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Old 01-18-14, 10:17 PM   #7
TorpX
Silent Hunter
 
Join Date: Sep 2010
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I did read something about Einstein suggesting a way to fix the Mk. 6 exploder in another source, but there wasn't that much detail.




As far as too many duds is concerned, the game is still more generous than real-life circumstances.
  • most of the time crews didn't know why they missed - just that there were no explosions (no magic attack map)
  • for the most part there were no workarounds like adjusting angles, using Mk. 10's, such
  • they couldn't just turn the magnetic influence element on/off - they were under orders not to disable it
  • when the electric torps came into service they had a whole new set of bugs to deal with

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