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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Mar 2011
Posts: 47
Downloads: 27
Uploads: 0
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This is great! Thanks for this tutorial (and the program).
I tried to get screen shots of trying this in my game but every time I hit print screen my game crashes... ![]() ![]() |
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#2 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Or you have Windows Vista/7/8 and the game is installed into the Program Files folder somewhere, and the game is not run using an administrator useraccount. |
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#3 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
Uploads: 2
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Wow, that's bloody brilliant ExFishermanBob... downloading it now! I'd considered doing that myself, but as I do "paper nav" it was handy to have the sums. Plus I'm a rubbish programmer
![]() Glad you found it useful Svonne, hope you get the issue fixed, would love to see that it actually works when others use it ![]() I'll have to give that a try Danzig
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“Die Südfrüchte runter vom Kartentisch. Auf Bananen kann ich nicht navigieren.” |
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#4 |
Difficulties Numbing
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You might find some slight differences due to rounding by the program - I tried it with the two examples but could only get one OR the other answer exactly, not both.
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#5 | ||
Sailor man
![]() Join Date: Mar 2011
Posts: 47
Downloads: 27
Uploads: 0
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Thanks so much! I had the widescreen mod. LOL now I have a new problem: hitting print screen or shift-F11 only copies my background. ![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=201376 http://grid.nylle.de/find BTW, from your first post, according to link above your grid is AN9814 ![]() ![]() |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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It's the widescreen mod that causes those screenshot-CTDs. Consider letting your graphicscard settings scale the game to max screen resolution. It may be not good quality, and might produce black sidebands, but it would prevent crashes.
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#7 |
Sailor man
![]() Join Date: Mar 2011
Posts: 47
Downloads: 27
Uploads: 0
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Thanks again Pisces. I took out the mod and reset my computer to play the game. It doesn't crash when I hit print screen anymore, but it doesn't take a screen of my game either. When I paste in paint, its just a picture of my desktop.
Oh well, hopefully these cell phone pics pass. This is a convoy's location reported to me. ![]() ![]() and ta-da! here is same location on google maps! ![]() ![]() and the grid square. My math may be off, but I'm happy its in the ballpark. I noticed my game reported position as AN42. ![]() |
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#8 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
Uploads: 2
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That's fantastic Svonne, your maths looks fine to me.
I'm not sure how accurate the grid squares are in SH3, particularly with the projection used - and that convoy is right on the edge. Did you take the measurement's at 07:22 game time? I'm only asking as any data on navigation is hugely useful for me. Also I'm not sure whether the game reports convoy locations accurately via the radio - if anyone more knowledgeable can answer that would be brilliant. My system was intended to give you a corresponding real position including compensation for SH3's "larger Earth"
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“Die Südfrüchte runter vom Kartentisch. Auf Bananen kann ich nicht navigieren.” |
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#9 | |
Sailor man
![]() Join Date: Mar 2011
Posts: 47
Downloads: 27
Uploads: 0
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That would be interesting to know. I have assumed that the historical radio messages are accurate from GWX. Thanks to this game I've developed an interest in real navigation and I'm glad you shared your system. I actually have wondered 'where would this really be'. |
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Tags |
coordinates, coords, maps, navigation, real navigation |
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