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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Pacific Aces Dev Team
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backer,
do you think you could make your uboats spawn from an airbase, like the airplanes? In the game, air support for the germans is enabled and working. You radio a message, and if you are within range from a base, aircrafts are spawned. If you could make with code injection or dll that an airbase spawns Ai uboats, then we just would need to add the airbases with uboats in the middle of the atlantic for the historical periods we want. ![]()
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One day I will return to sea ... |
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#62 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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I has solved this problem。look at this:http://www.subsim.com/radioroom/showthread.php?t=206714 you just need Can't moving carrier。 |
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#63 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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new version v0.9H released
v0.9H Update List: • 1, Reduce the attack value of AI submarines. • 2, After AI submarine is dived , the sink flag will not be show up anymore(It is the flag of sink from last Version); • 3, Whenever and wherever, AI submarine will try to attack when enemies are found.( Reference by distance and Firing angle). • 4, Campaign will have some submarine move around, player could try to start Wolfpack. • 5, After sending contact report , the reinforcement of friendly units is limited to weapons, Therefore, this type of fishing boats who are unarmed are not joined in the fun. • 6, Can also have an enemy submarine and dive at a certain distance and attack the player and player friendly, players have to be careful. • 7, …. • More features ,please players dig in the gaming experience. Add two more tasks after load mod. “In the hands of enemy” and “ Protection of Bismarck”. In these two tasks, players could experience antisubmarine war. For more details, see task Description. Download URL: http://pan.baidu.com/share/link?shareid=2850843258&uk=1345069205 Programming: 唐门不粘锅, 潇洒哥爱吃肉 Game Analysis: 唐门不粘锅, 潇洒哥爱吃肉 Thank the following people involved in the construction of this MOD: U-47 Produced campaign files U-322 Config data of British submarine U-0 Test performance and ability to avoid attacks of AI submarine |
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#64 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Thanks backer and crew
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#65 |
Chief of the Boat
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Title edited at OP request.
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#66 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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#67 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Yes, Backer, please, an English version would be much appreciated !
![]() Txema |
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#68 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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#69 |
Seaman
![]() Join Date: Aug 2008
Location: Idaho
Posts: 37
Downloads: 170
Uploads: 0
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So does this Mod work with campaigns, GWX & SHcommander?
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#70 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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![]() Quote:
Maybe that author of the MOD can use my new engine make some new MOD. Now, the wolfpacks relive have a new version, player can drive destroyer, anti AI submarine, look at: http://www.subsim.com/radioroom/showthread.php?t=209796 |
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Tags |
wolfpack |
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