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Old 12-24-13, 01:03 PM   #1
SixthFall
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Quote:
Originally Posted by Trevally. View Post
Hi SixthFall

For setting up a solution to fire a torp at the pic you have posted - the TDC is a great resource.
Set it up as follows:-

Aim your scope at the ship (line of sight)
click the TDC button to green for inputting data
Enter range (line of sight - where target is now)
enter AOB (where target is now)
enter speed - as target is now
click the TDC input button back off (red)

Now the TDC knows everything
You can follow the target with your scope and the TDC will update auto (the only thing that will not update is range) - so if you choose to keep the target in your scope for a long while and follow it - enter range again before you fire.

Now when you fire the TDC will tell the topr where to go. It works out how far - what direction and how long it will take to ensure that the torp and the ship are at the same spot at the same time (hit)

So using the TDC - always aim at the ship and enter the data as the ship is as you look at it

You are amazing my friend, this si why i love this community, you guys are are so helpful!!

So when do i fire? Am i waiting for a certain gyroangle, or can i fire whenever, so long as its after i input the data obviously?in a 90 degree attack, i fire when gyro angle reaches zero, is it the same here, or do i fire whenever?
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Old 12-25-13, 05:10 AM   #2
Trevally.
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Quote:
Originally Posted by SixthFall View Post
You are amazing my friend, this si why i love this community, you guys are are so helpful!!

So when do i fire? Am i waiting for a certain gyroangle, or can i fire whenever, so long as its after i input the data obviously?in a 90 degree attack, i fire when gyro angle reaches zero, is it the same here, or do i fire whenever?
As long as your solution is good you can fire at any time. Just make sure you update your range just before you do - aim your scope at the part of the ship you want to hit (best to fire a few torp in a spreed)

Some things to consider are:-
Fast moving ship - get close (narrow the range)
narrow aob (ship is heading away or towards) small target - do not fire - do end around and get in better position.
Range is too great - do not fire - get into better position.
The greater the gyroangle that the TDC is putting on the torps - the greater the risk of a miss - wait and track the target until gyroangle reduces.
Watch the torp track angle - to acute early in the war and you will get more duds
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Old 12-25-13, 07:34 AM   #3
THE_MASK
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Get the weapons officer to help you find the solution . Click on the officer icons bottom of GUI .
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Old 12-25-13, 03:37 PM   #4
SixthFall
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Thanks alot guys!
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