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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.72%
Version 2 79 10.49%
Version 3 29 3.85%
Version 4 77 10.23%
All of them 490 65.07%
Multiple Choice Poll. Voters: 753. You may not vote on this poll

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Old 12-09-13, 02:14 PM   #1
polyfiller
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I know about all the links between the files .... the question I am asking is with regard to use of the mission editor to edit a patrol objectives mission file with objective = sink KSM Bismark or something, and the Bismarks movement is already defined in the main OM campaign file. You can't specify sink = unit type unless the unit is part of the objective mission I am creating - and I don't want to add a new Bismark because OM files already have it added.

Hope this makes sense ?
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Old 12-09-13, 02:22 PM   #2
polyfiller
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An Bunker - use S3d in conjunction with JSGME and start playing around with tutorials and the like .. that's how we all learned what we know about modding.

Think of something you want to help with and I'll try to explain what needs doing ... and, TBH, most help needed soon will be with campaign creation, so mission editor stuff, not S3d.
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Old 12-09-13, 02:33 PM   #3
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Quote:
Originally Posted by polyfiller View Post
An Bunker - use S3d in conjunction with JSGME and start playing around with tutorials and the like .. that's how we all learned what we know about modding.

Think of something you want to help with and I'll try to explain what needs doing ... and, TBH, most help needed soon will be with campaign creation, so mission editor stuff, not S3d.
Its to bad Lurker hardly ever visits anymore. I'm sure he could have helped you with the campaign stuff.
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Old 12-10-13, 07:29 AM   #4
robustits
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Default Check "F24Trg02" folder in "PatrolObjectives" folder, for example.

Quote:
Originally Posted by polyfiller View Post
to edit a patrol objectives mission file with objective = sink KSM Bismark or something
If you want to select "Destroy Unit Class" as an objective, the unit which should be sunk must be included in the file. Or Select "Sink Tonnage."
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Old 12-11-13, 09:02 AM   #5
Bunkerw0808
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how is the work going on?
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Last edited by Bunkerw0808; 12-14-13 at 09:57 AM.
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Old 12-25-13, 02:43 AM   #6
FightingSteel1
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How about a Christmas or New Year's release for this
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Old 01-12-14, 10:34 PM   #7
Yamato_NF
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Default too Quiet...

been lurking for nearly 2 weeks and...... silence.

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Old 01-21-14, 03:44 PM   #8
Yamato_NF
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???

All Quiet on the Ostfront?
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Old 01-25-14, 12:14 AM   #9
Sledgehammer427
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Hi fellas.
It's with great sadness that I post this.
But, because of our RL callings, and jobs, amongst other things, This mod, while I hesitate to call it "Dead," just isn't making any further progress.
We have a package set up, but because of the complicated nature of the work, and the fact that I've lost track of what was done and what was not, would make it very difficult to simply post a download of what we've done.
I will talk with Ivank about this very soon as I hate to leave everyone empty-handed after all this time and support.
Basically what we've done is take all of the playable surface ship mods that fit into the profile, and we've smooshed them all together so there's no conflicts. To match the Atlantic side we've joined our mod, without his permission, iirc, to Lurker's Operation Monsun v700. That, however, was left incomplete. There is no ability to start with a german ship in a Baltic port, so on. However, the single missions are very playable, My favorite being the reenactment of the Bismarck's final battle played from the British side.

We have put a lot of work into the mod and since we've all dispersed to go on to things further in our lives. I will contact any members I can and get permission to distribute our finished work.
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