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Old 11-29-13, 05:11 PM   #7
Leon West
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Join Date: Jan 2009
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Quote:
Originally Posted by Armistead View Post
I think using a copy ofthe CO2 was been looked at, just another tab with a green color, but obvious never worked. I looked at it once, couldn't figure a switch to get it to connect to battery damage and even if you could you would be stuck with one rate of release.
The fact that you have tried this is just awesome. I couldn't imagine attempting to dig in the guts of a game's code to start working for something like this.

Quote:
Originally Posted by merc4ulfate View Post
I'd like to see an occasional on-board fire after an attack ... would be interesting to see and watch the o2 drop like a rock.
"Interesting." Gut wrenching more like! lol. I find that with the mods I use and such, I get so engrossed that depth charges actually scare the hell out of me. I couldn't imagine the other hazards.

I do find it really unfortunate how Ubisoft has taken the Silent Hunter series and simplified it with each release. I started with SH3, saw big arcady changes in SH4, SH5 was laughable if it weren't for mods, and I'm learning the even earlier games in the series had chlorine gas and such modeled. I notice now a lot of games are taking this route. What happened to the sim genre?

That aside, thanks everyone for the awesome replies and information. Sure do like this community a lot!
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