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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2014
Location: New Zealand
Posts: 10
Downloads: 8
Uploads: 0
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Thank you, Steve.
I wondered if there was something like that. ![]()
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"Everybody down!" - CPO Pertwee. |
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#2 |
Engineer
![]() Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
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Board em, carry em away and hang em from the yard arm the dirty pirate dogs. Lol.
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KLt S. Cooksey commanding U-2528 ... .. -. -.- / - .... . -- / .- .-.. .-.. |
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#3 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I believe there was a mod to fix the flag visibility problem, but I don't remember the details.
As was pointed out, in game, if the lights are on, it's 100% guaranteed to be neutral. Lights off, it could be neutral or hostile. Cheater way to check is try to up your time compression. You won't be able to go very high if an enemy is in sight. Otherwise either see the flag, or check your position on the map. If you are in questionable waters you'll want to check more closely. On the other hand if you are sailing up the Thames it's probably hostile. ![]() Steve |
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#4 |
Difficulties Numbing
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