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Old 03-08-06, 10:17 AM   #5
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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redbrow,

This is only one more bug relate to the stock game. I already notice, know and use this info to script units since the firsts HT releases. I notice this behaviour when I was working with Bismarck fate 10 months ago. You can notice that I just put the spawn point far way from the players grid to avoid this problem for all Operations scripted on HT. Another way to avoid this problem is to scripted the units to spawn some moments before the player's uboat. But it's a great issue to be on the forum!

Rubini.
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