SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: Which type of torpedo detonator do you prefer?
Magnetic 33 30.00%
Impact 31 28.18%
Depends on the weather 37 33.64%
I don't know - I always miss 9 8.18%
Voters: 110. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
Old 03-09-06, 01:19 AM   #1
Tonnage_Ace
XO
 
Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
Default

I've been rolling this around my head and haven't gotten the chance to test it out but I was wondering if anyone else has:

With the vulnerability mod, you can see the ships weak spots, my question is that, where it shows the 'keel', if you shoot a mag torp directly in the middle of that blue area, is that the equivalent of hitting a ship's fuel bunker with an impact torp? Ergo, it will split in two? Also, it seems that hitting a ship under the keel, directly below the fuel bunker does less damage than an impact shot, 4m below the waterline in the same area, maybe I was off by a meter but it seems, when I go for the fuel bunker, an impact shot at 4m will take one torp while a magnetic torp will take two in the same place to take effect.
Tonnage_Ace is offline  
Old 03-09-06, 04:29 AM   #2
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Tonnage_Ace
I've been rolling this around my head and haven't gotten the chance to test it out but I was wondering if anyone else has:

With the vulnerability mod, you can see the ships weak spots, my question is that, where it shows the 'keel', if you shoot a mag torp directly in the middle of that blue area, is that the equivalent of hitting a ship's fuel bunker with an impact torp? Ergo, it will split in two? Also, it seems that hitting a ship under the keel, directly below the fuel bunker does less damage than an impact shot, 4m below the waterline in the same area, maybe I was off by a meter but it seems, when I go for the fuel bunker, an impact shot at 4m will take one torp while a magnetic torp will take two in the same place to take effect.
It seems to be the same for mag as it is for impact, the ships sink without a list if you use mag, while they seem to roll over with impact.
:hmm:
bookworm_020 is offline  
Old 03-09-06, 04:59 AM   #3
AO1_AW_SW_USN
Loader
 
Join Date: Feb 2006
Location: Dallas, Texas USA
Posts: 85
Downloads: 106
Uploads: 0
Default

Note that I'm an IXC skipper. So this may (or may not) reflect the same tonnage amounts for a Type VII U-boat skipper, all due to a smaller torpedo loadout.

Before, I averaged between 30,000-55,000 tons per patrol using the G7e Type II or Type III torpedos relying on mainly magnetic pistols. Most of the time a target took multiple hits before it sank.

Then I downloaded the Full Vulnerability Mod.

Now I average between 80,000 to 120,000 in tonnage per patrol... all due to a 90% one torpedo kill with an electrical powered, impact pistol actuated torpedo running no deeper than 8m (for the C3 Cargo).

The engine compartments, fuel bunkers and ammunition spaces are what you should aim for.The results will show!

So in all, the best results for me: IMPACT !!!!
__________________
Give me an Army of West Point Graduates, and I'll win a battle... give me a handful of Texas Aggies, and I'll win a war!!
George S. Patton (1885 - 1945)
AO1_AW_SW_USN is offline  
Old 03-09-06, 05:49 AM   #4
Alyebard
Medic
 
Join Date: Sep 2004
Location: Girona - Catalunya
Posts: 164
Downloads: 5
Uploads: 0
Default

Magnets under keel with calm weather or rough angle of impact, impact with bad weather or AOB=90º.
__________________

Navigare necesse est, vivere non est necesse
Navegar 'es necessari. Viure no
Alyebard is offline  
Old 03-09-06, 12:19 PM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

The exploding kind!

(sorry I couldn't resist)

Impact 2-3 meters deep... requires less thought/planning and minimizes exposure time.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 03-10-06, 12:40 PM   #6
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

I use impact for the first shots of a convoy attack - all aimed at weakpoints, electric torps, maximum surprise. When teh ships start to swerve and evade, I use keel shot (magnetic pistol) fast steam torps to make sure i score a crippling blow on swerving targets.
__________________
Keelbuster is offline  
Old 10-02-07, 06:51 AM   #7
SmokinTep
Ace of the Deep
 
Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
Default

Rough weather.........impact, good weather.....magnetic.
SmokinTep is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.