5
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None

[FlotabilityFisher]
Multiplier=1.000000
Flotability=35.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=4

[SampanFlotability]
Multiplier=1.000000
Flotability=13.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.20000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=4



[FlotabilityGenB]
Multiplier=1.0
Flotability=10.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=48

[FlotabilityShow]
Multiplier=1.000000
Flotability=5.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=48

[FlotabilityUpper]
Multiplier=1.000000
Flotability=3.500000
HitPoints=1
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=4

[FloodTower]
Multiplier=1.0
Flotability=35.0
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=300
CargoType=None
Crash Depth=20

[FloodfB]
Multiplier=1.000000
Flotability=10.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=10

[FloodbB]
Multiplier=1.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=10

[Test]
Multiplier=1.000000
Flotability=20.000000
HitPoints=5
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None

[HangarDeck]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=None
Crash Depth=5


;****************************************************
;CargoShips
;*******************************************************

[Keel]
Category=Keel
Multiplier=5.000000
Flotability=50.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[EngineRoom]
Category=Engines Room
Multiplier=5.000000
Flotability=35.0
HitPoints=150
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=15

[FuelBunkers]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=10.000000
HitPoints=150
Destructible=No
Armor Level=40
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=800
CargoType=Fuel

[CargoMerchandise]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[Cargo1]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[Cargo2]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[CargoTest]
Multiplier=1.000000
Flotability=100.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[Troops]
Multiplier=1.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=700
CargoType=None

[CargoLST]
Multiplier=1.000000
Flotability=30.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None


[Floodf]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=5

[Floodb]
Multiplier=1.000000
Flotability=40.000000
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=5

[CargoFuel]
Multiplier=1.000000
Flotability=15.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=Custom

[ExtCargoFuel]
Multiplier=1.0
Flotability=0.0
HitPoints=50
Destructible=YES
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=Fuel
;*****************************************************
;Common Items
;*******************************************************

[FloodFrontf]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=400
CargoType=None

[FloodBackf]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=400
CargoType=None

[FloodFrontb]
Multiplier=1.000000
Flotability=20.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=800
CargoType=None

[FloodBackb]
Multiplier=1.000000
Flotability=20.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=800
CargoType=None

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=60
CargoType=None

[Propellers]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=59.999996
CargoType=None

[Command deck]
Category=Command Deck
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Funnels]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Antennae]
Category=Radio
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Effect1=BAZA_FX_baza_explozie, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Mast]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Effect1=BAZA_FX_Splinter_fire, 100
Effect2=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[SampanMast]
Multiplier=1.000000
Flotability=20.0000
HitPoints=15
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Armor Level=5
Critic Flotation=0.1
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=0.5


[ASWweapon]
Category=ASW Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Explozie, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[Load]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[CLoad]
Multiplier=1.000000
Flotability=1.000000
HitPoints=20
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None
Crash Depth=1


[HLoad]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 70
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[Pipe]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=BAZA_FX_Explozie, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[NavDeck]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=2
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[boat]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 80
Effect2=BAZA_FX_baza_explozie, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[WeaponsHeavy]
Category=Heavy Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[WeaponsLight]
Category=Light Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=9
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Platform]
Multiplier=1.000000
Flotability=0.000000
HitPoints=9
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

;*******************************************************
;UBoat Items
;*******************************************************
;####################################################### R.S.D. Edited Zones
[TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=4
Critic Flotation=0.05
Critical=No
FloodingTime=59.999996
CargoType=None

[PeriscopeAttack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=13
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=202
FloodingTime=59.999996
CargoType=None

[PeriscopeObservation]
Multiplier=1.000000
Flotability=0.000000
HitPoints=13
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Father=32

[URadar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=2
Critic Flotation=0.000000
Critical=No
Father=52
FloodingTime=59.999996
CargoType=None

[UAntenae]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
;Father=31
FloodingTime=59.999996
CargoType=None

[ULongAntenae]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=Yes
Armor Level=10
Critic Flotation=0.300000
Critical=No
;Father=31
FloodingTime=59.999996
CargoType=None


[CommandRoom]                  ;Hull**************
;Category=Command Room
Multiplier=1.000000
Flotability=0
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
;Effect1=#dc_bubbles, 30
FloodingTime=600
CargoType=None

[FltComRoom]                   ;Hull*************
;Category=Command Room
Multiplier=1.0
Flotability=0
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
;Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtComRoom]
Category=Command Room
Multiplier=1.0
Flotability=70
HitPoints=45
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=350
CargoType=None


[AttackCenter]
Category=Command Deck
Multiplier=1.0
Flotability=20
HitPoints=45
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=100
CargoType=None

[UbtRadioRoom]
Category=Quarters Room 1
Multiplier=1.0
Flotability=70
HitPoints=45
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=350
CargoType=None


[Pumps]
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=207
FloodingTime=59.999996
CargoType=None

[PumpsXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None


[FuelTanks]
Multiplier=1.000000
Flotability=0.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
;Father=32
FloodingTime=59.999996
CargoType=None

[FuelTanksII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=-1
Father=32
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[CommunicationsRoom]                  ;Hull
Multiplier=1.000000
Flotability=0
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
;Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[Hidrophone]
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=13
Critic Flotation=0.000000
Critical=No
;Father=208
FloodingTime=59.999996
CargoType=None

[LRRadio]
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
;Father=209
FloodingTime=59.999996
CargoType=None

[SRRadio]
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
;Father=42
FloodingTime=59.999996
CargoType=None

[Radar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
Father=208
FloodingTime=59.999996
CargoType=None

[URWR]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.300000
Critical=No
Father=52
FloodingTime=59.999996
CargoType=None

[Sonar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[ForeBattery]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
;Father=24
FloodingTime=59.999996
CargoType=None

[AftBatteryIX]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[AftBattery]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
;Father=25
FloodingTime=59.999996
CargoType=None

[Quarters1]                     
Category=Quarters Room 1
Multiplier=1.000000
Flotability=0
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
;Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[Quarters2]
Category=Quarters Room 2
Multiplier=1.000000
Flotability=65
HitPoints=45
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=340
CargoType=None

[Compresor]
Category=Compressor
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
Father=206
FloodingTime=59.999996
CargoType=None

[TorpedoRoomFront]                    ;Hull
Multiplier=1.000000
Flotability=0
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
;Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[FltTorpRmFront]
Multiplier=1.0
Flotability=10.24
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=860
CargoType=None

