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Old 12-29-13, 09:36 PM   #1
THE_MASK
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This mod is not compatible with sobers bad weather deck gun V5 SH5
That's alright , just put AMMO_v1.0_SH5_by_Raven_2012 last to have the new ammo amounts show up . I have made a new mod with just the no traser bullets part of the sobers bad weather deck gun . So you could have
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
but you wont get the deck gun harder to use in rough seas , it will be stock useability but you will have no bullet trasers .
I wouldn't bother making your mod compatible because a lot of people don't like sobers bad weather deck gun .

Last edited by THE_MASK; 12-29-13 at 10:25 PM.
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Old 12-30-13, 12:25 AM   #2
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welcome back Raven_2012 I find your post most interesting as any thing to do with the deck gun fascinates me. I regard the u-boat as essentially a gun boat with torpedo backup; 50% of the sunk ships should be sunk with the gun to save eels and all eel targets then finished off with the gun. Naturally single ships, not convoys, are the preferred target with this doctrine. Dead astern at 3000 meters at night if possible is the optimal distance and least problematic if the merchant turns out to be armed, especially the Liberty ships with naval gun crews fore and aft..
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Old 12-30-13, 06:47 AM   #3
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Thank you Raven!
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Old 12-30-13, 08:21 AM   #4
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Thanks a lot Raven. One word :
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Old 12-30-13, 10:30 AM   #5
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I'm not sure what is this in this case - http://www.subsim.com/radioroom/showthread.php?t=192753
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Old 12-30-13, 03:47 PM   #6
Raven_2012
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Yeah that is me. No wonder I lost my status, I used wrong log in name. I thought I got deleted.

Yeah I posted that one a long time ago. I didn't think It was still around.

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I'm not sure what is this in this case - http://www.subsim.com/radioroom/showthread.php?t=192753
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Old 12-30-13, 04:09 PM   #7
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Yeah they are deadly weapons. They have their time and place. The work very well up close and tend not to use a lot of ammo when used properly.

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Originally Posted by Aktungbby View Post
welcome back Raven_2012 I find your post most interesting as any thing to do with the deck gun fascinates me. I regard the u-boat as essentially a gun boat with torpedo backup; 50% of the sunk ships should be sunk with the gun to save eels and all eel targets then finished off with the gun. Naturally single ships, not convoys, are the preferred target with this doctrine. Dead astern at 3000 meters at night if possible is the optimal distance and least problematic if the merchant turns out to be armed, especially the Liberty ships with naval gun crews fore and aft..
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Old 12-30-13, 05:22 PM   #8
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Default Power comes from the gun muzzle- MAO TSE TUNG 101

Hardegan on his famous drumbeater foray would agree with you too! I learned by default as I play unmodified (bad computer) without the biggest bang for my buck on eels. So as against a cripple, I adhere to Kretschmer's mantra: 'one ship; one eel". Excellent eel placement of a preheated eel into the dead-in-line sterns of Liberties(500 meters) for example negates the rear gun mount for subsequent easy pickings as the target stern is now below water and the front battery cannot be brought to bear astern. Solo Cimmaron tankers, and even AMC Rawalpindi's, at a distance of 3000 meters along their axis, length wise, is perfect for AP ammo in a downward ARCing fashion until they, now afire and closing to 1000 meters, can be finished with direct-trajectory HE shells in the coup-de-Grace...no two eels required. The initial commencement distance prevents his moderate return fire from inflicting damage to your boat. Ranger tankers go up like Ronson lighters-("where do they find crews to man those death traps?!"..It helps to do all your own shooting and in SHV the gun crew should be promoted early pointswise to improve reload time efficiency.
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Old 01-01-14, 06:25 PM   #9
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Yeah Eels should be treated like its the only one you have. They have to get that golden shot off, if they work properly.

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Originally Posted by Aktungbby View Post
Hardegan on his famous drumbeater foray would agree with you too! I learned by default as I play unmodified (bad computer) without the biggest bang for my buck on eels. So as against a cripple, I adhere to Kretschmer's mantra: 'one ship; one eel". Excellent eel placement of a preheated eel into the dead-in-line sterns of Liberties(500 meters) for example negates the rear gun mount for subsequent easy pickings as the target stern is now below water and the front battery cannot be brought to bear astern. Solo Cimmaron tankers, and even AMC Rawalpindi's, at a distance of 3000 meters along their axis, length wise, is perfect for AP ammo in a downward ARCing fashion until they, now afire and closing to 1000 meters, can be finished with direct-trajectory HE shells in the coup-de-Grace...no two eels required. The initial commencement distance prevents his moderate return fire from inflicting damage to your boat. Ranger tankers go up like Ronson lighters-("where do they find crews to man those death traps?!"..It helps to do all your own shooting and in SHV the gun crew should be promoted early pointswise to improve reload time efficiency.
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Old 01-07-14, 12:57 AM   #10
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I just notice the compatibility. Why don't people like the bad weather deck gun?

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Originally Posted by sober View Post
This mod is not compatible with sobers bad weather deck gun V5 SH5
That's alright , just put AMMO_v1.0_SH5_by_Raven_2012 last to have the new ammo amounts show up . I have made a new mod with just the no traser bullets part of the sobers bad weather deck gun . So you could have
sobers No bullet trasers SH5
AMMO_v1.0_SH5_by_Raven_2012
but you wont get the deck gun harder to use in rough seas , it will be stock useability but you will have no bullet trasers .
I wouldn't bother making your mod compatible because a lot of people don't like sobers bad weather deck gun .
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Old 01-07-14, 01:26 AM   #11
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Quote:
Originally Posted by Raven_2012 View Post
I just notice the compatibility. Why don't people like the bad weather deck gun?
I like it, didn't know why Sober made such a conclusion
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Old 01-07-14, 01:27 AM   #12
THE_MASK
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Quote:
Originally Posted by Raven_2012 View Post
I just notice the compatibility. Why don't people like the bad weather deck gun?
No idea , but if you could make a compatible version that would be wonderful .
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Old 01-07-14, 07:28 AM   #13
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I think one and only reason is probably that the destroyers in the game have a fantastic and unrealistic ability to hit your submarine while you barely hits a tanker of one kilometer.
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Old 01-07-14, 07:24 PM   #14
THE_MASK
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Quote:
Originally Posted by mikaelanderlund View Post
I think one and only reason is probably that the destroyers in the game have a fantastic and unrealistic ability to hit your submarine while you barely hits a tanker of one kilometer.
I know , but the AI have much longer surface battles with each other
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Old 12-24-15, 09:20 PM   #15
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Wow, its been forever since I been here in the forums, first I want to say Merry Christmas!

I want to reinstall the game again and get the mods going in the my game, but I am not looking forward to that, lol.
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