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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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It's based on the Unity game development ecosystem, which means it basically uses it's own engine on top of what the Unity environment offers. Unity handles all the basic rendering stuff and offers useful things like PhysX integration.
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