[UbtTorpRmFront]
Category=Fore Torpedo Room
Multiplier=1.0
Flotability=80
HitPoints=45
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=360
CargoType=None


[BowPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=238
FloodingTime=59.999996
CargoType=None

[RSDBowPlanes]                
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=33
FloodingTime=59.999996
CargoType=None

[BowPlanesPort]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[BowTorpedoTubes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes5]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes6]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[TorpedoRoomStern]
Multiplier=1.000000
Flotability=20.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[FltTorpRmStern]
Multiplier=1.0
Flotability=4.14
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtTorpRmStern]
Category=Aft Torpedo Room
Multiplier=1.0
Flotability=70
HitPoints=45
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=350
CargoType=None

[SternPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=244
FloodingTime=60
CargoType=None

[RSDAftPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=35
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=60
FloodingTime=60
CargoType=None

[SternPlanesXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[SternPlanesII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None


[SternTorpedoTubes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[SternTorpedoTubes2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None


[SternTorpedoTubes3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[SternTorpedoTubes4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.05
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UBold]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=Yes
Armor Level=15
Critic Flotation=0.05
Critical=No
Father=205
FloodingTime=59.999996
CargoType=None

[UBoldXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UBoldII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[URudders1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=240
FloodingTime=59.999996
CargoType=None

[RSDRudder1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=35
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=67
FloodingTime=59.999996
CargoType=None

[URudders2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=241
FloodingTime=59.999996
CargoType=None

[RSDRudder2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=35
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=73
FloodingTime=59.999996
CargoType=None

[RudderXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=30
FloodingTime=59.999996
CargoType=None

[RudderII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=25
FloodingTime=59.999996
CargoType=None


[UPropellers1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=20
HitPoints=30
Destructible=Yes
Critical=No
Father=242
FloodingTime=59.999996
CargoType=None

[RSDShaft1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=20
HitPoints=35
Destructible=No
Critical=No
Father=68
FloodingTime=59.999996
CargoType=None

[UPropellers2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=20
HitPoints=30
Destructible=Yes
Critical=No
Father=243
FloodingTime=59.999996
CargoType=None

[RSDShaft2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=20
HitPoints=35
Destructible=No
Critical=No
Father=72
FloodingTime=59.999996
CargoType=None

[UPropellersXXI1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UPropellersXXI2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UPropellersII1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[UPropellersII2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[DeckGun]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FltDeckGunStern]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[DGun]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[Snorkel]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[SnorkelXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None


[ExternalStorage]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[Flak]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FlakFore]
Multiplier=1.0
Flotability=0.0
HitPoints=40
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[FlakXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[FlakGun1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
;Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
;Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
;Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
;Father=44
FloodingTime=59.999996
CargoType=None

[FlakGunXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=116
FloodingTime=59.999996
CargoType=None


[UZO]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Armor Level=15
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[DieselEngineRoom]                        ;Hull
;Category=Engines Room
Multiplier=1.000000
Flotability=0
HitPoints=60
Destructible=No
;Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.15
Critical=No
;Effect1=#dc_bubbles, 10
;Effect2=Oil_spot, 20
FloodingTime=120
CargoType=None

[FltEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=21.64
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=Oil_spot, 20
FloodingTime=860
CargoType=None

[UbtEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=70
HitPoints=45
Destructible=No
Armor Level=13
Critic Flotation=0.10
Critical=No
Effect1=#dc_bubbles, 10
FloodingTime=350
CargoType=None

[RSDAftQuarters]                         ;Hull
Multiplier=1.0
Flotability=0
HitPoints=60
Destructible=No
Armor Level=13
Critic Flotation=0.10
Critical=No
;Effect1=#dc_bubbles, 10
FloodingTime=350
CargoType=None


[DieselEngine1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Effect1=Oil_spot, 100
Armor Level=25
Critic Flotation=0.300000
Critical=No
;Father=29
FloodingTime=59.999996
CargoType=None

[DieselEngine2]
Multiplier=1.0
Flotability=0.0
HitPoints=80
Destructible=No
Effect1=Oil_spot, 100
Armor Level=25
Critic Flotation=0.300000
Critical=No
;Father=29
FloodingTime=59.999996
CargoType=None

[ElectricEngineRoom]                      ;Hull
;Category=Engines Room
Multiplier=1.0
Flotability=0
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
;Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[ElectricEngine1]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=205
FloodingTime=59.999996
CargoType=None

[ElectricEngine2]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=205
FloodingTime=59.999996
CargoType=None

[CreepEngine1]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[CreepEngine2]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None


[OilLeak]
Multiplier=1.000000
Flotability=0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.400000
Critical=No
Effect1=#Oil_trace, 20
FloodingTime=120
CargoType=None

[UNibelung]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[UActiveSonar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[UHydrophReceivers]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Armor Level=25
Critic Flotation=0.3
Critical=No
Father=197
FloodingTime=60
CargoType=None

[UKDBReceivers]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
Father=239
FloodingTime=60
CargoType=None

[HydrophoneSensor]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=139
FloodingTime=59.999996
CargoType=None

[RSDUKDB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=25
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=209
FloodingTime=59.999996
CargoType=None

[SonarHeadPort]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[SonarHeadStb]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

;####################################################### R.S.D. Edited zones/end
;*******************************************************
Non-playable SUBMARINE
;*******************************************************

[TrpRoomFrNP]
Multiplier=1.000000
Flotability=52.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[QuartersNP]
Multiplier=1.000000
Flotability=52.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.2
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[CmdRoomNP]
Multiplier=1.000000
Flotability=60.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=10
CargoType=None

[EngineRoomNP]
Multiplier=1.000000
Flotability=51.00000
HitPoints=200
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=Oil_spot, 20
FloodingTime=120
CargoType=None


;*******************************************************
Effects items
;*******************************************************

[FireSmall]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=10
Destructible=No
Critical=No
Effect1=BAZA_FX_FocFum_mic, 90
FloodingTime=59.999996
CargoType=None

[FireMedium]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=20
Destructible=No
Critical=No
Effect1=BAZA_FX_FocFum_mic, 50
FloodingTime=59.999996
CargoType=None

[FireBig]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=40
Destructible=No
Critical=No
Effect1=BAZA_FX_FocFum_mic, 30
FloodingTime=59.999996
CargoType=None

[FireBigga]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=No
Effect1=BAZA_FX_Fum_explozie, 20
Effect2=BAZA_FX_Foc, 20
FloodingTime=59.999996
CargoType=None

