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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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You should refer Sober Megamod list which is a sticky on the SH5 mod forum.
I am not familiar with that plane attack mod, so I do not know if it may conflict or not, but most likely it will. If your plane attack mod is not there, I would recommend removing it in favor for the IRAI mod which does allow for planes attacking. Showing us your modlist would also help. |
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#2 | |
Watch
![]() Join Date: May 2013
Location: Bergen, Norway
Posts: 20
Downloads: 71
Uploads: 0
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![]() Quote:
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith sobers waves mod V12 27032013 Accurate German Flags SteelViking's Interior Mod V1.2 U-boat Historical Specifications 1.7 BRF 1.3 full Wamphyri's Plane Mod IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Inertia_Damage
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#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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The plane mod may overwrite, but I am not certain.
I will go and find my modlist when am back at my desktop, maybe starting a new campaign would help. And IRAI has plane attacking already built in. |
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#4 |
Watch
![]() Join Date: May 2013
Location: Bergen, Norway
Posts: 20
Downloads: 71
Uploads: 0
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I would seriously like if somebody showed me their modlist because I am really frustrated by these destroyers even with IRAI installed. I tried playing the Gibraltar historical mission. I fired the deck gun at several destroyers before I went deep at flank speed so that they would have no problem finding me. But they still just circled above for a minute, dropped ONE depth charge far behind me before retreating....
![]() Going back to SH3 GWX ![]()
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#5 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I will send my mod list when I get back to my desktop.
But you usually a new campaign can fix small problems like this. |
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#6 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags silentmichal's interior mod 1.2.4 Real Environment - Revision_3 WoGaDi Mod BetaSix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.4 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible OPEN HORIZONS II_full v2.2 smaller flags for Warships 1_0b Auxiliary Cruiser Guns v.1.0.00 Enhanced FunelSmoke_by HanSolo78 gap - armaments & equipments patch v 0.2 gap - German Navy radar fix Grossdeutscher Rundfunk Magnetic Detonators 4m by TDW Pascal-sh5-Crew-Uniforms Reboot's Hot Soup 1.1 SeaWolf torpedo tweak SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden Soldati Weapon Fix Sub_Bubbles_v0_0_3_ byTheBeast Sub_Exhaust_1_0_5_byTheDarkWraith SubFlags_0_0_8_byTheDarkWraith The Ships That Never Were v.0.0.01 Uboat_Snorkel_1_1_0_by_TheDarkWraith TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Reworked U-boat Guns (incomplete version) That is the modlist I used when I last played Sh5, which was many months back. So I cannot guarantee if it will work. |
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#7 |
Watch
![]() Join Date: May 2013
Location: Bergen, Norway
Posts: 20
Downloads: 71
Uploads: 0
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Thank you! Those are some fine mods. I have just recently decided to give SH5 another try myself.
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