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Old 11-24-13, 07:36 AM   #1
brucesim2003
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Sorry for necroing this thread, but I'm having a problem with this mod. Trying to run it with GWX 3, but I keep getting the wrong conning tower on the boat. Any help?

Edit: never mind. It turns out that forgetting to roll back SH3 commander has interesting effects, lol.

Cheers

Bruce

Last edited by brucesim2003; 11-25-13 at 12:10 AM.
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Old 12-26-14, 08:04 AM   #2
BigWalleye
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Quote:
Originally Posted by brucesim2003 View Post
Sorry for necroing this thread, but I'm having a problem with this mod. Trying to run it with GWX 3, but I keep getting the wrong conning tower on the boat. Any help?

Edit: never mind. It turns out that forgetting to roll back SH3 commander has interesting effects, lol.

Cheers

Bruce
Forgetting to roll back SH3 Commander can seriously corrput your game's data files (any and every file in the \Data folder). You may start experiencing CTDs or find you are unable to reload saves. If you see anything like this (or even if you just want to not have to worry about it), remove all mods, then recopy (or uninstall and reinstall) stock SH3. If you have to reinstall SH3, this would be a good time to make a copy f the entire stock game. Then add fresh unzips of all your mods to the copy and use the copy to play the game. Use the pristine install to make fresh copies of the game as and when you need them, and never, ever, use it to play the game. Then you will never have to uninstall and reinstall it again.

BTW, you can make multiple copies (like for different mod lists). Use a little program called MultiSH3 (http://www.subsim.com/radioroom/down...o=file&id=1869) to keep your saved games separate.

Merry Christmas!
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Old 02-23-18, 09:27 AM   #3
Wusaah
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Hey !
I always have the wrong conning tower ...
I am using LSH.
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Old 02-23-18, 06:58 PM   #4
olddriedseaweed
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Default This is what the code needs to look like.

A couple of things.
First, the conning tower turm code is different - it needs to look like this :

Z01_00=15 ; XXI
A01_00=9
A02_00=9
SuperCharger_00=1261
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Sonar_00=1274
Sonar_00=1274
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1282
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=0

You'll also notice the radar/RWR has changed from WB's work. That because LSH doesn't handle FuMo391 very well.

Next - if you're going to use it in a career, you'll need to update the flotilla config.
The .sns is slightly different - For the sake of expediance I just deleted the (fine) work of Evans XXI and used the stock XXI in LSH
Working on a WAC compatible mod now.
I've done a full rework of this mod - hell, I've combined it TVII torp, ASN torps and 20mm shells that are in effect a micronized stick of dynamite. I asked the authors for permission to do a combi mod, but only TDW got back to me. Everyone else was mum. Come to think of it, I think it has been 6 months.................

Obviously, it isn't a historic mod and just for fun. I always laugh when I watch a destroyer pirouette mid air after I torpedo it. This is definitely a one shot one kill mod.
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Old 04-02-23, 02:09 AM   #5
MiKAeLtheMASK
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Default How to make this work with OneAlexGWX

Hey, so I want to use this mod with the OneAlexGWX but to no avail, it keeps crashing on loading, any help
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Old 04-02-23, 11:56 AM   #6
Aktungbby
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Default Welcome aboard!

MIKAeLtheMASK! fianally on the surface since 2016!??; the infamous 7-year-itch strikes again!
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