[SmokeSmall]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
Effect1=FXUpdate_SmokeSmall, 90
FloodingTime=59.999996
CargoType=None

[SmokeMedium]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
Effect1=FXUpdate_SmokeMedium, 50
FloodingTime=59.999996
CargoType=None

[SmokeLarge]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
Effect1=FXUpdate_SmokeLarge, 30
FloodingTime=59.999996
CargoType=None

[ShipBubbles]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=1
Destructible=No
Critical=No
Effect1=#sink_bubbles, 1
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[Ice]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[TorpidoTubes]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
FloodingTime=59.999996
CargoType=None

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_escort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

;*******************************************************
;Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)
;*****************************************************

;Fighters

[F_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=7
Destructible=Yes
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[F_WingsFront]
Multiplier=1.000000
Flotability=0.000000
HitPoints=6
Destructible=Yes
Effect1=#plane_smoke, 30
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[F_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=59.999996
CargoType=None

[F_PlaneFuelBunker]
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=1.5
Critic Flotation=0.300000
Critical=No
Effect1=#plane_fire_smoke, 30
FloodingTime=59.999996
CargoType=Fuel
Exploding Time=0

;*****************************************************
;Light Bombers

[LB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[LB_WingsFront]
Multiplier=1.0
Flotability=0.0
HitPoints=6
Destructible=Yes
Effect1=#plane_smoke, 40
Effect2=#plane_fire_smoke, 70
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[LB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[LB_PlaneFuelBunker]
Multiplier=10.0
Flotability=0
HitPoints=6
Destructible=No
Armor Level=1.5
Critic Flotation=0.3
Critical=No
Effect1=#plane_fire_smoke, 30
FloodingTime=60
CargoType=Fuel
Exploding Time=0
Crash Depth=0.01

;*****************************************************
;Medium Bombers

[MB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=Yes
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[MB_WingsFront]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=No
Effect1=BAZA_FX_Explozie, 15
Effect2=#plane_smoke, 30
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[MB_PlaneEngine]
Category=Engines Room
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[MB_PlanePropeller]
Multiplier=10.000000
Flotability=0
HitPoints=12
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

;*****************************************************
;Heavy Bombers

[HB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[HB_WingsFront]
Multiplier=1.0
Flotability=0.0
HitPoints=30
Destructible=No
Effect1=#plane_smoke, 30
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[HB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=15
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[HB_PlanePropeller]
Multiplier=10.000000
Flotability=0
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=Ammo
Exploding Time=0


;*****************************************************
;Common items

[PlaneRudder]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None
Exploding Time=0
Crash Depth=0.01

[PlaneSmoke]
Multiplier=1.000000
Flotability=0.000000
HitPoints=1
Destructible=No
Effect1=#plane_smoke, 25
Effect2=#plane_fire_smoke, 75
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None

[PlaneFire]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=No
Effect1=#plane_fire_smoke, 75
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None

[PlaneDebris]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Armor Level=0
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=0.01

[New_FX_Zone1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Effect1=FX_L1, 25
Effect2=FX_L1, 50
Effect3=FX_L2, 50
Effect4=FX_L1, 75
Effect5=FX_L2, 75
Effect6=FX_L3, 75
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=0.01


;*******************************************************
; Mines
[Mine]
Multiplier=1.000000
Flotability=1.000000
Critic Flotation=0.1
Armor Level=-1
HitPoints=1
Destructible=Yes
Critical=No
Effect1=Mine_Explosion, 1
FloodingTime=0
CargoType=None

;*******************************************************
;GAP EXTERNAL CARGO ZONES
;*******************************************************

[ExtCargoExplA]
Multiplier=5.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Ammo

[ExtCargoExplB]
Multiplier=5.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Ammo

[ExtCargoFlamA]
Multiplier=3.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 10
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoFlamB]
Multiplier=3.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 10
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoFuelA]
Multiplier=3.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Fuel

[ExtCargoFuelB]
Multiplier=3.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Fuel

[ExtCargoGenA]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Effect1=BAZA_FX_Foc, 20
Effect2=BAZA_FX_FocFum_mic, 40
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoGenB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Foc, 20
Effect2=BAZA_FX_FocFum_mic, 40
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoVehicA]
Multiplier=1.000000
Flotability=0.000000
HitPoints=25
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoVehicB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 70
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

;*******************************************************
;TDW/GAP RADIO EQUIPMENT ZONES
;*******************************************************

[RadioRoom]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Effect1=#sink_bubbles, 1
Effect2=BAZA_FX_FocFum_mic, 50
Effect3=BAZA_FX_Explozie_mica, 100
Effect4=BAZA_FX_Splinter_fire, 100
Effect5=BAZA_FX_scantei_explozie,100
FloodingTime=59.999996
CargoType=None

[RadioTransmitAntenna]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=No
Armor Level=3
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[RadioReceiverAntenna]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=No
Armor Level=3
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

;*******************************************************
[Global Params]
CargoExplosionRange=35.0;  The range of cargo explosion
;AmmoExplosion=#ammo_xpl
AmmoExplosion=BAZA_FX_Explozie
AmmoForceMultiplyer=1.0;  The explosion of location filled with this cargo type is multiplied by this factor
FuelExplosion=#cata_xpl
FuelForceMultiplyer=0.5;  The explosion of location filled with this cargo type is multiplied by this factor
Penetration Threshold=0.2
Armor Level Factor=4
Husksubsky is offline   Reply With Quote
Old 01-24-14, 01:04 AM   #57
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
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I don't understand this:
FX update (make sure you don't have unchecked distress flares from zones.cfg).

Does my file have it checked or unchecked?
Code:
; Edited by TheDarkWraith for FX_Update_0_0_22
; Edited on 8/5/2013 @ 1830


;This file contains the damages zones list and their properties to be considered
;in damage sistem. The file structure is quite simple and contains one main section
;	[Zones List]
; inside this section each zone is enumerated at the proper location, which is an
; index. Note that the index where the zone appears doesn't count for damage system
; it only provides the unicity of the zone (is an INDEX). Therefore, one must be
; carefull to provide the right index one by one until the last one.
; 	For each zone appearing in the [Zones List] section there will be a special
; section containing its values for parameters
;	The effects to be played at the zone location depending on the aquired damage
; level are enumerated in [Zones List] section as a key "Effecti", where i is the
; index of the effect in list. This key contains the name of the effect and the
; amount of the damage (in percents) the effect starts from, separated by a coma
; 	Ex:
;		Effect1=BAZA_FX_FocFum_mic, 0
;		Effect2=#Catastrofic_explosion, 100
;
; It'a advisible to edit the values for parameters using the Zones Properties
; Editor. Note that the Editor doesn't provide the feature to add/delete a zone 
; from [Zones List], therefore before edit the parameter for a new zone, one must
; manually add it in [Zones List] section then start the Zones Properties Editor.

