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#151 | |
Sonar Guy
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It would be easy for me to write a script that converts your table to real lighthouses in Locations.cfg so they show in game as models of lighthouses and show on the nav map. |
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#152 |
Machinist's Mate
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For me it's easy too. But at first is needed clean this horrible mess to relevant only.
And except it, it's not so easy. There are lightboats too, there are groups of lighthouses in ports which are not in SH3. And lighthouses in table are not coresponding to piers in ports in SH3. Piers in SH3 are defined by model, location and orientation. Is needed to write script, which is counting everything this... And there is much more about it - underground lighthouses, flying lighthouses, lighthouses which are in game now, i must write script for extracting ingame lighthouses, and so on... Take time... is needed to continue step by step. The worst job was creating of this list (two months of work). Rest is "only" a few of data sorting and a bit of programing. |
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#153 | |
Sonar Guy
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And, why is the creation and placement of lighthouses for you so important? |
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#154 |
Sonar Guy
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If I were you I would create script to place all lighthouses in emply locations.cf file. Then look to see if all are placed on land, correctly. If so, then move on to the piers.
Have you tried scripting this: http://www.ucw.cz/~jerome/lighthouses.html into locations.cfg? |
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#155 |
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1. I already have a script, which can put X marks to map, where lighthouses are located.
2. "Then look to see if all are placed on land, correctly." - It means not only generate locations file, it means generate single mission for every lighthouse, load this mission and check if lighthouse is realy OK. And no, i will do not manual check of 23779 lighthouses, i'm not crazy and life is too short for it. :-) 3. There's no ingame lightboats, but user AG124 create this: http://www.subsim.com/radioroom/down...do=file&id=805 http://www.subsim.com/radioroom/down...do=file&id=129 4. Why it's so important? Because after a week of long storm, when coming near to land, you have error in location where you think where you are and where you realy are about 100 km. And coast is everywhere the same... you see a land, but you realy don't know, where you exactly are. And (depend on mods you have) when you travel in dark, stormy night, lighthouses are only point of navigation. In some mods you have no chance to see a land. You detect it only by crash. God bless to lighthouses in this situation. :-) |
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#156 | ||
Sonar Guy
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Quote:
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#157 |
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I don't know. And not solving this problem at this moment. As i wrote before - is needed to continue step by step. Now I'm selecting good data.
Write to .map file is good enough for now. And what's the best is, that by this method i can correct position of some lighthouses in game by moving it with mouse click and SH3 engine recalculate coordinates for me automaticaly. After new save i can read corrected coordinates from .map file (or i hope so..). |
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#158 | |
Sonar Guy
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#159 |
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But i don't know better solution. Any ideas?
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#160 |
Sonar Guy
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#161 |
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Of course. If it's not in location file, it's not in game. But still i need to see lighthouse location in map, without it are lighthouses completely useless.
And i don't know any other method how can do it visible in map. That's what i'm asking for. |
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#162 |
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Well, duplications are disabled (not all are realy duplications, usualy are close enough), next step will be sorting to groups port by port and reducing groups to single lighthouses.
lighthouses.html regenerated. Actual statistics: All: 23779 Enabled: 13037 Disabled: 10742 Im tired, now go to sleep. I think it was enough for one day. :-) |
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#163 | |
Sonar Guy
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#164 |
Sonar Guy
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You mean on the nav map? Not the scenario editor.
That would be unrealistic! A navigator isn't going to mark the spot of all lighthouses on his nav map at the start of every patrol! |
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#165 |
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Lighthouses are common in navy map of course. With height over the sea level for triangulation of distance (not possible in SH3, because height can be measured only on locked object and is possibly lock only boat).
In reality are almanac of lighthouses, with specifications about lighting (lighthouses are flashing in different colors and patterns). So in reality navigator is not marking lighthouses to the map. In reality they are allready printed on the map... |
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