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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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#212 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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![]() ![]() Thanks samwolf,but i have to configure outlook on the other PC ![]() It's better if you do a rapidshare file (I hope it's not a problem for you) Maybe someone else other than me could find that file useful. GAMMEL you're a life-saver ![]() Many thanks ![]() Sorry everyone for all the problem i'm making ![]() |
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#213 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() Quote:
http://rapidshare.de/files/15086695/...h_Fix.zip.html
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#214 | ||
Swabbie
![]() Join Date: Jul 2002
Posts: 5
Downloads: 0
Uploads: 0
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![]() Quote:
Likewise, I am still dubious that ANY ship of 3000 tons would be able to take two torps in vunerable positions fore and aft and 100+ rounds from a deck gun. :hmm: I'll keep going with the mod anyway and see if these were freak occurances. I don't mean to dis your mod, I do like it. So please don't take this as a nasty post. Tony |
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#215 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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The game load after the following warning window appear:
Menu ID not found: 0x3f40000l I Alt+Tab out of the game to close the window and then return in-game...the game load... I load the test mission:Get the same error:Same procedure(Alt+Tab,close window,return to game) The dial show but it doesnt work.I can't give it any command. But now i can do some cross-check to see if i'm able to mod my old file Thanks anyway |
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#216 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() ![]() ![]() I'm reinstalling The SHIII, allover again and will try out the Mod one more time but, i'm losing hope and also pacience.... ![]() Again can someone pls. tell me on mi above last post what could it mean those Errors messags. ![]() And also be paciente yoursellfs with me and mi game probs. & mi bad english speling guys!!! :rotfl: But need a lote of HELP ![]() |
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#217 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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![]() Quote:
my procedure is: Rollback Commander Complete uninstall SH3 delete SH3 folder Reboot Re-install I did this last night and worked as advertized right away. Sometimes it's the simplest, stupidest things that throw the game sideways
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Nuke 'em till they glow! |
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#218 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#219 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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So far I'm very impressed with the Mod I've been waiting for this for a very long time, its like christmas for me, and I know beggers can't be choosers but I have but one concern with it as I miss the gods eye mode I believe it is called, where you can see your contacts on the map once you have established there wherabouts this is the only realistic part I don't mind compromising because as I see it there is so much that I have to take care of the Nav officer can take care of contact positions for me which in itself would be realistic I suppose.
My question, is there a file that I can Modify myself to get the map contacts (gods eye) back into game play. Otherwise Excellent Work!!! |
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#220 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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I just re enabled the God's Eye View mod to see what happens and it works great-you should still be able to find it.
__________________
Nuke 'em till they glow! |
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#221 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Hello guys, it's me again....
![]() Whell, this is mi report, after 2 long days of instaling and uninstaling , the SHIII and the Mod.... :hmm: Now finaly made the game launching and until that great the normal stuff, no problems, it sims that your mod intro file creats some kind of bug and doesn't let the game starts, do no why but after pasting the old original intro file everything whent as normal and the game started... ![]() Untill that ok, but the problem or mi lack of nolidge maybe, started when i tested the game in one of the single missions, just to check on the graphics and on the mod itself.... ![]() now, a cople of things just called mi imediate atention,... :hmm: ![]() ![]() the repair department it's somehow reduced to the 4 man capacity , this means that i can not add anymore than 4 man to fix possible subs damage, but thought i now that is one off the parts that you've moded, so i'm just asking if this is ok? ![]() Last i whould like to know if i can now make mi one choices and instal the diferent mods that i'm missing ther , like : - Dragable Chronometer in ALL screens -Bordinstrumente FABC slideout -6 Dials- Simfeeling Mod. -slide out console Among some others litlle but usefull and cool detailles??? ![]() Or if by any mistake of mine this isn't working how can i fix this??? ![]() Thanks guys and sorry about all the troubles i'm causeing with mi ignorance! ![]() |
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#222 | |||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Quote:
These are the files that it replaces data\Sound\ Depth charges exploding from submarine.wav P05_@Depthcharge_explosion.wav P06_#Splinter_explosion.wav P09_$Gun_muzzle_flash.WAV P10_#Shell_fire_explosion.wav P11_@ref_torp_great_explosion.wav P16_#oil_explosion.wav I have uploaded the default SHIII files to File Front DOWNLOAD LINK - ALL Versions & Terrain Add-In Quote:
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#223 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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Thanks,almost all my issues are resolved
![]() I'll wait the new file for my rudder...for now i will do some training,mainly crash dive.... I love crash diving ![]() EDIT:I just noted i've reached the 100 post...for me it's a record:In almost 8 year on the net and in various forum,this is my longest period in a forum (My average count usually it's about 10 post...then i disappear) I must celebrate...what i can do? :hmm: Right! ! ! ! ALARM ! ! ! |
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#224 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Make backups of your menu_1024_768.ini. |
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#225 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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jcwolf,
Let me start by saying that the NYGM Tonnage War Mod works, and it works without issue. So your issue will be one of the ones below. BTW, yellow is impossible to read.... The issues encounted by users have revolved around... 1. Roll back issues from Mod Installers 2. Mod installer issues 3. Mod cross overs The issue with the Mod installers is more likely an issue of Mod cross overs that becomes so numerous that it just gets to a point that you have to roll back 1/2 the installed mods or do a clean install. Some people have had an issue when not using the latest Mod Installer. I would suggest that you may need to take drastic action and re-install, patch to 1.4b, add NYGM Tonnage War Mod, check that it works, copy the directory to somewhere else, then add the additional mods... |
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