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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Target the ones farther away first.
Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Traveller Mod v2.6 TMO #1 Real Environment mod install Traveller Mod 2.6 Patch 1 - ISE v3 Patch #4 Warships retextured Traveller Mod 2.6 No Midway Transfer Traveller Mod 2.6 No DC Camera Shake Traveller Mod 2.6 Larger Search Patterns Traveller Mod 2.6 Harder Enemy AI Escorts Traveller Mod 2.6 Automatic Ship ID Traveller Alternate Main Loading Screens Convoy Routes TMO+RSRD tambor198's TMO+RSRDC missions pack
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#2 |
Seaman
![]() Join Date: Dec 2007
Posts: 37
Downloads: 253
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I did try that but maybe I didn't fire the other volleys of torpedos fast enough. Thanks I'll keep at it
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#3 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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As they say, timing is everything. It helps to know (or guess) at how far a torpedo will run over a distance; choosing the one farthest away, fire at it and watch the stop watch. When the torpedo has run a distance equal to that target and the next closest, fire at it, and so on. I have actually hit multiple targets simultaneously that way. Drives the escorts crazy!
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