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Old 01-01-14, 07:06 PM   #1
zosX
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I'm a cheater. I had my weapons officer calculate a plot for me. I love subsims, but never found calculating solutions for torpedoes all that much fun. Especially when you you have a destroyer barreling down on you. I played mostly fleet boat sims over the years, so I grew accustomed to having a TDC calculating firing solutions for you. I play with everything on realistic except for torpedo firing solutions. I also leave the external camera enabled, because its fun to fly around and watch the action. I did break radio silence to report my success. Their reply: The first round is on us when you return to port. The funny thing was that the destroyers didn't even break from the convoy to search for me. Those early british escorts aren't too aggressive are they? Another nice thing: setting the depth low and using magnetic fuses allowed me to run my torpedoes right under any ships in my line of fire. So from 1940 on they quit using magnetic fuses historically? Bummer. They work well in calm seas.
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Old 01-01-14, 10:18 PM   #2
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I'm a cheater. I had my weapons officer calculate a plot for me.
BOO! jk. Everybody has their way of doing things, some like it more arcade, some like it more sim. I like mine sim all the way, so everything is 100% realism, plus I hold myself to realistic historic parameters for example:

1. Not raising the scope while going faster than 2 knots submerged (historically the water pressure would bend the scope shaft if you went any faster, causing it to jam in the up position, something that's not modeled in SH3).

2. I travel the "great circle" routes when doing long voyages, but SH3 is designed for traveling on a "loxodrome", which is actually a longer distance on the earth's curved surface, but on a flat map, loxodromes are shorter.

3. I don't use magnetic detonators from mid-1940 until the end of 1942, as historically they were removed from service to be re-engineered due to their high failure rate.

4. I consider each and every torpedo very expensive (as they were), and as a result, Kaleuns were careful in their targeting to ensure a hit each time. Obviously combat dictates the situation, but Kaleuns would rarely if ever fire "willy nilly" as I'm sure many who play this game do. A Kaleun who returned to port time and again with empty tubes and little to no tonnage would find himself out of a job before long. The German high command took this very seriously! Torpedoes were approximately 50,000 Reichmarks a piece! So I am careful as to how many torps I fire at a ship. I figure one torp per every 5,000 tons. If that doesn't work, use the deck gun. But ONLY use another torp as a coup de gras if it's obvious she's not going to sink, and when surfacing is out of the question.

5. I only carry steamers in my external tubes, and I always have a solid mix of steam and electrics in my main hold, as it was historically.

As you can tell, I'm an insane hardcore player, but it makes the kills that much more rewarding.

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I love subsims, but never found calculating solutions for torpedoes all that much fun.
It's not that difficult once you get the hang of it and hone your skills. Practice makes perfect, like with anything.

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Those early british escorts aren't too aggressive are they?
Early war they still had limited resources to attack subs, and ASW tactics were still in their early stages. The British escorts weren't so much lacking aggression as they were lacking cohesion on an attack. By 1944 though, they pretty much had it down to such a science, that if you tried a conventional convoy attack they would have you sunk before you could even get close enough to shoot!

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So from 1940 on they quit using magnetic fuses historically? Bummer. They work well in calm seas.
As they're designed to do lol. Throw in a nice north Atlantic chop, and you might find impact pistols to be a little more reliable.
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Old 01-01-14, 10:41 PM   #3
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BTW, this was my first capital ship I've ever sunk in SH3. The thrill of watching that BB slide into the water was indescribable.
I've been playing SH3 for almost nine years now, and I've never even been close to a battleship except in single missions, and I've never sunk one.

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I'm a cheater. I had my weapons officer calculate a plot for me. I love subsims, but never found calculating solutions for torpedoes all that much fun.
I have manual targeting set, but I also use the WE Assistance. My math is less than useless, and I'm happy to pretend. Then again I've been playing subsims for twenty-six years and I'm a little jaded.
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Old 01-01-14, 10:48 PM   #4
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Then again I've been playing subsims for twenty-six years and I'm a little jaded.
We're all nerds in our own way Steve

I was always the guy who played the Close Combat series and Sid Meier's Gettysburg. Original battleship for the PC! Oh man, the memories.
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Old 01-01-14, 11:00 PM   #5
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Sid Meier to me always meant the original Silent Service and Pirates.
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Old 01-01-14, 11:11 PM   #6
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Sid Meier to me always meant the original Silent Service and Pirates.
Or what about leisure suit larry?
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Old 01-02-14, 12:26 AM   #7
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Or what about leisure suit larry?
I remember Larry fondly.

Except he wasn't by Sid Meier, but Al Lowe.

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First thing that pops into my head when I hear his name is Railroad Tycoon.
I hate that game...but only because I've never been any good at it. The word "terrible" comes to mind.
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Old 01-02-14, 12:49 AM   #8
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:I hate that game...but only because I've never been any good at it. The word "terrible" comes to mind.
I'm not that good either but I love it.
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Old 01-01-14, 11:14 PM   #9
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Sid Meier to me always meant the original Silent Service and Pirates.
First thing that pops into my head when I hear his name is Railroad Tycoon.
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Old 01-02-14, 06:34 AM   #10
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Originally Posted by zosX View Post
I'm a cheater. I had my weapons officer calculate a plot for me. I love subsims, but never found calculating solutions for torpedoes all that much fun. Especially when you you have a destroyer barreling down on you. I played mostly fleet boat sims over the years, so I grew accustomed to having a TDC calculating firing solutions for you. I play with everything on realistic except for torpedo firing solutions. I also leave the external camera enabled, because its fun to fly around and watch the action. I did break radio silence to report my success. Their reply: The first round is on us when you return to port. The funny thing was that the destroyers didn't even break from the convoy to search for me. Those early british escorts aren't too aggressive are they? Another nice thing: setting the depth low and using magnetic fuses allowed me to run my torpedoes right under any ships in my line of fire. So from 1940 on they quit using magnetic fuses historically? Bummer. They work well in calm seas.
You play the sim the way you get the most enjoyment...simple as
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