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Old 03-08-06, 06:34 PM   #6
JonZ
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Quote:
Originally Posted by Der Teddy Bar
JonZ,
I think that you will find that the NYGM Tonnage War Mod, which includes ALL the previous NYGM Mods, in particular for this discussion, the NYGM Ship Damage Mod, have made the deck gun issues non existant.

From the NYGM Tonnage War Mod user manual...
As ships now ‘sink’, you will need to use the deck gun along and below the water line to make or assist a ship to sink. Hitting the foremost part of the bow, at its very highest point will never result in a ship sinking. As a matter of fact, while hitting the super structure etc may assist in the overall damage of the ship, that is assist in it sinking, it will add little and certainly never cause the ship to sink.

Hitting far above the water line on the side of the ships hull will also never result in a ship sinking. As such, you now have to use the deck gun in a realistic manner. The deck gun alone can sink all ships. It will however be very expensive to rely upon the deck gun alone. As was the case during WWII, the deck gun for the most part should be used to finish off a torpedoed ship.


As you must now hit at or below the water line, you are more often than not waiting for the right time to fire, this will normally exceed your reload time many times over.

Also, we have removed some of the deck guns auto stabilisation. It still has some auto correction, but this is more in line with having the gunner do it.
I already know what the Damage mod do Teddy and it is not my immediate plan install it. I am however interested to create a campaign scenario where the Deck Gun is decommissionned and removed from uBoats like it was in the war.
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