[Zones List]
;Under water
0=Keel
1=Rudders
2=Propellers
3=URadar
4=UAntenae
5=EngineRoom
6=FuelBunkers
7=AmmoBunkersAbove
8=UZO
9=CargoFuel
10=CargoMerchandise
11=Command deck
12=Funnels
13=WeaponsHeavy
14=Antennae
15=Mast
16=ASWweapon
17=Load
18=Pipe
19=NavDeck
20=boat
21=DieselEngine1
22=ElectricEngine1
23=ForeBattery
24=Quarters1
25=Quarters2
26=PeriscopeAttack
27=PeriscopeObservation
28=Snorkel
29=DieselEngineRoom
30=ElectricEngineRoom
31=TowerWatch
32=CommandRoom
33=BowPlanes
34=TorpidoTubes
35=Ice
36=TorpedoRoomFront
37=TorpedoRoomStern
38=FlotabilityGeneric
39=FireSmall
40=FireMedium
41=WeaponsLight
42=CommunicationsRoom
43=DeckGun
44=Flak
45=FireBig
46=FloodFrontb
47=FloodBackf
48=FloodFrontf
49=Hidrophone
50=LRRadio
51=Sonar
52=Radar
53=Pumps
54=FuelTanks
55=DieselEngine2
56=ElectricEngine2
57=Compresor
58=BowTorpedoTubes
59=AftBattery
60=SternPlanes
61=SternTorpedoTubes
62=DGun
63=ExternalStorage
64=FlakGun1
65=blabla
66=FlakGun3
67=URudders1
68=UPropellers1
69=EngineRoomB
70=FuelBunkersB
71=AmmoBunker
72=UPropellers2
73=URudders2
74=ShipBubbles
75=F_WingsBack
76=PlaneSmoke
77=F_PlaneEngine
78=F_PlaneFuelBunker
79=F_WingsFront
80=PlaneFire
81=Platform
82=KeelB
83=Cargo1
84=Cargo2
85=Floodf
86=Floodb
87=FireBigga
88=FloodBackb
89=MB_WingsFront
90=MB_WingsBack
91=PlaneRudder
92=PlanePropeller
93=MB_PlaneEngine
94=MB_PlanePropeller
95=LB_WingsFront
96=LB_WingsBack
97=LB_PlaneEngine
98=LB_PlaneFuelBunker
99=HB_WingsFront
100=HB_WingsBack
101=HB_PlaneEngine
102=HB_PlanePropeller
103=Test
104=OilLeak
105=CargoTest
106=AmmoBunkerA
107=AmmoBunkANels
108=AmmoBunkFNels
109=FlotabilityUpper
110=FloodTower
111=FlotabilityShow
112=FlotabilityGenB
113=KeelBB
114=FloodfB
115=FloodbB
116=FlakXXI
117=PumpsXXI
118=RudderXXI
119=UPropellersXXI1
120=UPropellersXXI2
121=SternPlanesXXI
122=FlakGunXXI
123=FuelTanksII
124=RudderII
125=UPropellersII1
126=UPropellersII2
127=SternPlanesII
128=SternTorpedoTubes2
129=SternTorpedoTubes3
130=SternTorpedoTubes4
131=BowTorpedoTubes2
132=BowTorpedoTubes3
133=BowTorpedoTubes4
134=BowTorpedoTubes5
135=BowTorpedoTubes6
136=FlotabilityFisher
137=Troops
138=UBold
139=UHydrophReceivers
140=URWR
141=UActiveSonar
142=SnorkelXXI
143=UBoldXXI
144=UBoldII
145=CreepEngine1
146=CreepEngine2
147=UNibelung
148=AmmoTorp
149=AftBatteryIX
150=CargoLST
151=PlaneDebris
152=FlakGun4
153=NKeel
154=NFlotMain
155=NFlotShow
156=NFlotUpper
157=NEngineRoom
158=NFuelBunker
159=NFloodF
160=NFloodB
161=NEKeel
162=NEEngineRoom
163=NEFlotMain
164=NEFlotShow
165=NEFlotUpper
166=NEFuelBunker
167=NEFloodF
168=NEFloodB
169=FlakGun2
170=NCargoFuel
171=NCargoFuSide
172=HLoad
173=NSKeel
174=NSFlotMain
175=NSFlotShow
176=NSFlotUpper
177=NSFuelBunker
178=ULongAntenae
179=HangarDeck
180=CLoad
181=NSFlotEmpty
182=SmokeLarge
183=NFlotEmpty
184=NTFlotEmpty
185=BBAmmoBunkerA
186=BBAmmoBunkersAbove
187=BBAmmoBunkers
188=BBFuelBunkers
189=BBEngineRoom
190=BBFlotEmpty
191=ExtCargoFuel
192=AttackCenter
193=SampanMast
194=SampanFlotability
195=SonarHeadPort
196=SonarHeadStb
197=HydrophoneSensor
198=FltDeckGunStern
199=FltTorpRmFront
200=FltTorpRmStern
201=FltEngineRoom
202=FltComRoom
203=FlakFore
204=UbtTorpRmFront
205=UbtTorpRmStern
206=UbtEngineRoom
207=UbtComRoom
208=UbtRadioRoom
209=UKDBReceivers
210=BowPlanesPort
211=New_FX_Zone1
212=CmdRoomNP
213=TrpRoomFrNP
214=QuartersNP
215=EngineRoomNP
216=DistressFlareWarship
217=DistressFlareMerchant
218=SmokeSmall
219=SmokeMedium
220=SmokeLarge
221=Mine
222=None
;**************** FX Update improved zones
223=NFlotCapsize
224=NFlotFlood
;**************** gap external cargo zones
225=ExtCargoExplA
226=ExtCargoExplB
227=ExtCargoFlamA
228=ExtCargoFlamB
229=ExtCargoFuelA
230=ExtCargoFuelB
231=ExtCargoGenA
232=ExtCargoGenB
233=ExtCargoVehicA
234=ExtCargoVehicB
;**************** tdw/gap radio equipment zones
235=RadioRoom
236=RadioTransmitAntenna
237=RadioReceiverAntenna

