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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2002
Location: Ohio, USA
Posts: 294
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Even though a platform has been hit, maybe even sinking, your sonar will still see the target and correlate that with your previous solution or will just generate a new contact number. You have to go into preference's and tell the system to ignore sinking targets. TRUTH on turns your fire control team off. You have to enter the target azimuth and initializing range yourself.
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#2 |
Gefallen Engel U-666
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Welcome aboard formally Kmike76! Plenty of help at hand here!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Chief of the Boat
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Welcome to Subsim
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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For what it's worth, I have a slightly different explanation. My guess is that the "extra" contact is not a contact at all, but the actual dead platform. If you unclick the "show dead platforms" cheat, the dead platform will not pop up on the NAV map and the issue will be resolved. As Rex already said, the contact will persist until it is dropped. (Right click menu at Nav or at TMA station to drop.)
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#5 |
Sailor man
![]() Join Date: Oct 2010
Location: Indiana USA
Posts: 49
Downloads: 605
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Thanks for the welcome, and I figured it out. It was just a matter or dropping a contact after sinking a ship, as long as the dead platform option is engaged. A "new" contact will peel off from the "dead platform contact," and it's easy to see which is which. Hope that makes sense.
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