SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-25-13, 11:58 AM   #1
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,039
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by donw View Post
How exactly do I go from here, to man the gun myself?
My pleasure Herr Kaleun as I regard the Uboot as a gun ship with augmentation eels! Walk to the ladder on either side of the con and proceed down to the deck and then forward to the gun: click on the gun (gun crew appears)and then on the upper left hand binocular function when ready for a scope view of the target where you will also find your ammo preference (AP or HE). Use the mouse wheel for barrel elevation. When using the gun yourself, do NOT use F5 as AI gunners will continue firing at anything else and waste unintended ammo after you exit the station; Use 'SHIFT- U' to return to the bridge W/O having to use the ladder...very useful and time saving when an escort has the range on you and is closing fast! It helps to promote the gunner efficiency guy early on in the career so that reloads are faster when you are doing the shooting. I do all my own gunnery and only one eel per ship with gunnery to finish off cripples.
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is online   Reply With Quote
Old 11-25-13, 09:33 PM   #2
donw
Sonar Guy
 
Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
Default

SWEEEEET!!!
Thank you Herr Aktungbby! Had no idea you could come off the tower!
donw is offline   Reply With Quote
Old 12-10-13, 08:33 PM   #3
Gethinceri
Nub
 
Join Date: Jan 2012
Posts: 2
Downloads: 0
Uploads: 0
Default U-46

A great read, Raoul, thank you.
Gethinceri is offline   Reply With Quote
Old 12-12-13, 12:06 PM   #4
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,039
Downloads: 24
Uploads: 0


Default

And a proper welcome to you Gethinceri every two years or so!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is online   Reply With Quote
Old 12-20-13, 08:07 AM   #5
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Question How long does it take for a ship to sink with 1 torpedo.
Answer if you use the mod " one ship one torpedo V1.00" straight away, you will get the kill, but the ship will take time to go under.
THEBERBSTER is offline   Reply With Quote
Old 12-20-13, 08:45 AM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Use the mod " Change days in the Bunker" to reduce the standard 14 days down to your choice.
This can be useful if your current mission is over running so when you start your next mission you will not lose so many days. i.e. default 14 your choice 3 you get back 11 days, as you have only advanced 3 days.
THEBERBSTER is offline   Reply With Quote
Old 12-20-13, 08:57 AM   #7
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

If you finish your patrol too early select, "End Patrol" go to the officer and start the new patrol even though it will still be your old one. When on the bridge go to the "Anchor icon" and select "End Patrol" Go back to the officer and repeat until you have made up enough days to start your new mission.
THEBERBSTER is offline   Reply With Quote
Old 01-19-14, 07:32 AM   #8
Sich Rifleman
Swabbie
 
Join Date: Oct 2012
Location: Southern Europe
Posts: 12
Downloads: 13
Uploads: 0
Default

Do firing angles and torpedo speed settings affect dud chance?
__________________
Yak poviye buynesenkyi viter, z shirokih stepiv...
Sich Rifleman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.