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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4516 |
Engineer
![]() Join Date: Mar 2007
Location: UK
Posts: 219
Downloads: 308
Uploads: 0
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Hi guys, I was wondering if any of you expert modders could help me out. I do not want to start a new campaign yet and am playing OH2.2. I was interested to see that the ships speeds have been fixed in 2.3 and was wondering if you could tell me which files I would have to change to apply just this fix.
Thanks adrian
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"Huntin', hidin' & killin' since Silent Service '83" Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!! http://www.flickr.com/photos/adrians69/ |
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#4517 | ||
Navy Seal
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I have to convert each coordination from 0meters in the game system - to lat/long and then key into an online convertor - then re-enter into the script. So - all in all this is months of work - unless some one can write a converter app to switch game meter position to quadrants. Then an app to re-write the codes. On that topic - I am not sure how Serge is changing the text required for the patrol missions - I looked at doing this with notepad++ but gave in. perhaps he has written an app ![]() |
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#4518 | |||
Navy Seal
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I am starting to think that I will add them as a new layer - this way we can build on the and add more countries as we have time (removing old entries). This will then - through time replace the air layer with a common one. Not having the layer as common was an error in an early version of OHII |
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#4519 | |
Navy Seal
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#4520 | |
Navy Seal
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convoy.mis for convoys. Both are very large files with many changes needed to change the ships speed. Like this example:- C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\tr affic.mis Code:
*****snip****** [LanesGraph.Node 1] Long=3575850.000000 Lat=3745740.000000 Height=0.000000 IsFromSingleMis=false Name=Alexandria Radius=5.000000 MaxSpeed=5.000000 <<<<<<not this one - this is node speed limit RelatedSPRadius=20.000000 SpawnHeading=0.000000 Category=1 LayerOperation=0 RelatedMapLoc= ShowOnMap=false IsLocked=true [LanesGraph.Node 1.NodeGroup 1] Type=TRAF_MERCHANT Name=TRAF_001 Country=British Speed=9 StartDate=19380101 EndDate=19451231 ReportPosTime=4101 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 1.NGMission 1] Name=Tobruk ObjectiveType=0 TargetNode=Tobruk PathNodes= UsePath=false CooldownMonths=0 CooldownDays=3.500000 CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19410408 EndDate=19411127 [LanesGraph.Node 1.NodeGroup 2] Type=TRAF_MERCHANT Name=TRAF_002 Country=British Speed=9 StartDate=19380101 EndDate=19451231 ReportPosTime=5798 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 2.NGMission 1] Name=Haifa ObjectiveType=0 TargetNode=Haifa PathNodes= UsePath=false CooldownMonths=0 CooldownDays=2.900000 CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19380101 EndDate=19451231 [LanesGraph.Node 1.NodeGroup 3] Type=TRAF_MERCHANT Name=TRAF_041 Country=British Speed=9 StartDate=19380101 EndDate=19451231 ReportPosTime=4569 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 3.NGMission 1] Name=Port Said ObjectiveType=0 TargetNode=Port Said PathNodes= UsePath=false CooldownMonths=0 CooldownDays=2.800000 CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19380101 EndDate=19451231 [LanesGraph.Node 1.NodeGroup 4] Type=TRAF_MERCHANT Name=TRAF_042 Country=British Speed=9 StartDate=19380101 EndDate=19451231 ReportPosTime=4613 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 4.NGMission 1] Name=Famagusta ObjectiveType=0 TargetNode=Famagusta PathNodes= UsePath=false CooldownMonths=0 CooldownDays=3.100000 CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19380101 EndDate=19451231 [LanesGraph.Node 1.NodeGroup 5] Type=TRAF_MERCHANT Name=TRAF_290 Country=British Speed=7 StartDate=19380101 EndDate=19451231 ReportPosTime=1522 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 5.NGMission 1] Name=Piraeus ObjectiveType=0 TargetNode=Piraeus PathNodes= UsePath=false CooldownMonths=0 CooldownDays=3.000000 CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19380101 EndDate=19410428 [LanesGraph.Node 1.NodeGroup 6] Type=TRAF_MERCHANT Name=TRAF_007 Country=British Speed=7 StartDate=19380101 EndDate=19451231 ReportPosTime=1719 ReportPosProbability=50 [LanesGraph.Node 1.NodeGroup 6.NGMission 1] Name=Valletta ObjectiveType=0 TargetNode=Valletta PathNodes= UsePath=false CooldownMonths=0 CooldownDays=9.000000 CrtCooldownHours=12.000000 CooldownHours=1 Priority=0 RewardPoints=0 StartDate=19380101 EndDate=19451231 *********snip**************** |
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#4521 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Go to [inf] sobers mega mod sticky thread on post #2, you can find: AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS OPEN HORIZONS II v2.3 patch1 beta
