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Old 12-13-13, 01:09 PM   #1
neigenoirejz
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Oh, I see. I misinterpreted your post.

Thanks for the advice, I'll have a look at the mod's files. I'll add a list of options when I'm at my gaming computer.
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Old 12-13-13, 01:16 PM   #2
Mikemike47
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Quote:
Originally Posted by neigenoirejz View Post
I'll have a look at the mod's files. I'll add a list of options when I'm at my gaming computer.
Now others and I can help you better and more efficiently once all facts are provided.

Who knows??? Maybe helping you in the stock dialogue issue will give me clues to improve on the mod I am working on; where otherwise I might not see a problem.
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Old 12-13-13, 02:55 PM   #3
neigenoirejz
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Ok, so here's the list:

1. Watch Officer:
Number Two, how's your family?

2. Executive Officer:
Do you think we stand a chance against the Royal Navy?

3. Chief Engineer:
How is the wife, Josef?

4. Radioman:
How is your brother. I heard he is on the Bismarck?

5. Soundman:
How are you doing?

6. Bosun:
Are you still writing in that book of yours?

7. Cook:
Hackl, I see you brought your violin along.



Edit: It's interesting that all these options don't seem to appear in historical missions.

Last edited by neigenoirejz; 12-13-13 at 03:15 PM.
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Old 12-13-13, 04:38 PM   #4
neigenoirejz
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After some experimentation and lots of CTDs I'm happy to say that I've found a solution!

Crew member script files had to be edited in data\Campaigns\CampaignProjects\*CAMPAIGN NAME*\Scripts\AI\Dialogs

Lines such as "Dialog:AddDialogLine( "Text_Dialog_148" );" had to be removed in order for the dialog options to disappear in game.

I've compiled a quick archive of removed dialog options for all campaigns: http://www.mediafire.com/download/ig...%20options.rar

Should be compatible with all other mods and from my testing can be enabled during patrol. (Use JSGME)

Last edited by neigenoirejz; 12-13-13 at 05:12 PM.
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Old 12-13-13, 05:54 PM   #5
Mikemike47
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Quote:
Originally Posted by neigenoirejz View Post
Crew member script files had to be edited in data\Campaigns\CampaignProjects\*CAMPAIGN NAME*\Scripts\AI\Dialogs

Lines such as "Dialog:AddDialogLine( "Text_Dialog_148" );" had to be removed in order for the dialog options to disappear in game.
Thank you for the information sharing. Now more things to investigate for curiosity or more.

I either totally forgot about the script folders there, or never spotted them while investigating anything in the Campaigns\CampaignProjects\*CAMPAIGN NAME\Scripts\AI\Dialogs.

Stuff I am working on is in the subfolders of data\Scripts\AI.
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Old 12-15-13, 08:14 AM   #6
neigenoirejz
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Update: it seems removing those lines messes up other lines and some abilities may not work properly.
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