;*******************************************************
;NEW SMALL MERCHANT
;*******************************************************
[NSKeel]
Category=Keel
Multiplier=5.0
Flotability=25.0
HitPoints=120
Destructible=No
Armor Level=20
Critic Flotation=0.75
Critical=Yes
Critical Chance=1.0 
FloodingTime=1800
CargoType=None
Crash Depth=15

[NSFlotMain]
Multiplier=1.0
Flotability=13.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
FloodingTime=600
CargoType=Custom
Crash Depth=12

[NSFlotEmpty]
Multiplier=1.0
Flotability=17.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
FloodingTime=900
CargoType=None
Crash Depth=12

[NSFlotShow]
Multiplier=1.0
Flotability=11
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=12

[NSFlotUpper]
Multiplier=1.0
Flotability=10.00
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=225
CargoType=None
Crash Depth=0.5

[NSFuelBunker]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=10
HitPoints=150
Destructible=No
Armor Level=20
Critic Flotation=0.15
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=Fuel
Crash Depth=15


;*******************************************************
;NEW ESCORT
;*******************************************************

[NEEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=8.0
HitPoints=150
Destructible=No
Effect1=Oil_spot, 100
Armor Level=10
Critic Flotation=0.27
Critical=Yes
Critical Chance=0.05 
FloodingTime=900
CargoType=None
Crash Depth=25

[NEKeel]
Category=Keel
Multiplier=5.0
Flotability=25.0
HitPoints=150
Destructible=No
Armor Level=30
Critic Flotation=0.75
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=None
Crash Depth=30

[NEFlotMain]
Multiplier=1.0
Flotability=13.0
HitPoints=125
Destructible=No
Armor Level=10
Critic Flotation=0.32
Critical=No
FloodingTime=1350
CargoType=None
Crash Depth=30

[NEFlotShow]
Multiplier=1.0
Flotability=9.0
HitPoints=125
Destructible=No
Armor Level=10
Critic Flotation=0.32
Critical=No
FloodingTime=900
CargoType=None
Crash Depth=30

[NEFlotUpper]
Multiplier=1.000000
Flotability=10.00
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=0

[NEFuelBunker]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=4.000000
HitPoints=250
Destructible=No
Armor Level=30
Critic Flotation=0.2
Critical=Yes
Critical Chance=0.05
FloodingTime=1800
CargoType=Fuel
Crash Depth=30

[NEFloodF]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=1

[NEFloodB]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=1




;*******************************************************
;NEW MERCHANT
;*******************************************************
[NKeel]
Category=Keel
Multiplier=5.0
Flotability=20.0
HitPoints=120
Destructible=No
Armor Level=30
Critic Flotation=0.75
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=None
Crash Depth=20

[NFlotMain]
Multiplier=1.0
Flotability=13.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1350
CargoType=Custom
Crash Depth=15

[NFlotEmpty]
Multiplier=1.0
Flotability=18.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1800
CargoType=None
Crash Depth=15

[NTFlotEmpty]
Multiplier=1.0
Flotability=16.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1500
CargoType=None
Crash Depth=15

[NCargoFuel]
Multiplier=1.0
Flotability=1.2
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
Critical Chance=0.05 
FloodingTime=1350
CargoType=Custom
Crash Depth=15

[NCargoFuSide]
Multiplier=1.0
Flotability=10.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
Critical Chance=0.05 
FloodingTime=1000
CargoType=Custom
Crash Depth=15

[NFlotShow]
Multiplier=1.0
Flotability=9
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=900
CargoType=None
Crash Depth=15

[NFlotUpper]
Multiplier=1.0
Flotability=10.0
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=225
CargoType=None
Crash Depth=0

[NEngineRoom]
Category=Engines Room
Multiplier=8.0
Flotability=10
HitPoints=100
Destructible=No
Effect1=Oil_spot, 100
Armor Level=15
Critic Flotation=0.36
Critical=Yes
Critical Chance=0.05 
FloodingTime=1000
CargoType=None
Crash Depth=15

[NFuelBunker]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=4.0
HitPoints=200
Destructible=No
Armor Level=20
Critic Flotation=0.2
Critical=Yes
Critical Chance=0.05 
FloodingTime=1800
CargoType=Fuel
Crash Depth=20

[NFloodF]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.25
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=5

[NFloodB]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.25
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=5

[NFlotCapsize]
Multiplier=1.0
Flotability=6
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=0

[NFlotFlood]
Multiplier=1.0
Flotability=4
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=0


;*******************************************************
;BattleShips
;*******************************************************

[KeelB]
Category=Keel
Multiplier=5.000000
Flotability=60.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[KeelBB]
Category=Keel
Multiplier=5.000000
Flotability=30.000000
HitPoints=120
Destructible=No
Armor Level=30
Critic Flotation=0.99
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[BBFlotEmpty]
Multiplier=1.0
Flotability=15.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=28

[EngineRoomB]
Category=Engines Room
Multiplier=5.000000
Flotability=25.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Effect1=Oil_spot, 100
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=30

[FuelBunkersB]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=5.0
Critic Flotation=0.3
Armor Level=-1
HitPoints=100
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel

[BBEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=0.5
HitPoints=100
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=30


[BBFuelBunkers]
Category=Fuel Bunkers
Multiplier=5.0
Flotability=2.0
Critic Flotation=0.3
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=800.0
CargoType=Fuel


[AmmoBunker]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkers]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkerA]
Category=Aft Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo


[AmmoBunkerA]
Category=Aft Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[AmmoBunkFNels]
Category=Fore Ammo Bunker
Multiplier=5.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=Yes
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo

[AmmoBunkANels]
Category=Aft Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=150
Destructible=No
Critical=NO
Critical Chance=0.05 
FloodingTime=59.999996
CargoType=Ammo


[AmmoBunkersAbove]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Critical Chance=0.05 
Effect1=#dc_bubbles, 50
FloodingTime=59.999996
CargoType=Ammo

[BBAmmoBunkersAbove]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=80
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Critical Chance=0.05 
Effect1=#dc_bubbles, 50
FloodingTime=59.999996
CargoType=Ammo



[AmmoTorp]
Category=Fore Ammo Bunker
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FlotabilityGeneric]
Multiplier=1.000000
Flotability=20.000000
HitPoints=5
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None

[FlotabilityFisher]
Multiplier=1.000000
Flotability=35.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=4