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JSGME help links and common error solutions |
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#4522 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you Sir
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Replacing the old generic airfields with customized ones, each with its own airgroups based on historical aircraft assignations, will be a long process. Nonetheless, attaining this level of detail over time is surely possible at least for Commonwealth, German and (partly) US Air forces, as there is plenty of information on the web and on books about their squadrons, with station/detachment relocations and number/model of aircraft operated at any given time. ![]() |
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#4523 | |
Navy Seal
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Then when you get to the next stage - campaign selection - save your game and install OHIIv2.3+patch# When a campaign starts a new stage - all .mis files are re-written and the fixes I have already made will take effect ![]() |
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#4524 |
Ace of the deep .
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Could diffrent modders in theory have there own mods for the campaign . Say one modder mods a new Russian airbase campaign common layer . Someone else says I will add layer for a new plane I have etc etc . Adding aussie ports and air bases for example .
Last edited by THE_MASK; 12-31-13 at 12:20 AM. |
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#4525 | |
Navy Seal
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![]() All we would need to do is open ANY campaign project (HappyTimes etc) Select file->add new mission Name that mission (layer) "Sobers Oz aeroplanes" Set date as default (1938) Then add airbases for their area I can then join them all together (for shared project) or add the layer to OHII if it is something new ![]() |
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#4526 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Trevally,
Some feedback on IX subs for v2.3 please. Does VII subs actually have IX sub torpedo loadouts and range and speed capablilities, when starting Monsun Gruppe campaign at La Pallice? (I know we can not simulate the insides for now; maybe someday with all modders and tools available.) per your update log: Update 05/08/12 OHII v2.0 Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell Currently at post #2: Monsun Gruppe 01/03/43 - 15/06/44 Flotilla 7th Transfer from La Pallice 02-03-1943 Bases - Penang (03-03-1943 to 01-08-1943) Singapur (02-08-1943 to 01-05-1944) Transfer to La Pallice 02-05-1944 Stock boat issue - VIIC41 Is IX sub merged into v2.3 completely now, or does "OHII v2.2 - IX Boat - enable when playing MG Campaign" mod have to be added after all other OH mods and still be compatible? Fromhell's profile and his download section: http://www.subsim.com/radioroom/down...o=file&id=3712 http://www.subsim.com/radioroom/down...o=file&id=3713 http://www.subsim.com/radioroom/down...o=file&id=3452 http://www.subsim.com/radioroom/down...o=file&id=3725 Fromhell has other sub mods at his profile. Congratulations Trevally for modder of the year. Update: Trevally informed to use the OHII v2.2 - IX Boat - enable when playing MG Campaign mod still when playing OHII v2.3
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JSGME help links and common error solutions Last edited by Mikemike47; 01-22-14 at 02:06 PM. Reason: Added update from Trevally |
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#4527 |
Ace of the deep .
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Maybe enough info on WW2 airbase locations
![]() Maps have locations of airfields . http://www.ozatwar.com/airfields.htm |
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#4528 |
Stowaway
Posts: n/a
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Now you need a CAC Boomerang.
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#4529 |
Ace of the deep .
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#4530 |
Stowaway
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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