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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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![]() Quote:
That changes the problem because now, just because you've killed a submarine, doesn't mean that you're necessarily any closer to reaching your objective. It might change HOW you search, but that's not even clear, necessarily. It also makes negative information more ambiguous. "I searched this area for a hour, and I found nothing, is there really nothing there?" It's that lack of information that would be neat to build into a scenario. The way I'd like to do it, you don't necessarily have to kill a single submarine to win. You just have to sanitize an area to make sure those submarines that you do know about aren't there, and the ones you don't know about are most likely not there. You can prosecute the submarines as a way to complete the objective or not. It's kind of a subtle point, but I'm not sure how to do that in DW. The objective I just layed out, though, would let you experiment with TACTICS, which is what makes these kinds of computerized wargames fun. That's where they can be kind of deep, actually. |
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