SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-28-13, 05:59 PM   #16
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
SHO

Great news thanks for the update.

Lt Commander Lare
Lt commander lare is offline   Reply With Quote
Old 08-31-13, 09:11 AM   #17
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
SHO

Hi Marka any chance the seaquest may arrive for this labor day holiday weekend I want to teach the japs what labor day really is.


Lt Commander Lare
Lt commander lare is offline   Reply With Quote
Old 09-01-13, 09:28 AM   #18
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by Lt commander lare View Post
Hi Marka any chance the seaquest may arrive for this labor day holiday weekend I want to teach the japs what labor day really is.


Lt Commander Lare
Today is your lucky day check the first post for a beta download link enjoy
please post any bugs or suggestions
__________________
Marka Ragnos is offline   Reply With Quote
Old 09-01-13, 02:09 PM   #19
bloopgun
Watch
 
Join Date: Jul 2013
Posts: 24
Downloads: 98
Uploads: 0
Default

well, I have no bridge or periscopes at all, so that might be something to work on
bloopgun is offline   Reply With Quote
Old 09-01-13, 03:11 PM   #20
Klaus
Officer
 
Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
Default

Periscope depth looks as something like 36-38 m, use pg up/ ctrl pg up to raise
But it seems not having a damage system and weapons did not work, just going to bottom, or maybe has a maximum speed for launch, i will try again
L.E. weapons work, ship speed at launch was too big

Last edited by Klaus; 09-01-13 at 03:45 PM.
Klaus is offline   Reply With Quote
Old 09-01-13, 05:22 PM   #21
Lt commander lare
Grey Wolf
 
Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
SHO

hey marka this is fantastic I even made a general quarters sound for seaquest from the show great job thanks again.


Lt Commander Lare
Lt commander lare is offline   Reply With Quote
Old 09-01-13, 11:41 PM   #22
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by bloopgun View Post
well, I have no bridge or periscopes at all, so that might be something to work on

i have installed it on 3 different computers and no problems regarding that area
the periscope itself is invisble because it would be weird on the sea quest.

But it should work and the bridge is standard stuff nothing changed there
__________________
Marka Ragnos is offline   Reply With Quote
Old 09-01-13, 11:42 PM   #23
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

Quote:
Originally Posted by Klaus View Post
Periscope depth looks as something like 36-38 m, use pg up/ ctrl pg up to raise
But it seems not having a damage system and weapons did not work, just going to bottom, or maybe has a maximum speed for launch, i will try again
L.E. weapons work, ship speed at launch was too big
I forgot to mention that you are correct torps don't work at high speed
the game was not really designed for this speed


Quote:
Originally Posted by Lt commander lare View Post
hey marka this is fantastic I even made a general quarters sound for seaquest from the show great job thanks again.


Lt Commander Lare
__________________
Marka Ragnos is offline   Reply With Quote
Old 09-02-13, 12:18 PM   #24
bloopgun
Watch
 
Join Date: Jul 2013
Posts: 24
Downloads: 98
Uploads: 0
Default

Quote:
Originally Posted by Marka Ragnos View Post
i have installed it on 3 different computers and no problems regarding that area
the periscope itself is invisble because it would be weird on the sea quest.

But it should work and the bridge is standard stuff nothing changed there
I use it on standard sh 1.5 uboat, with jgsme. when I get into it the scope models inside the ship just randomly jump up and down, the buttons to actualy raise and lower does nothing, nor can I switch to either scope view. There is no bridge while surfaced for me at all. Conning tower interior is there, and sub interior.
bloopgun is offline   Reply With Quote
Old 01-06-14, 09:02 AM   #25
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

i'm working on a second version of the seaquest and it will get some new features.

- New skin for the seaquest
- An overhaul of compartements
- Plasma torpedoes you can choose between 25, 50, 75, 100% damage
cripple a ship or blow it up nuclear style
- a mission designed for the seaquest
- new sounds... i'm watching the dvd's it's hard to find a solid engine sound without background talking or music.
But it will happen

Here are 2 new screenshots




__________________
Marka Ragnos is offline   Reply With Quote
Old 01-06-14, 09:07 AM   #26
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Kick ass! Keep it up!
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 01-06-14, 02:45 PM   #27
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default



The look of those torpedoes are still a wip
__________________
Marka Ragnos is offline   Reply With Quote
Old 01-07-14, 11:47 AM   #28
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

hehe darwin



and the first look of the new skin

I'm not that great at it

__________________
Marka Ragnos is offline   Reply With Quote
Old 01-07-14, 05:14 PM   #29
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 317
Uploads: 0


Default

You using another mod with it? That sure doesn't look like stock land.
Admiral Halsey is offline   Reply With Quote
Old 01-08-14, 09:42 AM   #30
Marka Ragnos
Weps
 
Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
Default

i always use TMO
__________________
Marka Ragnos is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.