![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#196 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
Thanks for the feedback, very appreciated. You will not have to do without HT for long ![]() RE Kiel Canal, CCIP did a great job there! |
|
![]() |
![]() |
![]() |
#197 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
I strongly recommend that you read both the NYGM Tonnage War User Manual which contains the NYGM Ship Damage Mod read me. I would also strongly recommend reading the 9 pages in this thread here http://www.subsim.com/phpBB/viewtopic.php?t=47519 Doenitz calculated that in 1942 from January to June, 40% of ships sunk with 1 torpedo 38% of ships sunk required two or more torpedoes 22% of ships hit with 1 to 4 torpedoes escaped I am not saying that the NYGM Ship Damage Mod is perfect, it is however, considering everything, dam good. Again, until you have read the NYGM Ship Damage Mod Read Me you will not get the best out of this Mod. I can sink a small/coastal merchant with 1 torpedo, sometimes I need 2. I have often sank a medium cargo with 1 torpedo. This was part of my WaW patrol tonight... 2 ships sighted. Liberty and Medium cargo Submerged for attack Ships identified as a Liberty and Victory Ship Estimated speed 6 knots 10.32 2 torpedoes at liberty - 2 hits 10.35 2 torpedoes at Victory - 1 hit 10.49 1 torpedo at Victory - 10.51 - 1 hit 10.52 Victory ship torpedo hit in bow and stern 10.52 liberty ship heaverly down by bow 11.12 1 torpedo at Victory - 11.14 - 1 hit 11.40 1 torpedo at liberty - 11.42 - 1 hit 12.44 distant explosions heard - no sighting of liberty ship 13.34 1 torpedo at Victory ship - 13.34 - 1 hit - ships destructs |
|
![]() |
![]() |
![]() |
#198 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#199 | ||
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
|
![]() Quote:
http://rapidshare.de/files/6995438/U...blefix.7z.html http://rapidshare.de/files/7082052/CT_TypeIX.7z.html Unfortunately the last one is no longer available at rapidshare... You can find them at this post: http://www.subsim.com/phpBB/viewtopi...efix&start=125 However some of the latest fixes are not included in RuB 1.45. You can see the discussion at this post: http://www.subsim.com/phpBB/viewtopi...nsv2+0cablefix Thank you very much for taking care of all these little details !!! Txema |
||
![]() |
![]() |
![]() |
#200 |
Ocean Warrior
![]() Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Hi guys,
I'm working on a Unified Campaign for GW and NYGM. The final result could be not so the best of two, but all include! Teddy Bär are follow all the development on this stuff. I already put all the last uboats fix on this work because the ai Uboats are part of the new Unified Campaign and they also have the cable fix too (and last changes on this issue). The Unified campaign is already done but we will test and make some adjusts for the final agreement. In more or less 10 days... ![]() Rubini. |
![]() |
![]() |
![]() |
#201 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]()
Hello everyone
![]() Just decided to give you guys some info of what hapends to me with the NYGM Toonage MOD.... ![]() I've done a brand new instalation of SHIII and the sequenced patchs 1.1....1.2....1.3....1.4b.....and ,decided to instal this mod plus the terrain add on and offcource bordinstrument with the latest CA instrument patch and a lot more graphic improvement puted all toghether by myself in a personalised MOD.... Now cause i add a previouse Menu ini file that was allready worked to be the way i whanted i'd picked up the NYGM reade me file and changed the things that you say it was modifyed since you give in that readme a complite and detailled info in the areas that where changed in the 1024x768 menu ini. and launched the game via SHIII comander.... And Black screen , ![]() There is a mesage giving an error in the SHIII EXE. and some other issues....but the point is i even tryed with just the NYGM mod alone and the problem was exactelly the same bro.... Can anyone from the MOD team tell me what mite be my mistake....and help me out with this prob... ![]() |
![]() |
![]() |
![]() |
#202 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
When this happens on my machine, it is due to the movie folder. I have to copy the orginal folder from the orginal data file to the NYGM data folder after I delete the one in the NYGM data file. Just deleting the movie intro files doesnt work for me.
Also, even the smallest error in the menu_1064_768 file will screw up the game. irish1958 |
![]() |
![]() |
![]() |
#203 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Ok this is a copy of the errors info report: ![]() Report error szAppName : sh3.exe szAppVer : 1.4.0.1 szModName : hungapp szModVer : 0.0.0.0 offset : 00000000 Included in the error report C:\DOCUME~1\Joao\CONFIG~1\Temp\WER7cf3.dir00\sh3.e xe.mdmp C:\DOCUME~1\Joao\CONFIG~1\Temp\WER7cf3.dir00\appco mpat.txt I will try out that you say from the Movie but , as for the Ini file errors , don't see that possibility since i'm using the ini file provided with the MOD. ![]() |
|
![]() |
![]() |
![]() |
#204 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
|
![]()
Maybe i'm dense but....
I would really get rid of the stopwatch and return back to the old rudder command. I've tryed to see if i can using the documentation but i really don't understand what i have to do. Plus another Q:Im not sure because lately my audio card is acting strangely(But now it seems to work ![]() The question is:Are the Explosion sound delayed in some way?Because i see the explosion and i hear the sound a bit after. It's that a mod?I seems to remember a small mod that do the same thing.I would like to return to the old sound. Now it time for congratulations...your mod is really impressive.Even the documentation is impressive(Too impressive...my head hurt) Ah...i love the new crash dive sequence ![]() |
![]() |
![]() |
![]() |
#205 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
|
![]() Quote:
All sounds there starting with Pnn, exept for P09_$Gun_muzzle_flash.WAV (your Deckgunsound, sounds great but more like an antitank gun...i use it btw) are slightly delayed. Replace with them with the stock game sound, if you don´t like them. |
|
![]() |
![]() |
![]() |
#206 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
|
![]()
Gammel,like i've said i'm dense.
English is not my language and maybe i don't understand you well... You mean there is a sound file that delay torpedo and explosion or that i need to replace the file with the original?(And that means a new reinstall for me ![]() What about the gauge?Can someone give me some hint? |
![]() |
![]() |
![]() |
#207 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
|
![]() |
![]() |
![]() |
#208 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
|
![]() Quote:
![]() About the sound files you´re right; you´ll have to replace them with the originals or some sounds of your choice. About that reinstall stuff...it´s a good idea to install the game, patch it to 1.4b and then make a backup copy of the whole SH3 folder. I just deleted my game folder, btw, but since i have a backup copy of the game folder i can easily go back. no need to reinstall and repatch. Also very handy if you want to replace single files with the stock ones. If you don´t want to reinstall i could upload the soundfiles at rapidshare for you... |
|
![]() |
![]() |
![]() |
#209 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
|
![]()
Thanks Samwolf!
Maybe you can just copy and paste here the line you've changed without sending file around. Gammel,you don' have an idea of all the problem the other PC gave to me... I've reinstalled and uninstalled every game,program and driver at least four time... Simply...doing a backup was the last thing im my poor,sleepless mind... And then today everythyng work smooth... ![]() I was really thinking to breack the damn thing in small piece ![]() |
![]() |
![]() |
![]() |
#210 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
|
![]() |
![]() |
![]() |
|
|