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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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WELCOME ABOARD!
![]() As for what mods are the best, every one of the thousands of players will tell you something different. There are four different supermods, all good and all popular, and dozens if not hundreds of mods that work with some or all of them. That said, GWX is the most popular, and most agree the most rounded of the lot, giving a good balance of graphics, sounds and gameplay. If you make that your choice, your next stop should be this thread: http://www.subsim.com/radioroom/showthread.php?t=170090
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“Never do anything you can't take back.” —Rocky Russo |
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#2 | |
Watch
![]() Join Date: Nov 2013
Posts: 26
Downloads: 47
Uploads: 0
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![]() Quote:
Unfortunately I've downloaded my limit from subsim today, so I'll have to wait until tmrw. No matter, as something got screwed up somewhere (after SH3C3.2 was installed, the sky became black no matter what time of day it was, which was kind of interesting), so I'm reinstalling everything (which means redownloading because I bought the game via Ubisoft uplay...bleh). |
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#3 |
Watch
![]() Join Date: May 2008
Posts: 25
Downloads: 14
Uploads: 0
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Next time just make a backup copy of your game directory with GWX installed when it's stable and running. If you screw up next time, you won't have to re-download the game again.
![]() Also, make sure to follow SH3Cmdr installation guidelines! ![]() About "most realism possible", depends on what you mean by that, really. 'Cause you know, there's: - "tactical realism" - fully manual targeting by means of getting all the targeting data yourself, speed, distance, AoB, etc. There are mods that add "Rings o' Confusion" or AoB calculators and other tools. - "hardcore realism" - all of the "tactical" stuff above + manual navigation by the use of sextant and stars/sun (...and a useful Python script - search for "real navigation" here at subsim) - "realism realism" - you know, as a captain you delegate most of the stuff and take care of the "high level" decisions and some of targeting... So. ![]() I myself play on "tactical realism" level, where I like to calculate solutions on my own, using tools like "Rings o' Confusion" and stuff, and leave navigation to my officers. But maybe one day I'll try real navigation, as it sounds tempting. I imagine finally taking my boat there-and-back safely AND by means of manual navigation, and you know, finding actual way home... Sounds like doing something like this would be incredibly satisfying in the end. But I'm still way too set in my noobish ways.
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With regards. |
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#4 |
Eternal Patrol
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This is usually caused by having a Scene.act file that doesn't match the Sky and Sea files. The first thing to try is a rollback on SH3 Commander. Unless you are creating mods it's usually best to have Commander set for 'Auto Rollback'.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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