[SampanFlotability]
Multiplier=1.000000
Flotability=13.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.20000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=4



[FlotabilityGenB]
Multiplier=1.0
Flotability=10.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=48

[FlotabilityShow]
Multiplier=1.000000
Flotability=5.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=48

[FlotabilityUpper]
Multiplier=1.000000
Flotability=3.500000
HitPoints=1
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=4

[FloodTower]
Multiplier=1.0
Flotability=35.0
HitPoints=20
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=300
CargoType=None
Crash Depth=20

[FloodfB]
Multiplier=1.000000
Flotability=10.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=10

[FloodbB]
Multiplier=1.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=10

[Test]
Multiplier=1.000000
Flotability=20.000000
HitPoints=5
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=600
CargoType=None

[HangarDeck]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=None
Crash Depth=5


;****************************************************
;CargoShips
;*******************************************************

[Keel]
Category=Keel
Multiplier=5.000000
Flotability=50.000000
HitPoints=120
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None

[EngineRoom]
Category=Engines Room
Multiplier=5.000000
Flotability=35.0
HitPoints=150
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=1200
CargoType=None
Crash Depth=15

[FuelBunkers]
Category=Fuel Bunkers
Multiplier=5.000000
Flotability=10.000000
HitPoints=150
Destructible=No
Armor Level=40
Critic Flotation=0.300000
Critical=Yes
Critical Chance=0.05 
FloodingTime=800
CargoType=Fuel

[CargoMerchandise]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[Cargo1]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[Cargo2]
Multiplier=1.000000
Flotability=20.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[CargoTest]
Multiplier=1.000000
Flotability=100.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None

[Troops]
Multiplier=1.000000
Flotability=10.000000
HitPoints=50
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=700
CargoType=None

[CargoLST]
Multiplier=1.000000
Flotability=30.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None


[Floodf]
Multiplier=1.000000
Flotability=40.000000
HitPoints=60
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=5

[Floodb]
Multiplier=1.000000
Flotability=40.000000
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.300000
Critical=No
FloodingTime=450
CargoType=None
Crash Depth=5

[CargoFuel]
Multiplier=1.000000
Flotability=15.000000
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=Custom

[ExtCargoFuel]
Multiplier=1.0
Flotability=0.0
HitPoints=50
Destructible=YES
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=1000
CargoType=Fuel
;*****************************************************
;Common Items
;*******************************************************

[FloodFrontf]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=400
CargoType=None

[FloodBackf]
Multiplier=1.000000
Flotability=35.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=400
CargoType=None

[FloodFrontb]
Multiplier=1.000000
Flotability=20.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=800
CargoType=None

[FloodBackb]
Multiplier=1.000000
Flotability=20.000000
HitPoints=60
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=800
CargoType=None

[Rudders]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=60
CargoType=None

[Propellers]
Category=Propulsion
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=Yes
FloodingTime=59.999996
CargoType=None

[Command deck]
Category=Command Deck
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Funnels]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Antennae]
Category=Radio
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Effect1=BAZA_FX_baza_explozie, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Mast]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Effect1=BAZA_FX_Splinter_fire, 100
Effect2=BAZA_FX_scantei_explozie,100
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[SampanMast]
Multiplier=1.000000
Flotability=20.0000
HitPoints=15
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Armor Level=5
Critic Flotation=0.1
Critical=No
FloodingTime=600
CargoType=None
Crash Depth=0.5


[ASWweapon]
Category=ASW Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Explozie, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[Load]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[CLoad]
Multiplier=1.000000
Flotability=1.000000
HitPoints=20
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=590
CargoType=None
Crash Depth=1


[HLoad]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 70
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[Pipe]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=BAZA_FX_Explozie, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[NavDeck]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=2
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[boat]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 80
Effect2=BAZA_FX_baza_explozie, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[WeaponsHeavy]
Category=Heavy Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[WeaponsLight]
Category=Light Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=9
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[Platform]
Multiplier=1.000000
Flotability=0.000000
HitPoints=9
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

;*******************************************************
;UBoat Items
;*******************************************************

[TowerWatch]
Multiplier=1.000000
Flotability=0.000000
HitPoints=2000
Destructible=No
Armor Level=6.5
Critic Flotation=0.05
Critical=No
FloodingTime=59.999996
CargoType=None

[PeriscopeAttack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[PeriscopeObservation]
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=13
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Father=31

[URadar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=10
Critic Flotation=0.000000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[UAntenae]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[ULongAntenae]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
;Father=31
FloodingTime=59.999996
CargoType=None


[CommandRoom]
Category=Command Room
Multiplier=1.000000
Flotability=70.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=600
CargoType=None

[FltComRoom]
Category=Command Room
Multiplier=1.0
Flotability=5.58
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtComRoom]
Category=Command Room
Multiplier=1.0
Flotability=8
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.18
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None


[AttackCenter]
Category=Command Deck
Multiplier=1.0
Flotability=0.912
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=160
CargoType=None

[UbtRadioRoom]
Multiplier=1.0
Flotability=6.5
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.18
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=260
CargoType=None


[Pumps]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=32
FloodingTime=59.999996
CargoType=None

[PumpsXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=300
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None


[FuelTanks]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=32
FloodingTime=59.999996
CargoType=None

[FuelTanksII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=-1
Father=32
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[CommunicationsRoom]
Multiplier=1.000000
Flotability=12.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.30
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[Hidrophone]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=15
Critic Flotation=0.000000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[LRRadio]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[SRRadio]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[Radar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[URWR]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[Sonar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[ForeBattery]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=24
FloodingTime=59.999996
CargoType=None

[AftBatteryIX]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=42
FloodingTime=59.999996
CargoType=None

[AftBattery]
Category=Batteries
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[Quarters1]
Category=Quarters Room 1
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.2
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[Quarters2]
Category=Quarters Room 2
Multiplier=1.000000
Flotability=10.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.2
Critical=No
Effect1=#dc_bubbles, 50
FloodingTime=120
CargoType=None

[Compresor]
Category=Compressor
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[TorpedoRoomFront]
Multiplier=1.000000
Flotability=30.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[FltTorpRmFront]
Multiplier=1.0
Flotability=10.24
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=860
CargoType=None

[UbtTorpRmFront]
Category=Fore Torpedo Room
Multiplier=1.0
Flotability=14
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.08
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=860
CargoType=None


[BowPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowPlanesPort]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[BowTorpedoTubes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes5]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[BowTorpedoTubes6]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[TorpedoRoomStern]
Multiplier=1.000000
Flotability=20.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[FltTorpRmStern]
Multiplier=1.0
Flotability=4.14
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[UbtTorpRmStern]
Category=Aft Torpedo Room
Multiplier=1.0
Flotability=6
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.08
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=360
CargoType=None

[SternPlanes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=60
CargoType=None

[SternPlanesXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[SternPlanesII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None


[SternTorpedoTubes]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[SternTorpedoTubes2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None


[SternTorpedoTubes3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[SternTorpedoTubes4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=Yes
Armor Level=20
Critic Flotation=0.05
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UBold]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.05
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UBoldXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UBoldII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None



[URudders1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=37
FloodingTime=59.999996
CargoType=None

[URudders2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=37
FloodingTime=59.999996
CargoType=None

[RudderXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=30
FloodingTime=59.999996
CargoType=None

[RudderII]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=Yes
Father=25
FloodingTime=59.999996
CargoType=None


[UPropellers1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UPropellers2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=37
FloodingTime=59.999996
CargoType=None

[UPropellersXXI1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UPropellersXXI2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[UPropellersII1]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None

[UPropellersII2]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=25
HitPoints=200
Destructible=No
Critical=No
Father=25
FloodingTime=59.999996
CargoType=None



[DeckGun]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FltDeckGunStern]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[DGun]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[Snorkel]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[SnorkelXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=60
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None


[ExternalStorage]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Father=43
FloodingTime=59.999996
CargoType=None

[Flak]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[FlakFore]
Multiplier=1.0
Flotability=0.0
HitPoints=200
Destructible=No
Armor Level=1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[FlakXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None


[FlakGun1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun2]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun3]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=10
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGun4]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=44
FloodingTime=59.999996
CargoType=None

[FlakGunXXI]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=116
FloodingTime=59.999996
CargoType=None


[UZO]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[DieselEngineRoom]
Category=Engines Room
Multiplier=1.000000
Flotability=20.00000
HitPoints=200
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=Oil_spot, 20
FloodingTime=120
CargoType=None

[FltEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=21.64
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=Oil_spot, 20
FloodingTime=860
CargoType=None

[UbtEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=30
HitPoints=200
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.12
Critical=No
Effect1=#dc_bubbles, 10
Effect2=Oil_spot, 20
FloodingTime=860
CargoType=None


[DieselEngine1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Effect1=Oil_spot, 100
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=29
FloodingTime=59.999996
CargoType=None

[DieselEngine2]
Multiplier=1.0
Flotability=0.0
HitPoints=100
Destructible=No
Effect1=Oil_spot, 100
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=29
FloodingTime=59.999996
CargoType=None

[ElectricEngineRoom]
Category=Engines Room
Multiplier=1.0
Flotability=12.0
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[ElectricEngine1]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[ElectricEngine2]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[CreepEngine1]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None

[CreepEngine2]
Category=Engines Room
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=30
FloodingTime=59.999996
CargoType=None


[OilLeak]
Multiplier=1.000000
Flotability=0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.400000
Critical=No
Effect1=#Oil_trace, 20
FloodingTime=120
CargoType=None

[UNibelung]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=31
FloodingTime=59.999996
CargoType=None

[UActiveSonar]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=15
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None


[UHydrophReceivers]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.3
Critical=No
Father=36
FloodingTime=60
CargoType=None

[UKDBReceivers]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=1
Critic Flotation=0.3
Critical=No
Father=36
FloodingTime=60
CargoType=None


[HydrophoneSensor]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[SonarHeadPort]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

[SonarHeadStb]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=20
Critic Flotation=0.300000
Critical=No
Father=36
FloodingTime=59.999996
CargoType=None

;*******************************************************
Non-playable SUBMARINE
;*******************************************************

[TrpRoomFrNP]
Multiplier=1.000000
Flotability=52.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.1
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[QuartersNP]
Multiplier=1.000000
Flotability=52.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.2
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=120
CargoType=None

[CmdRoomNP]
Multiplier=1.000000
Flotability=60.000000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.25
Critical=No
Effect1=#dc_bubbles, 30
FloodingTime=10
CargoType=None

[EngineRoomNP]
Multiplier=1.000000
Flotability=51.00000
HitPoints=200
Destructible=No
Effect1=Oil_spot, 100
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=Oil_spot, 20
FloodingTime=120
CargoType=None


;*******************************************************
Effects items
;*******************************************************

[FireSmall]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=10
Destructible=No
Critical=No
Effect1=BAZA_FX_FocFum_mic, 90
FloodingTime=59.999996
CargoType=None

[FireMedium]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=20
Destructible=No
Critical=No
Effect1=BAZA_FX_FocFum_mic, 50
FloodingTime=59.999996
CargoType=None

[FireBig]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=40
Destructible=No
Critical=No
Effect1=BAZA_FX_FocFum_mic, 30
FloodingTime=59.999996
CargoType=None

[FireBigga]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=50
Destructible=No
Critical=No
Effect1=BAZA_FX_Fum_explozie, 20
Effect2=BAZA_FX_Foc, 20
FloodingTime=59.999996
CargoType=None

[SmokeSmall]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
Effect1=FXUpdate_SmokeSmall, 90
FloodingTime=59.999996
CargoType=None

[SmokeMedium]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
Effect1=FXUpdate_SmokeMedium, 50
FloodingTime=59.999996
CargoType=None

[SmokeLarge]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
Effect1=FXUpdate_SmokeLarge, 30
FloodingTime=59.999996
CargoType=None

[ShipBubbles]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=1
Destructible=No
Critical=No
Effect1=#sink_bubbles, 1
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[Ice]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[TorpidoTubes]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=100
Destructible=No
Critical=No
FloodingTime=59.999996
CargoType=None

;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_escort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_merchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

;*******************************************************
;Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)
;*****************************************************

;Fighters

[F_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=7
Destructible=Yes
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[F_WingsFront]
Multiplier=1.000000
Flotability=0.000000
HitPoints=6
Destructible=Yes
Effect1=#plane_smoke, 30
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[F_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=59.999996
CargoType=None

[F_PlaneFuelBunker]
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=1.5
Critic Flotation=0.300000
Critical=No
Effect1=#plane_fire_smoke, 30
FloodingTime=59.999996
CargoType=Fuel
Exploding Time=0

