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#1 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Well, there are some limitations connected with SH5 waves (small units taking damage or getting submerged by big waves, wind speed limited to a maximum of 15 m/s, AI guns still too accuarate in rough seas, etc.), but I also think that there is a lot of space for improvement achievable by us modders ![]() For a start, there are some physical constants regarding wave propagation and bodie's motion in a fluid that we should study before we can model realistic waves ![]() Quote:
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#2 |
Ace of the deep .
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Why doesn't someone else have a go at the waves . Its just notepad . Put the game in windows mode and have a smaller resolution size than your monitor . With TDW New Ui mod you can change weather using single missions . Change a parameter in Silent Hunter 5\data\Env\SeaParameters with notepad then save and look at it in the single mission (load a mission after changing a parameter to look at the change then quit the single mission) . Exit back to the main game menu . Change the parameter again and look at it in the single mission again . etc etc . Someone might have some fresh ideas about how the SeaParameters work together .
My last waves mod was done like that to make it harder to use the deck gun , spot things with scopes . In other words to actually make it difficult in rough weather , something of a challenge . |
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#3 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() I have on my HD a collection of articles on ocean waves (with formulas) and a simplified spreadsheet for calculating average wave height, length, period and speed as a function of wind speed. There are many more parameters than these in SH%, but the above could be a starting point for simulating realistic waves in game. Due to the poor state of my system I cannot embark myself in long testing sessions, but I would be glad to share my little knowledge-base on the subject. Similarly, I am sure that te other SH5 modders who have previously dealed with SH waves (sober, Volodya, Fifi), would be happy to help withe their knowledge on wave parameters. Quote:
![]() On a side note, I have just noticed that there are some wave parameter which might affect AI ship's gun aiming. I am talking about LargeWavesCoef, FarWavesScale and FarWavesStrength. Vdr1981 might be interested into this particular topic, as he is the one who noticed for the first time that close ships have a worst aim than far one. Vecko, are you there? ![]() |
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#4 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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OK, thanks. I didn't realize normal was the low end wave mechanics.
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#5 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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Gap, stupid question. Can you enable Breeze, Gale & Hurricane sub mods to encompass all wind conditions?
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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