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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Oh, I see. I misinterpreted your post.
Thanks for the advice, I'll have a look at the mod's files. I'll add a list of options when I'm at my gaming computer. |
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#2 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
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![]() Quote:
![]() Who knows??? Maybe helping you in the stock dialogue issue ![]() ![]()
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#3 |
Stowaway
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Ok, so here's the list:
1. Watch Officer: Number Two, how's your family? 2. Executive Officer: Do you think we stand a chance against the Royal Navy? 3. Chief Engineer: How is the wife, Josef? 4. Radioman: How is your brother. I heard he is on the Bismarck? 5. Soundman: How are you doing? 6. Bosun: Are you still writing in that book of yours? 7. Cook: Hackl, I see you brought your violin along. Edit: It's interesting that all these options don't seem to appear in historical missions. Last edited by neigenoirejz; 12-13-13 at 03:15 PM. |
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#4 |
Stowaway
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After some experimentation and lots of CTDs I'm happy to say that I've found a solution!
![]() Crew member script files had to be edited in data\Campaigns\CampaignProjects\*CAMPAIGN NAME*\Scripts\AI\Dialogs Lines such as "Dialog:AddDialogLine( "Text_Dialog_148" );" had to be removed in order for the dialog options to disappear in game. I've compiled a quick archive of removed dialog options for all campaigns: http://www.mediafire.com/download/ig...%20options.rar Should be compatible with all other mods and from my testing can be enabled during patrol. (Use JSGME) Last edited by neigenoirejz; 12-13-13 at 05:12 PM. |
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#5 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() Quote:
I either totally forgot about the script folders there, or never spotted them while investigating anything in the Campaigns\CampaignProjects\*CAMPAIGN NAME\Scripts\AI\Dialogs. Stuff I am working on is in the subfolders of data\Scripts\AI.
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#6 |
Stowaway
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Update: it seems removing those lines messes up other lines and some abilities may not work properly.
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