;*****************************************************
;Light Bombers

[LB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[LB_WingsFront]
Multiplier=1.0
Flotability=0.0
HitPoints=6
Destructible=Yes
Effect1=#plane_smoke, 40
Effect2=#plane_fire_smoke, 70
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[LB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[LB_PlaneFuelBunker]
Multiplier=10.0
Flotability=0
HitPoints=6
Destructible=No
Armor Level=1.5
Critic Flotation=0.3
Critical=No
Effect1=#plane_fire_smoke, 30
FloodingTime=60
CargoType=Fuel
Exploding Time=0
Crash Depth=0.01

;*****************************************************
;Medium Bombers

[MB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=Yes
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[MB_WingsFront]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=No
Effect1=BAZA_FX_Explozie, 15
Effect2=#plane_smoke, 30
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[MB_PlaneEngine]
Category=Engines Room
Multiplier=10.000000
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=59.999996
CargoType=None
Crash Depth=0.01

[MB_PlanePropeller]
Multiplier=10.000000
Flotability=0
HitPoints=12
Destructible=Yes
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

;*****************************************************
;Heavy Bombers

[HB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Effect1=#plane_smoke, 30
Effect2=#plane_fire_smoke, 60
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[HB_WingsFront]
Multiplier=1.0
Flotability=0.0
HitPoints=30
Destructible=No
Effect1=#plane_smoke, 30
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01

[HB_PlaneEngine]
Category=Engines Room
Multiplier=10.0
Flotability=0
HitPoints=15
Destructible=No
Armor Level=11
Critic Flotation=0.3
Critical=No
Effect1=#plane_smoke, 20
Effect2=#plane_fire_smoke, 60
Effect3=Airplane_explosion_debris, 100
FloodingTime=60
CargoType=None
Crash Depth=1.0

[HB_PlanePropeller]
Multiplier=10.000000
Flotability=0
HitPoints=20
Destructible=Yes
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=Ammo
Exploding Time=0


;*****************************************************
;Common items

[PlaneRudder]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None
Exploding Time=0
Crash Depth=0.01

[PlaneSmoke]
Multiplier=1.000000
Flotability=0.000000
HitPoints=1
Destructible=No
Effect1=#plane_smoke, 25
Effect2=#plane_fire_smoke, 75
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None

[PlaneFire]
Multiplier=1.000000
Flotability=0.000000
HitPoints=20
Destructible=No
Effect1=#plane_fire_smoke, 75
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None

[PlaneDebris]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Armor Level=0
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=0.01

[New_FX_Zone1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Effect1=FX_L1, 25
Effect2=FX_L1, 50
Effect3=FX_L2, 50
Effect4=FX_L1, 75
Effect5=FX_L2, 75
Effect6=FX_L3, 75
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=0.01


;*******************************************************
; Mines
[Mine]
Multiplier=1.000000
Flotability=1.000000
Critic Flotation=0.1
Armor Level=-1
HitPoints=1
Destructible=Yes
Critical=No
Effect1=Mine_Explosion, 1
FloodingTime=0
CargoType=None

;*******************************************************
;GAP EXTERNAL CARGO ZONES
;*******************************************************

[ExtCargoExplA]
Multiplier=5.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Ammo

[ExtCargoExplB]
Multiplier=5.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Ammo

[ExtCargoFlamA]
Multiplier=3.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 10
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoFlamB]
Multiplier=3.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 10
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoFuelA]
Multiplier=3.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Fuel

[ExtCargoFuelB]
Multiplier=3.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=Fuel

[ExtCargoGenA]
Multiplier=1.000000
Flotability=0.000000
HitPoints=150
Destructible=Yes
Effect1=BAZA_FX_Foc, 20
Effect2=BAZA_FX_FocFum_mic, 40
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoGenB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=10
Destructible=Yes
Effect1=BAZA_FX_Foc, 20
Effect2=BAZA_FX_FocFum_mic, 40
Armor Level=1
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoVehicA]
Multiplier=1.000000
Flotability=0.000000
HitPoints=25
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 40
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

[ExtCargoVehicB]
Multiplier=1.000000
Flotability=0.000000
HitPoints=50
Destructible=Yes
Effect1=BAZA_FX_FocFum_mic, 70
Effect2=BAZA_FX_Explozie_mica, 100
Effect3=BAZA_FX_Splinter_fire, 100
Effect4=BAZA_FX_scantei_explozie,100
Armor Level=20
Critic Flotation=0.3
Critical=No
FloodingTime=59.999996
CargoType=None

;*******************************************************
;TDW/GAP RADIO EQUIPMENT ZONES
;*******************************************************

[RadioRoom]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Effect1=#sink_bubbles, 1
Effect2=BAZA_FX_FocFum_mic, 50
Effect3=BAZA_FX_Explozie_mica, 100
Effect4=BAZA_FX_Splinter_fire, 100
Effect5=BAZA_FX_scantei_explozie,100
FloodingTime=59.999996
CargoType=None

[RadioTransmitAntenna]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=No
Armor Level=3
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[RadioReceiverAntenna]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=No
Armor Level=3
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

;*******************************************************
[Global Params]
CargoExplosionRange=35.0;  The range of cargo explosion
;AmmoExplosion=#ammo_xpl
AmmoExplosion=BAZA_FX_Explozie
AmmoForceMultiplyer=1.0;  The explosion of location filled with this cargo type is multiplied by this factor
FuelExplosion=#cata_xpl
FuelForceMultiplyer=0.5;  The explosion of location filled with this cargo type is multiplied by this factor
Penetration Threshold=0.2
Armor Level Factor=4
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Old 01-24-14, 02:30 AM   #58
TheDarkWraith
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Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Raven_2012 View Post
I don't understand this:
FX update (make sure you don't have unchecked distress flares from zones.cfg).

Does my file have it checked or unchecked?
;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
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Old 01-24-14, 11:28 AM   #59
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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OK, I found it but I don't get what to do or not to do. The unchecked thing is very unclear to me.

I assume mine is OK and I can proceed with adding this mod.

Quote:
Originally Posted by TheDarkWraith View Post
;Modified by TheDarkWraith
[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None
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Old 01-24-14, 12:18 PM   #60
Raven_2012
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Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
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Wow, I took out IRAI_0_0_39_ByTheDarkWraith_Patch_1 and used this Starshells patch, I didn't getting any stutter. It was very smooth from my beginning attack and to end, with my tests. Much more so then when I had IRAI_0_0_39_ByTheDarkWraith_Patch_1 in there.

Good work!!!
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