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#1 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
And one more thing: I took a look to Tomi_099's files... he used normal obj_Pendulum controller... How did he "locked" one of axis? I have no idea ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
If you notice anything wrong with the texture, we will work it out. Currently the texture is hardcoded into the dat file, but I can make it external, and we can switch among various image formats. The linking of dat keyframed animations on GR2 units is already used by devs for the rendering of flags (thought flags don't require the usage of prt files/MergeCtrl controllers), and it should also work for other animated objects. ![]() Quote:
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#3 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Quote:
Oh, he didn't do it ![]() ![]()
__________________
Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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Tags |
dinning place, interior, silentmichal |
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